Why does BAB prevent me from being tripped? Prevent be me from being pushed back? Make me hold on o my weapon better? What does being able to hit someone in combat have to do with any of those things.
Why would you use BAB to prevent an effect and not a saving through when saves are designed to “save” you from negative affects already?
Why does a cloak of rest help when you have been poisoned? When you have been engulfed in a ball of fire? A trap dropping a very large block of stone on your head? …. Because it’s magic.
These examples were already listed in the post and they do not seem to out of wack.
* Adhesive (Ex), a special defense of the kuo-toa and mimic, which requires a save to avoid being disarmed.
* Awesome Blow, a feat from the Monster Manual, which requires a save to avoid being knocked back and knocked prone.
* Crush (Ex), a special attack of many true dragons, which requires a save to avoid being pinned.
* Engulf (Ex), a special attack of many oozes, which requires a save to avoid being grappled.
* Rust (Ex), a rust monster special defense, which requires a save to avoid having your weapon sundered.
* Whirlwind (Su), an air elemental and djinni special attack, which requires a save to avoid being grabbed and held.
* Vortex (Su), a water elemental special attack, which requires a save to avoid being grabbed and held.
The whole point of the post is to discuss how to make the already “wonky” rules better. Like I said in my earlier post the only this that is fundamental difference about the CBM is the opponent doesn’t roll a die, it’s like they are just taking 15 on the role. Most other people that have been play testing these rules don’t seem too happy with the CBM rules. No one seemed to happy with the old 3x rules either so why not try something completely different that is bases off something that is already in use and accepted as balanced.
All these rules are experimental and this post is just talking about what if it were different. The feats don’t matter because if system were to be changed to use saving troughs then they could just as easily tweak any feats if needed.