I started out trying to update the 3.5 Scout, but wound up making something a little different, so I renamed it. Please tell me what you think. Vanguard
Role: The Vanguard is the advance scout for the party. Maneuverability, sharp senses, and combat ability are the strengths that the vanguard brings to bear in the service of the group.
Class Skills: Disable device, perception, search, survival, diplomacy, bluff, stealth, intimidate, swim, climb, acrobatics, climb. Class Features
Trapfinding: The vanguard has the trapfinding and trap sense abilities as a rogue of his level. Track: A vanguard takes no penalty to track when moving at half speed or slower. At #level the vanguard can move at normal speed without penalty.
Trackless Step: The vanguard leaves no trail in wilderness settings. Camouflage: The vanguard can use their surroundings to change their appearance. They gain a bonus to stealth rolls equal to their int modifier. Unhindered Stride: Difficult terrain no longer impedes the vanguard unless the impediment to motion is magical. Heightened Senses: +2 experience Bonus to skill checks for Perception and Search.
Elite Skirmisher: The vanguard gains the ability hide even while being observed per the ability Hide in Plain Sight and is able to move and perform a full attack action if not all of the vanguard’s movement is used before the attack action.
I think this was mentioned earlier in the post, but one of the fixes that Pathfinder did for the paladin was making the spell casting charisma based, so that you didn't have to worry about spreading your main stats between Wisdom, Charisma, Strength, and Constitution. I think this will leave the Warpriest at a distinct disadvantage versus paladin/antipaladin.
Cthulhudrew wrote:
I agree with your stance on sneak attack. Maybe extra damage based on perception checks, (seeing weak spots, previous injuries, etc.) since it fits with observation/deduction. |