
tridiak |
You will have to do a lot of "on-the-fly" changes and creation. Players have a habit of screwing up your perfectly planned adventures.
I use short "storymodes" as part of my campaign. These I use to temporarily control the players. They are very short and I generally hand-wave or bend some rules for the sake of the story.
PF has way too many rules. You will not remember them all. You will make mistakes. Just keep it going or have the players double check for you. You have an enter multi-verse to look after.
You could add in a DM NPC if 3 or less players. Mine is "Bob", a barbarian with Int 6 & Wis 6. Goes into a rage if kittens are hurt. He is too dumb to upstage the players.
Don't let the players min-max. Annoying as hell. And outright ban broken builds.
And last of all I use a "resurrection point". If the player dies, he comes up with some believable reason (by D&D standards) how he survived the attack and his HPs are set at zero. Along with a nice scar.