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The assassin just can't be seen studying the target, after he studies he has 3 rounds to make the death attack, but it must be a sneak attack. So if he is spotted the attack isnt a sneak attack therefore death attack will not work, There is a specific clause stating that if the death attack fails the attack can still be a sneak attack if the target has lost his dex to AC.

So in short no the assassin cant walk out of hiding and make the death attack unless he is not perceived as an enemy.

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Dabbler - as he plays around in both combat forms

Highwayman - for a rogue flavor of combat

Berserker - barbarian type that unlocks magic with damage taken

some others that crossed my mind witch-doctor, shamen,and from RotRL warchanter

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On the argument of using magic, it does specifically say they put some of their magical aura into the extracts and such. Meaning they do have a unique magic ability that they could use. On that, I personally would not tell a player he couldn't take a caster prestige class as long as the alchemist rules were followed within that class.

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James Risner wrote:
Beckett wrote:
You do understand that a spiked shield is not a magical property?

I understand it has wording identical to Powerful Build and should be rejected on the same terms that Powerful Build is rejected in the very same FAQ.

The phrase "one size larger than your size" means something explicit.

In this case, the FAQ writer (in 3.5) rejected Bashing Spiked Shields outright, but went on to say essentially (if the DM allows them but he shouldn't) they would do X.

I believe your making it way to complicated,

damage done by a huge sized spiked shield is 2d6

bashing says the bash does damage as if it was a weapon of 2 size categories larger therefore my medium spiked shield does damage as if it were huge sized meaning it does 2d6

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yes but bashing says

" bashing shield deals damage as if it were a weapon of two size categories larger"

meaning a spiked shield does 1d6, 2 sizes larger is 2d6 because a gargantuan spiked shield does 2d6 damage

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Ok, so it does do the 2d6 dmg, and this is for society so i wanna make sure thats right,

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I can see that working as well

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I believe that is talking only about +1 style enchantments since shiled also says
"An enhancement bonus on a shield does not improve the effectiveness of a shield bash made with it, but the shield can be made into a magic weapon in its own right."

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yeah that is my GM's thoughts, however the other ones I play with say it does 2d6 as the rules are very straight forward of its a 3 size category damage increase, so depending on the place im playing i do different damage

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2 people marked this as FAQ candidate. 1 person marked this as a favorite.

ok so I have a +1 heavy spiked mithral shield with the bashing enchantment on it, now bashing says

"A bashing shield deals damage as if it were a weapon of two size categories larger"

and spikes say

"These spikes turn a shield into a martial piercing weapon and increase the damage dealt by a shield bash as if the shield were designed for a creature one size category larger than you"

now a heavy shield normally does 1d4, add bashing thats 1d8, and spikes add more more size category so that 2d6 damage

now me and one of the GM's I play with are having a slight disagreement on damage, he is saying i could attack with the spikes for 1d6 P dmg, or the shield for 1d8 B dmg, since the spikes arent affected by the bashing enchantment. However I feel from a logical stand point the enchantment on the shield just makes you bash with more force the spike just make the bash dig into the victim further, doing the total 2d6 damage.

So what are you guys takes on this?