I would like to take the time to expand on the above post and include other rules and rulings that I think need to be in the Role Playing Guild document that are not currently in the guide.
1. How to figure hit points for Eidolons and Animal Companions. Agree with a poster above.
2. How wizards, witches, magus, arcanist, and any class that has a spell book gains access to more spells beside buying a scroll.
3. I would like the section on upgrading magic items to be clearer. What you can upgrade and how to go about doing this should be in the guide.
I realize these things can be found on the website somewhere, but i feel these need to be in one place and the guide to organized play seems like the best place for rules like these.