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Thanks for the advice everyone!


Ghufufin wrote:
A thing to keep in mind is that most adventure paths are balanced for a party of 4. A lot of GMs send a NPC along to help heal the party.

Yeah, I was thinking about doing that. I was thinking about making either a NPC cleric or paladin, and possibly having Ameiko Kaijitsu tag along.


N. Jolly wrote:

Welcome to the game, I hope you enjoy it.

I actually made a little guide to help people building characters.

Hopefully you and your players can use this.

Thank you! I will definitely have to check it out! :)


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Hello everyone. I'm going to start GMing a Rise of the Runelords campaign for my two little brothers (ages 11 [Lizardfolk barbarian] and 14 [Catfolk rogue]). This is one of the first experiences any of us has had with this type of game. I'm looking for help balancing the combat a little, how to run a campaign, whether there are parts I ought to omit, etc. I currently have the Core Rulebook, the anniversary edition of the aforementioned campaign, and access to the SRD. Any help would be greatly appreciated.