
supercali5 |
Next to every power that a player can ever play, on every single card, put two little icons. Because they'd be the size of a letter or number, they wouldn't take up much space. The icons would represent the following:
Y (you) - This power can only be played on your turn.
A (any) - This power can be played on any character's turn.
O (other) - This power can only be played on another character's turn.1. You can only use this power on yourself.
2. You can only use this power on characters at your location.
3. You can use this power on characters at any location.
4. You can only use this power on a character at another location.So every power would have two icons next to it....
Or we could just make it even easier and have every single card have a codified written explanation in a consistent format that we can rely on to tell us.
During [W] time frame, do X to make Y happen to Z subject(s). Period. It's consistent, clear and doesn't require new players to go hunting through mountains of rules or icons or whatever. I haven't seen many cards that are running out of space for text, so it just seems to make more sense to be thorough on each card. The less the game forces us to assume trivial knowledge (evade, succeed, defeat, etc...) the easier the game is to play. The more of the rules that are just right on the cards and spelled out in plain english, the more smoothly we play, the fewer stoppages because of rules questions. The few bits of errata that have been created for cards have benefitted greatly from this sort of change. I wrote right on the cards in permanent marker and bam. People look at the cards and we do what it says and move on.