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Organized Play Member. 27 posts. No reviews. No lists. 1 wishlist. 2 Organized Play characters.


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Scarab Sages

thank you!

Scarab Sages

a friend got me the printed book for my birthday, i can't find any erratas online. has there been any changes since the first printing?

Scarab Sages

downlobot wrote:

Sorry, just looking for a little clarification, if possible. As a staff magus, if you cast weaponwand and slip a wand of X into your quaterstaff, can you then (in subsequent rounds) use spell combat with both hands on your quarterstaff (either attacking as two-handed weapon, or two-weapon fighting with appropriate penalties)? Same question for a magic staff.

Question 1, above, is looking only at spell combat.

Questions 2 deals with spellstrike, which seems a bit more confusing. Does activating a magic staff or weaponwand-ed (weapon) count as casting a spell for the purposes of spellstrike (which is distinct from, but can be used in combination with, spell combat)?

Thanks in advance for your assistance!

Edit: to clarify, assuming you have the wand wielder arcana

Edit 2: Staff magus may be a bit of a red herring, but that's who I'd like to build

Staff Magus does not modify spell combat, therefor this rule still applies: "To use this ability, the magus must have one hand free (even if the spell being cast does not have somatic components), while wielding a light or one-handed melee weapon in the other hand."

wand casting and spell combat is a huge can of worms, since wand wielder arcana does not specifically say the magus armed with a wand counts as "a free hand" in terms of spell combat.

RAW, it seems the only way to use wand wielder properly requires you to use weaponwand and holding your quarterstaff in one hand (made possible by the free quarterstaff master feat, which is why i assumed they included this at level 1 magus).

question 2 is more straightforward, spellstrike says "whenever a magus casts a spell ...", according to the faq, using a magic item that is "like casting a spell" does not count as "casting a spell" http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9n9y

i would assume this is why they included the wand wielder arcana, because if it counted as "casting a spell" they wouldn't have had to add in the exception at all.

lastly, i'd like to point out that i found your post to find out if weaponwand works on magical staves, since the focus of the staff magus eventually has you using staves (since they can be treated as quarterstaffs). I haven't been able to answer that question yet unfortunately.

Scarab Sages

sorry to revive this old thread, but I have a follow up question. should "immovable" mean "affected by gravity" or function like an immoveable rod? If a flying creature casts the spell, should it land first or does the sphere hover in mid-air?

Scarab Sages

since there are now 3 types of classes that can be chosen at first level (base, alternate and hybrid) the first thing that came to mind were the archetypes with abilities from other base classes. The sensei comes to mind, but there are other examples. I think paizo is doing a wonderful job of keeping things balanced by ways of restricting multiclassing, which can lead to unforeseen class combos that have a devastating power creep (3.5 scout/ninja anyone?)

Much like the anti-paladins reclassification as an alternate class, I feel some older archetypes should be looked at and considered to be hybrid classes, and maybe with some spruce up in a newer book. ;)

Scarab Sages

I see. so basically since the target is gone, no dice. Personally, I'd house rule it and require a character to roll a reflex save or move past the intended square and also give her the choice of continuing the charge if there is another available target in the straight line she was traveling.

Scarab Sages

If the target of an intended charge disappears, either because of a wizard readying a dimension door or a monk jumping to safety, what options would the charging character have? Would these options change depending on where the target ended up?

Scarab Sages

i thought of something; a magus running around with a cold iron weapon adding +2 equivalencies at level 5. level 5 pc wealth should be about 10k, yet buying a +2 cold iron weapon starts at 16k

i didn't take the time to look at the numbers at every time the bonus goes up, but at 17th bumping up a masterwork cold iron weapon to +5 is comparable to a drop in the bucket, but bumping an already +5 do a +10 equivalency equals 3/4ths character wealth for that level.

thoughts?

Scarab Sages

a sneak magus and a two weapon magus would be interesting.

possibly a magus that gets power word augments instead of extra spells powered by the arcane pool.

also, i loved the idea from the warmage where their spellbook is drilled into them long before they can cast the spells. this could make it so you have a wizard based alt class that doesn't rely on a spellbock. this could be reflected by the magus archetype having a shorter list (or lists, multiple archetypes) but no need for a spellbook

oh, and IMO this would be the perfect time to pull somatic weaponry into pathfinder. even if you keep the base magus from being uber with the feat, it could be used as the base of an archetype.

