Iseph is an android with gray skin and a strip of buzz cut blue hair down the center of his head. He wears a blue and gray flight suit with a holstered pistol on his right leg. It would be logical that we be very cautious about this seller, he could be that n business with whoever might be holding the crew. This could be their way of ultimately getting a ransom.
About Valtyra BrightsongCharacter Sheet:
Valtyra Brightsong Female aasimar oracle 8 ( Pathfinder RPG Advanced Player's Guide 42, Pathfinder RPG Bestiary 7) NG Medium outsider (native) Init +1; Senses darkvision 60 ft.; Perception +1 ————— Defense ————— AC 22, touch 12, flat-footed 21 (+8 armor, +1 deflection, +1 Dex, +2 shield) hp 60 (8d8+16) Fort +5, Ref +4, Will +6 Resist acid 5, cold 5, electricity 5 ————— Offense ————— Speed 30 ft. (20 ft. in armor) Melee +1 adamantine heavy mace +10/+5 (1d8+4) or mwk dagger +10/+5 (1d4+3/19-20) Ranged light crossbow +7 (1d8/19-20) Special Attacks channel positive energy 9/day (DC 20, 7d6) Oracle Spells Known (CL 8th; concentration +14) 4th (4/day)— blessing of fervor APG (DC 20), cure critical wounds , restoration 3rd (6/day)— cure serious wounds , neutralize poison , searing light , summon monster III 2nd (8/day)— cure moderate wounds , hold person (DC 18), levitate, minor image (DC 18), lesser restoration, shield other , spear of purity UM (DC 18) 1st (8/day)— bless, comprehend languages , cure light wounds , detect undead, obscuring mist , sanctuary (DC 17), shield of faith 0 (at will)— create water , detect magic , ghost sound (DC 16), guidance, light, mage hand , mending, purify food and drink (DC 16), read magic , stabilize Mystery Life ————— Statistics ————— Str 16, Dex 12, Con 14, Int 10, Wis 9, Cha 23 Base Atk +6; CMB +9; CMD 21 Feats Extra Channel, Extra Channel, Quick Channel UM, Selective Channeling Traits ambassador, local ties Skills Acrobatics -3 (-7 to jump), Diplomacy +21, Heal +7, Knowledge (arcana) +1, Knowledge (engineering) +6, Knowledge (history) +4, Knowledge (nature) +4, Knowledge (planes) +4, Knowledge (religion) +9, Linguistics +1, Perception +1, Sense Motive +4, Spellcraft +6, Use Magic Device +7; Racial Modifiers +2 Diplomacy, +2 Perception Languages Androffan, Celestial, Common SQ oracle's curse (haunted), revelations (energy body, life link, channel) Combat Gear wand of cure light wounds (50 charges) ; Other Gear +2 chainmail , +1 buckler , +1 adamantine heavy mace , crossbow bolts (10), light crossbow, mwk dagger, amulet of natural armor +1 , cloak of resistance +1 , headband of alluring charisma +2 , phylactery of positive channeling , ring of protection +1 , backpack, bedroll, belt pouch, candle (5), flint and steel, hemp rope (50 ft.), mess kit UE, trail rations (6), waterskin, 1,439 gp, 8 sp, 5 cp ————— Special Abilities ————— Darkvision (60 feet) You can see in the dark (black and white only). Energy Body (1d6+8, 8 rounds/day) (Su) Elemental subtype and deal 1d6+8 to undead who touch you or heal 1d6+8 to allies who enter your square. Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks. Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks. Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks. Haunted Retrieving stored gear is a Standard action or worse, dropped items land 10' away. Life Link (8 max bonds, 100 feet) (Su) As a standard action, establish bond that drains your HP to heal other below -5 hp. Oracle/Oracle/Oracle Channel Positive Energy 7d6 (9/day, DC 20) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect. Quick Channel Channel energy faster by expending more uses Selective Channeling Exclude targets from the area of your Channel Energy. |