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timmypaddins |
I am currently building a 7th level Ranger with Craft Wonderous Item. He wants to make a <insert item type>, which has the following 1st level ranger spells added to it, each of which has 1 charge per day, usage based on a Command Word (they could be any of the spells, I am just choosing these for now):
Feather Step
Glide
Iron Beard
Jump
Resist Energy
They are all 1st level spells. I understand that a Ranger's caster level is current level - 3, right, so he would have a caster level of 4.
As an aside, is the Ranger REQUIRED to make items as CL 4? Or can he chose to make them at a lower CL to limit the cost of the item? I am assuming he can right now, and the below calculations would change is he can't.
So, as far as I can tell, the costs would be as follows:
Feather Step = CL 1 = Base Price: 360
Glide = CL 1 = Base Price: 360
Iron Beard = CL 2 = Base Price: 720
Jump = CL 1 = Base Price: 360
Resist Energy = CL 1 = Base Price: 360
I am assuming they would count as "different", so am multiplying the lower costs by 1.5, giving:
Feather Step = CL 1 = Base Price: 540
Glide = CL 1 = Base Price: 540
Iron Beard = CL 2 = Base Price: 720
Jump = CL 1 = Base Price: 540
Resist Energy = CL 1 = Base Price: 540
Giving a total of 2880gp. With no item slot, this would be 5760gp market price.
To make this would be 2880gp, but if restricted by class or alignment, it would come down to 2016gp.
Can anyone see a problem with this logic?
As I was rereading this, would the charges correspond to the item as a whole, rather than the individual spells? I am thinking it would, in which case, the above could be split into 5 separate, slotless items, for actually LESS money, of 1512gp, as one would not need to pay the 50% increase for the different powers, right?
Cheers
Padster