
superfly2000 |
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I've said it before and I'll say it again. This game doesn't have to be like every other MMO out there and one thing that seems almost religious about MMO's is that they all have cooldowns.
Why not use a system of resting (just like in Neverwinter Nights). This effectively slow down gameplay also and forces more interaction between players in the group.
Besides being much closer to the core rules which I hope is what we all want right? Cause this is still a pathfinder/D&D MMO we are talking about. Making another MMO is according to me not just slapping on different looking characters and enironment saying its now an 'X' MMO. (Like Star Wars and Warcraft where the only difference is just that.)
Now to slightly stray off-topic a bit:
All MMO's for some reason put most of their focus on the first 'M' in MMO instead of the second. We must not forget 'Multiplayer' is still in the equation. Especially for a wannabe D&D game this is extra important. Lets remember people...we want to get closer to pen and paper D&D, not WoW.
To get back more on topic:
Using some kind of Diablo-like (with meters for mana and hp) system is even worse and will just make this game fall into the actionRPG pitfall that all RPG games today seem to fall into.
The ingredient method is slightly better...but then again...this is not Ultima they are making here....