A Study on Insanely Huge Swords


Advice


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One thing to get out of the way right off the bat: I'm an Anime and Video Game nut. I have this weird obsession with oversized swords. So I'm just going to share how to get the most insanely oversized sword that I've found, just in the CRB.

Also, something I'm taking as a Given, though table variation might exist: When the Barbarian's Giant Instinct allows you to use a weapon two sizes larger than you at base (aka a Small creature using a Large weapon) and then that same Instinct gives you abilities that explicitly grow your gear with you, I am going to assume you don't suddenly lose the ability to use your weapon just because it grew with you and you are no longer Small or Medium.

So going off this: Halfling or Goblin with a Large Greatsword. I can't remember exactly if PF1e gave an exact length, and the book doesn't seem to give an exact length for Greatswords, and Google has turned up Zweihanders being as long as 7 feet so I'm going to say that a Medium Greatsword being 6 feet isn't unrealistic. Follow the PF1e standard of increasing gear's size by 1 increment doubles the size. So Large Greatsword would be 12 feet. 3 foot creature, 12 foot Greatsword, already off to a great start. But it gets better.

Level 6, get Giant's Stature. You grow to Large (+2 Size Increments) and your gear grows with you. Your character is now Large at 12 feet tall, and your Greatsword is now size Gargantuan at a whopping 48 feet long. But still it gets better.

Level 12, Titan's Stature. You can now grow to size Huge (+3 Size Increments) and again, your gear grows with you. So now your character is 24 feet tall... and wielding a sword that is a whopping 96 feet long. If you pointed that thing straight up and let it fall it would probably cleave a moderately sized building in half. But there is one more point to this study...

You see, one of the hilarious things about Pathfinder is that for the most part the length of your weapon has nothing to do with how far you can hit. So that 12 foot sword you're starting with? Yeah, you can still only hit adjacent creatures (up to 5 feet away). The 48 foot Gargantuan Blade? 10 feet. And the 96-foot monstrosity? 15 feet. I guess 80-some percent of the sword must be incorporeal or something. Oh, and of course, at all these points it still does the same 1d12 damage, I'm pretty sure.

This has been a study on insanely huge blades and how to use them.


I just got my copy of the new rules today. Having got all the way to barbarian I have to say it's hugely disappointing that they have done this with large weapons. I'm not sure why they felt they needed to make them so bad. It's such a cool concept too.


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I don't think a weapon doubles in size the way you are thinking it does.

A greatsword, historically is somewhere in the 5 to 7 foot range (with some outliers).

As I understand it, a medium sized character roughly fits in a 5 foot cube, a large roughly fits in a 10 foot cube, a huge roughly fits in a 15 foot cube, and a gargantuan roughly fits in a 20 foot cube.

So a greatsword isn't likely doubling in length every time you change a size category.

A greatsword for a gargantuan character is probably around 20 to 28 feet long, not 48.

Now, greatswords, if Paizo wanted to be realistic about it, should probably have reach, and larger weapons should probably deal extra damage, but my guess is that the game wouldn't be balanced in that case, so instead of modifying the rules to make it balanced, we just have weird instances like this that break immersion.


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Mr Jacket Potato wrote:
I just got my copy of the new rules today. Having got all the way to barbarian I have to say it's hugely disappointing that they have done this with large weapons. I'm not sure why they felt they needed to make them so bad. It's such a cool concept too.

Amiri at level one can hit for 1d12+10 with her large bastard sword. How is that bad?


I think it's bad because it being enormous doesn't make it do any more, it just makes your armour class worse. So it feels very unsatisfying. When you get huge and have a weapon the size of a tree it still does nothing but make you clumsy. That's just unsatisfying and doesn't feel cool. It feels like they had a deadline and had to have more types of barbarian and just threw in some stuff they were sure wouldn't break the game but didn't really care.
Just my take of course.


It also gives you reach, which is kind of a big deal, though admittedly less so without attack of opportunity.


Corwin Icewolf wrote:
It also gives you reach, which is kind of a big deal, though admittedly less so without attack of opportunity.

It's unfortunate, but likely deliberate that AoO as a feat shows up at the same level as Giant's Stature. But you just end up with 2 level 6 feats. When I was planning to remake my giant gnome from the playtest (now with 18 str at chargen) I ended up with AoO at 6, GS at 8, Renewed Vigor at 10, and Titan's Stature at 12.


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Mr Jacket Potato wrote:

I think it's bad because it being enormous doesn't make it do any more, it just makes your armour class worse. So it feels very unsatisfying. When you get huge and have a weapon the size of a tree it still does nothing but make you clumsy. That's just unsatisfying and doesn't feel cool. It feels like they had a deadline and had to have more types of barbarian and just threw in some stuff they were sure wouldn't break the game but didn't really care.

Just my take of course.

I don't understand what you are saying. Wielding a Large weapon gives you an extra 4 rage damage. That seems pretty satisfying. And since wielding it already gives you Clumsy 1, Giant's Stature has no downside so long as you are already wielding your primary weapon. So you go up in size, making grapples easier, you are harder to shove/trip, etc, and you get +5ft reach.

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