*edit* read another post wrong, removed comment

Scarab Sages

ok, 30 seconds in to fiddling with it so this so if there is a place to report a bug i apologize. when taking a class with an alignment requirement, it completely doesn't allow it instead of making that player an ex-member

*edit*

ok after running through it and making a character i have a few comments and suggestions

the character sheet is crazy detailed

any way to implement a dice roller for stats? how about a function that lets you input what you rolled and lets you swap them around

the current feat implementation (along with lack of summary for choices) will encourage people to use your product as a finial touch. this means that they will have their character completely done (in their mind, on paper etc) before heading to your app to make a pdf.

other than that it seems to be going pretty well

Scarab Sages

wow the lack of response for this post is crazy.

i'd treat it like a summon spell, its 1 full round to cast so it comes out at the beginning of your turn; it acts immediately.

secondly, when it goes to less than 0 it goes back to where it came, simply because its a summon spell.

*edit* minor grammatical error

Scarab Sages

i agree with you about beingin the smoke cloud, but without clear and precise "it works this way, and not that way" from paizo a little thought experiment is needed.

ie, follow me here.

real life natural fog has varying degrees of visibility. something that would incur a 20% miss chance is, imo, a fog where you can only see outlines of people / things but you know they're there. thats why its a miss chance instead of "you can't find shit"

now, if i'm sitting in a cloud of smoke, how hard is it to see the cloud? taking the full description of the blur spell, it is *you* that looks blurry, so essentially you are the cloud of smoke, you're making your own concealment.

Scarab Sages

Eric The Pipe wrote:
How many have you played?

+1

Scarab Sages

um, no. fail.

http://www.d20pfsrd.com/magic/all-spells/b/blur wrote:

The subject's outline appears blurred, shifting, and wavering. This distortion grants the subject concealment (20% miss chance).

A see invisibility spell does not counteract the blur effect, but a true seeing spell does.

Opponents that cannot see the subject ignore the spell's effect (though fighting an unseen opponent carries penalties of its own).

if the person attacking a blurry subject can't see them (like how both of you are describing blur) then how does not seeing the subject stops the 20% blur chance?

Scarab Sages

having magical concealment and having concealment are completely two different things, even before anyone takes into account the rules on observation.

to the people saying 50% concealment is like being blind, i'd have to agree. however any spell (memory serves) besides invisibility doesn't give 50% concealment, which means you're 'blind' to the invisible person. a person with the blur spell on him looks exactly as it sounds, they look like a blurry person.

a blurry person sitting in the middle of the street isn't going to be able to vanish from sight, just how like if you stare at someone standing in a lone bush and they duck down, you know where they are.

think "how not to be seen" from monty python.

with (when i last read the thread) the last post, running around the corner gives total cover, which just like 50% concealment is basically blinded from the target, which allows the sneak to do his thing.

Scarab Sages

this is a little digression away from OP's question, but i'd like to bring this up as no one has truly touched on it. saying the wizard past X level can emulate the rogue, but what about levels 1 through (x-1)? that same wizard in the rogueless party is useless (as a replacement rogue), and because there's no rogue in the party it could have resulted in a TPK long before reaching the proper level.

Spoiler:
This reminds me of a (horribly broken) mod for the Living Greyhawk campaign for RPGA 3.5; last door before the finial battle there was a spiked chain trap *behind* the door. it swept people (doing damage) into a 20 foot pit that everyone just crossed. rogue couldn't find it because it was on the other side of the door, but it wouldn't matter where it was if there was no rogues looking for traps

the trap alone was responsible for most first and 2nd level deaths at the convention (there was like 10 that weekend, including 2 of mine, they were saying i was cursed to stay 1st level -.-) and no one in the first tier managed to complete that particular module.

point is, no character just suddenly finds himself at 5th level. the *players* might roll up 5th level characters but in game things have actually happened.

