any chance i can get info on your swallowtail festival games, like prizes, obstacles, challenges, etc? i am about to run this, and yours looks aweseome
Marissia Quink wrote:
In between your adventures in the Chaos Scar, your characters spend their time in Restwell Keep. The closest bastion of civilisation, you can use the keep to find supplies as well as information about future possible quests. The Keep is the site of conflict, however, as rival factions seek to gain control over it. Here and there, standing on the narrow edge between civilization and the hungry dark, stand a few bastions of justice and law. Restwell Keep, so named by its current inhabitants, is one such edifice. Founded ages ago by a long forgotten lord, Restwell has kept a sentinel’s post over the Chaos Scar for time out of mind. It has served as a hobgoblin warlord’s fortress, a bandit gang’s hideout, and now as an outpost of civilization in a monster-infested wilderness. As the players approach Restwell Keep, they see two 30-foot towers flanked by a 20-foot-tall gate house manned by guards with crossbows. A deadly serious voice calls down: “State your names and professions!” then “What business do ye have in Restwell Keep?” Shall we play a Game?
Welcome to the end of the world.
Long ago, a dark power traveled through the space between worlds, intent on finding world upon which to wreak havoc. After seeding countless wars on many worlds, it found a new world to ruin. There it crash-landed, embedding itself deep in the ground and carving a valley-sized furrow in its wake. Patient beyond mortal comprehension, it began to sow the seeds of evil and reach out to those of a perverse and corruptible bent. The Chaos Scar is a long, wide valley carved long ago by the fall of a massive meteor. As the giant rock passed overhead, milk curdled, livestock fell over dead, and ill fortune befell all. The meteor crashed into the earth with deafening force, and red radiance lit the sky for a week. Then it vanished. The meteor had carved its massive gash in a dark and wild place between points of civilization. Where once had stood a wild forest and swamp between a line of small hills was this new valley—the Chaos Scar. Over a mile long and several hundred feet deep, the Chaos Scar is a testament to the vast power of the meteor’s impact. As it carved its path through the earth, shards and fragments of the meteor tore away until only its heart remained, embedded in an escarpment at the far end of its new home. There, it sent out its call. Over the centuries, creatures of evil spirit have been drawn to this beacon. The meteor's dark sentience spurred competition among them so that they fought with one another. The weak were killed or pushed to the edges of the meteor’s influence, while the strong and cruel rose to the top of the pecking order. Following years of conflict, a group has emerged to rule the valley. It calls itself the Brotherhood of the Scar. Some nearby cities and nation states believe them to be worshipers of Bane. Others think them servitors of Zehir, or possibly a demon prince. The order seems to have reached some sort of understanding with the meteor, because while the conflicts between the monsters of the Chaos Scar continue, the Brotherhood is left to its own devices. The Brotherhood built a keep around the meteor, and the other denizens of the Scar have carved out their own dominions within the valley’s many caves. The weakest settle near the mouth of the valley and the plain beyond, while the strongest lair closer to the valley’s terminus and in the fortress that now encloses the valley’s upper wall. Some cities have tried to hem in the threat of the Chaos Scar, with little to no success. A long-forgotten ruler who fancied himself a king erected a wall across the valley’s mouth long ago. It still stands, partly in ruins, its gates open and unguarded. Towers that once ringed the valley have fallen to ruin as well. Some are inhabited by monsters; others are simply empty. The Chaos Scar itself is death to most who wander in. It is filled with evil and riddled with caves both natural and tunneled by generations of monstrous denizens. The deeper one travels into the valley, the deadlier the foes lurking in its caves and hollows. Strange features have been raised, or have simply appeared, within the Scar—circles of standing stones, bizarre towers, grotesque cottages, and other more otherworldly features. Capping off the valley is the fortress of Hallowgaunt, home to the mysterious Brotherhood of the Scar, crowned by a perpetual storm of black clouds and crackling lightning. Many adventurers have entered the Chaos Scar. Few have returned. Those that do weave dark stories of monsters working in concert as never before. Others tell of monstrous creatures working against one another. Welcome to the Chaos Scar. Will you be one of them?
flaws and drawbacks are pathfinder approved - so i took both.
weight of a saddle for a small character on a medium mount (gnome cavalier, riding a wolf mount)
building a level 5 master summoner for a new campaign, assistance and input please
ac 18
would like input on feats (possibly if something better makes sense please let me know)
first, i think too much thought, and overthought have gone into this. i agree w RunebladeX, in that any of the 4 scenarios = xp. well done and well said second, my first point being said, my question is more from a repetitive trap series (snare type traps meant to catch and disable anything that enters them) set up in a road intersection or along a trail, that has a perception DC of 20, and then your party has a ranger or druid with a passive perception of 20+, and thereby is able to detect them and either avoid or circumvent or even then to set the rogue to disarm them. if you have 5-6 of these, do you get full xp for each one? serpent skull adventure path first module. Thoughts?
Nicolas Logue wrote:
As an avid gamer of all types, from back in the original black boxed Traveller system, thru Gamma World, Top Secret, D20 Modern/Future, and a few others, I would love it. As a few others have said, would be nice if it converts nicely between different systems, or is the generic adventure, with plug and play critter/baddies so that us GM's can just run it in the adventure we want to.
none of my 5 players, or myself use a laptop while we game, but I think that it has its purposes (looking up srd stuff via search function is definately faster) though it does make the looking up of the books not as much fun. my new players of course think that the multitude of books is a pain to look through, and I would have to agree, if you are new to the game. from that standpoint, having the laptops available for source material searches, could help new players enjoy the game, without being frustrated. and my last Dm used his laptop for that, and the running of photoshop mapping via his overhead projector.
I like to play FR exclusively and when i run FTF games, that is what I run, and have for many years. it has more flavor, more in depth coverage, and less of the "you cant change anything, cannon greyhawk" feel to it. its also much more high fantasy, and the novels just help that feel, and give more background to do stuff with. |