I am currently building a 7th level Ranger with Craft Wonderous Item. He wants to make a <insert item type>, which has the following 1st level ranger spells added to it, each of which has 1 charge per day, usage based on a Command Word (they could be any of the spells, I am just choosing these for now): Feather Step
They are all 1st level spells. I understand that a Ranger's caster level is current level - 3, right, so he would have a caster level of 4. As an aside, is the Ranger REQUIRED to make items as CL 4? Or can he chose to make them at a lower CL to limit the cost of the item? I am assuming he can right now, and the below calculations would change is he can't. So, as far as I can tell, the costs would be as follows: Feather Step = CL 1 = Base Price: 360
I am assuming they would count as "different", so am multiplying the lower costs by 1.5, giving: Feather Step = CL 1 = Base Price: 540
Giving a total of 2880gp. With no item slot, this would be 5760gp market price. To make this would be 2880gp, but if restricted by class or alignment, it would come down to 2016gp. Can anyone see a problem with this logic? As I was rereading this, would the charges correspond to the item as a whole, rather than the individual spells? I am thinking it would, in which case, the above could be split into 5 separate, slotless items, for actually LESS money, of 1512gp, as one would not need to pay the 50% increase for the different powers, right? Cheers Padster
The rogue does get help from our Sorcerer with the Greater Invisibility, and you might describe it as good tactics, or you might tell it for what it is, stupid and over-powered. Honestly, in our last game, he wandered into a room with 4 stone giants and cut them to shreds. The fact that the three fighting characters were there was wholly a side issue. If they hadn't been there, it would have just taken the rogue a bit longer to finish them off. Sadly Pathfinder seems to be just another exercise in who can rape the system the most to get the most maxed out character. I don't blame anyone for doing it, but it does make for boring sessions. Honestly, our rogue should just take leadership, hire himself a healer (on the off chance he does get hit), and keep the party sorcerer for a copious amount of Greater Invisibility spells, and he would complete the adventure on his own..... I'm all for limiting players when I GM, but I also like to allow the players to understand the framework they are working under, and therefore any "Core" rules should be changed extremely reluctantly. Honestly, WTF is the point of the magic item creations rules if so many are so against them? As for the Command triggered items, unlimited use is dumb, and I think combined with the line under Special gives a great way to limit them, i.e.: all Command Items have 5 uses per day as a base, and you use the equation under Special to limit or increase the charges. Ho hum. Padster
Thanks for the feedback. Very helpful, and I can't say I disagree with anything really. I don't think it is overpowered for a 10th+ level character. Especially when our rogue seems to totally wipe everything we encounter with a combination of Greater Invisibility, strange feats (or whatever) that give him d8 back stab damage rather than d6, and with 2-weapon combo, he is doing truly ludicrous amounts of damage, putting all the fighters to utter shame. Pathfinder is a f'ing broken system IMO, and I only play it for laughs in between other systems and running my own Chivalry & Sorcery games. But thanks for the feedback anyhow. Cheers Padster
So I want to have a "Ring of Intensified Shocking Grasp" made for me, that can be used AT WILL. Looking at "Table 15-29: Estimating Magic Item Gold Piece Value" in the Core book on page 550, it is not wholly clear how to construct an AT WILL item, at least the term AT WILL is never used as far as I can tell. I THINK construction would be: Command Word: Spell Level 2 x Caster Level 10 x 1,800gp = 36,000gp Reading the rest of the table, I think that such an item would have 5 charges per day. I think this because under the "Special" section of the table is says: Charges per day - Divide by (5 divided by charges by day) So with 5 charges (5 / 5 = 1), the cost would be multiplied by 1. Fewer charges would reduce the price, more charges would increase the price. OR, does making the item a Command Word item mean it has unlimited charges in the first place? This would seem wrong given the very existence of the Charges per day line. In which case, how does one make an item such as Hand of the Mage which allows the use of Mage Hand AT WILL? Does one use the "Use-activated or continuous" price line? Cheers Padraig
A few questions: 1. USING STAVES
Would I be able to cast the other three spells using the skill Use Magic Device? 2. ITEMS USABLE BY A SPECIFIC CLASS OR ALIGNMENT
Also how does this combine with the type of item crafted. A sword, for example. How can you restrict the +3 nature of the sword to only be usable by a certain class or alignment, or does this restriction not impact “passive” / “ever present” / “non-triggerable” functions of an item. So can weapon and armour bonuses simply not be restricted in this way? But what about the bonus from a Belt of Strength? 3. REDUCTION CRAFTING COST
So it seems to me that the best discount one can achieve is around 35% OFF, i.e.: a trait like Hedge Magician and then restricting the item to a specific class of alignment. Are there any other legitimate non-cheating ways to reduce cost? 4. IMPROVING NON-STAFF SPELL DCs
Is there anyway (house-rules may be acceptable?) to improve these non-Staff items so a higher DC can be fixed at the time of creation? No doubt this would increase the cost of the item. 5. STAVES AND INTELLIGENT ITEMS
What about making the item intelligent, with the ADDED power of being able to cast a spell once per day. Could that ADDED power (separate from the power of the staff and its spells), be used to recharge the staff, and therefore relieve the user of the need to sacrifice one of their own spells? Any advice on the above would be welcome. Cheers Patrick
daemonslye wrote:
Is this file still available? If so, please let me know how I can get it. I am going to run a Pathfinder session for my kids and some others, and wanted to start with this adventure. Please help, running it fairly soon. Cheers Padster |