Spoiler:

like other people have said, these classes aren't made in a vacuum. the rogue is roguish because of his life choices. if your character likes fuddling around with mechanisms, being sneaky and doing anything to survive, congratulation you have a rogue. if your character spends hours and hours studying tombs, memorizing facts and figures about everything, finds the arcane the answer to everything, then congratulations its a wizard.

when you start having the wiz emulate the rogue, what type of role playing would account for that? i really doubt the squishy wizard is going to risk himself by becoming the scout, but i bet damn sure he'll cast the same spells ON THE ROGUE to ensure the scouting mission is a success. typically, the rogue is daring and the wizard is precautions.
if i were to make a wizard that emulates the rogue, i'd have it actually have a level or 2 of rogue, from a role playing perspective

spoiler tags to try and help the wall o' text :P

Scarab Sages

Hyrum Savage wrote:
roccojr wrote:
Give me 4 licenses. Don't charge me extra for them. Done deal. Otherwise, I'm not a happy customer and part of the cost of using restrictive DRM is having to deal with the incessant voice of dissatisfaction.

What if you have 6 machines? Should you get 6 licenses then?

And what about Windows? I've got 3 machines at home, each requires its own license that I pay Microsoft for.

I look at DRM a little bit like Pay Before You Pump gasoline. I don't know anywhere in the US where you still pump before you pay. Why? Because a few people would pump their gas and then hop in their car and drive away. And so now you get to hand over your money before getting your product.

Hyrum.

sorry but where i live at least half the gas stations will let you pump first (about half of those are only during daytime hrs)

Scarab Sages

I would like to see everyone's opinion on multiclassing with a non-core class. some classes are clearly a hybrid class, ex the magus being the most recent.

personally i feel dirty when considering a multiclass between two non-core classes. i'll have to pull from 3.5 because pathfinder hasn't been around long enough to have the sheer amount of optional base classes, but say a multiclassed duskblade / spellthief just feels wrong for some reason.

Scarab Sages

seekerofshadowlight wrote:
That would be Professor Coldheart.

is it sad i find this hilarious?

Scarab Sages

while i agree with all of you, the people ive been talking with still do not see the "in front of you" line as fluff but rather a restriction.

i was able to find a reference to the shield spell in an article of "what stacks?" on WOTC but i'm sure they'd say "well it doesn't go into full detail to save space"

http://www.wizards.com/default.asp?x=dnd/rg/20040120a

until someone official answers this is currently the never ending debate

Scarab Sages

azhrei, thats another big problem i'm having, 2 of the players have 30+ years of experience with D&D over me and feel like they can overrule me but thats a whole nuther animal.

i think if i can get official word from the paizo guys reading the forums and win a battle they'll stop questioning my rulings

Scarab Sages

that was my thought, but it still says "a disk in front of you" which.. to them says "you only get ac in front of you"

hence the problem

which is why i want to see something official saying its a flat ac bonus

Scarab Sages

1 person marked this as FAQ candidate.

So I had this problem come up at a table recently. an NPC had the shield spell active, and halfway through a two hour fight with said NPC (was about a minute ingame XD) told them where the AC came from.

Now one of the players has been playing since the 70's and started quoting how the shield spell is a dependent on where the caster is facing. I looked it up and how to handle a shield spell is described under the 3.0 FAQ. I've only played 3.5 and PFRPG but it was my understanding that they stripped all of the facing rules out of the game in the 3.5 versions and assumed that the shield spell saying the shield in front of you (but not giving any mechanic to define 'in front of you' or how to get around it) was fluff.

the other reason why i feel the shield spell shouldn't have the 3.0 method of operation is that they say in the 3.0 FAQ that it operates "like a tower shield" 3.5 tower shields don't give you ac bonus' only in front of you, its a straight +4. I've scoured paizo and wotc for some type of ruling on the 3.5 shield spell but found nothing :-\

Scarab Sages

would it be too hard to list *how* said item is "imperfect-ed"?
if the product is still good enough to sell then i'm sure someone would be willing to buy it if they actually know whats wrong with it.

Scarab Sages

well thats good to know at least. the sessions in question were at a con so i wouldn't know who to talk to about that, let alone if he'll be there this year (assuming i get to go again)

thanks for the info

Scarab Sages

Hi. What, as a player, can i do if a session i participated in never got reported to my character? its been around a year since the event and i don't see it on my character or my girlfriends character.

thanks