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So I'm kind of a new GM running through carrion crown with my group. We are intending to take a break at the end of book 3 and we are a session away from finishing book 2.

Our party consists of a ninja, a paladin, a samurai, a fighter, sometimes (when he can be there) a barbarian, and a wizard. The paladin gets to act holy, the fighter is happy to just fight, the wizard is taking care of all of the knowledge arcana for the party, and trying to join the Palatine Eye. The ninja gets to be stealthy and acts as the party rogue.

What can I do to get the samurai involved? I was thinking of making him the party's sole werewolf in the next book, but to do that I feel like I would be denying the rest of the characters the ability to become a werewolf.

All in all I just would really appreciate suggestions about how to make his character more involved, because as it is the player is bored to pieces in a session.


Trench wrote:

It says in the book at what levels to grant the additional powers and what powers they are. I just leveled it as soon as the PC gained the required entry level.

And shatter can't break magical objects, so it's automatically immune to pugwampi's charms.

Wow, my apologies for my failure to read. Thank you still, I appreciate you being nice despite me being foolish.


Hey, since the moldspeaker gives a pc a weapon that scales throughout the adventure, can I get some advice as to how to scale it?

Should I level it each time the pc levels or every other level or just every book? Or something else entirely maybe?

Also I was thinking of making the weapon unbreakable to help with the pugwampis's shattering of weapons, any thoughts on that?

Thank you for your time, I appreciate your help.


Last summer I gm'ed my first campaign Carrion Crown but I only did one book of it and my group fell apart shortly afterwards. I am starting a new group with some returning members and some new ones and I am going to be doing the Legacy of Fire campaign.

I haven't looked at a lot of gm guides or the core rulebook in a while, though I intend to review them before we start.

I was just wondering if there was any advice or any thing relevant people could give me to help? I want everyone to have a good time, but I am worried about my potential as a storyteller and I worried about messing up combat but not understanding the finer points of the rules.


Hey guys, just thought I would get back to you all and let you know how it went.

I firstly want to thank you guys, for making it clear to me they will do things much differently than what I think they will. That happened A LOT of times during our session, and it was so nice to have the tips in advance.

I did insert an NPC that my players really did take a liking too, and I put him under the mentor ship of a head priest that one person in the group found was evil. I am thinking of making it a little side quest to do for when I want to drop the campaign for a bit, or just use it if I am not prepared enough for a session. I was thinking of having the head priest kill the NPC (who happens to be a priest as well under the head priest) that my players have grown to like, but I am not sure if that would be a good idea or not.

For the evil priest, I have decided (since SPOILERS! Cthulu does appear in the Carrion Crown AP we are doing END SPOILERS!) to make him a follower of Cthulu, as my group are all lovers of the game Arkham Horror, and therefore are familiar with all the old HP Lovecraft references.

I did mess up on combat, quite a few times actually, but I hope I will do better during the next session and luckily nothing major really got messed up during our session.

I did do a few random encounter to screw with my characters, they worked well but I would rather not do them too much, as they did kind of mess with the flow of the whole thing.

For scaling the enemies, I added about 20 hit points, doubled amount of creatures, and still managed to not make any combat seem too daunting. I think for my next set of encounters I will add a good plus five to damage rolls, plus three to damage, plus 4 to AC and a good ten or 15 points extra to each and every creature they fight. If nothing else, things should get interesting. To keep this from killing them (as it could be way too overpowered) I am going to give them a couple of cure light wounds potions (given to them from the NPC they like) to make sure nothing too drastic happens to any of them.

Any more advice, suggestions, or ideas?

Once again, thanks to all for your help.


Vicon wrote:

This is for the most part good advice -- If you're concerned about these sorts of things at the outset, I have a strong hunch you have the makings of a great GM.

Just grow into your power, more than anything -- and don't abuse it. Thazar has it right about random encounters -- read the signs so you know where an AP or other resource is relying on random encounters, but otherwise it's you who's calling the shots. Put in random encounters if you think you need to shake things up, or if you think it's "giving the people what they want" -- and feel free to scale it back if things have already been hot very recently or you have other objectives. If you're not sure yourself, you can always poll your players -- put evidence of creature activity, or tracks or evidence of lairs which may be ancillary to the main story or present objective, and see if the players run like moths to the flame. If you want to skip an encounter, you can just as soon roll it up but instead indicate that the monsters WERE there at one time -- perhaps it's just a cave with a big dire-bear crap in it... maybe its a broken barrow with scattered inanimate bones and signs of a struggle. That way, you're still populating a living world, but once in a while it's cool to know the monsters aren't at home waiting for the players to call, or that somebody else dealt with those pesky kobolds for a change.

Besides that:

1) get yourself as many random generation tools as you can, and hone your craft. The better you are at fleshing out details presented with random ingredients, the sooner you'll be a master chef.

Here's a great article about random dungeon generation:
http://9and30kingdoms.blogspot.com/search/label/lmgm

and here's a site with all sorts of generators from maps to encounters to NPCs and more:
http://donjon.bin.sh/
(this site is likely not a hand-in-glove fit for pathfinder, but you can cobble much together and adapt it where you feel it may be limited)

2) don't be married to plot hooks and a rigid storyline. -- NO...

Thank you for all your advice, I really do appreciate it. Thank you all for all your advice, you have all been helpful, and I will post back here and let you know how the session goes! Also, while I am here, can a monk use bronze knuckles for higher damage and still use it when using flurry of blows? I would like to multiquote and respond to every message, but I do not know how to do that, so I will not.

Once again, thank you all!


Hello all!

I am new to this forum, fairly new to pathfinder in general, and a brand new GM. I have read just about all of the core rulebook, gm guide, the adventure path I am doing (at least the book of it) Carrion Crown, so I was wondering is there any common mistakes a new GM makes I should watch out for?

In addition, how should I do random encounters for an adventure path? Is it just a random rolling of dice or am I (as GM) able to decide when and where the characters encounter random bad guys?

And final question, my party of five characters have fairly high stats and modifiers (their stats averaging 15-16ish and their modifiers totaling 14+) and our pretty overpowered looking. Should I start to scale early on and if so how do you recommend I do it? I know there are several methods (like leveling enemies up or just increasing number of enemies) but I wasn't sure how that would work out, especially when it comes to how the characters would level faster with more enemies and things like that.

Thank you for reading, thank you for your time. Any and all advice would be greatly appreciated, and I am sorry if this like the tenth "New GM" question today.