The game is a ton of fun, and while I would love reprints of the erratta'ed cards I'll still enjoy the game without them. I would be willing to pay something for them, or deal with an expansion that is a little smaller then normal to get the fixed cards. Because I use card sleeves I could make do with PDFs of the "broken" cards, but I happen to think sleevers are a minority for this game. As I'm a subscriber I would also be ok if the erratta'ed cards were just issued as an extra to subscribers, but I can see how non-subscribers would be miffed. Pretty much anything you do will leave someone out. So I wish you luck finding the least sucky solution.
By the rules you need to be in a party together to trade (including just before or just after the adventure). By the rules you also don't lose items or feats ifyou play and the blessings deck runs dry. So by the rules it looks like you can deal out an adventure group your characters trade items and flop the blessings over until you run out. It is your call on weather this is unacceptable cheese, a intended part if the rules, or an accident that happens to not break things too much. Personally it seems acceptable only if the two characters are controlled by different players and have played an adventure in the past (or have some other reasonable motive to think the trade is a great idea). However that is just my opinion. Non-binding and all that. I'm not a game designer, I don't even play one on TV.
In the rule book under encounter a card it says: "Any character at that location can attempt one or more of the checks, as long as the character who encountered the bane attempts at least one of them." I had missed the part that says BANE, and had assumed it was for all encounter checks (I.e. Also boons). Is it really just for banes?
Within minutes of my wife learning that Gary Gygax had passed away she said "You should go up to the attic and find the blue book D&D, and we should have some sort of memorial game this weekend". So I overcame my fear of the ladder that has more then once tried to kill me, and unearthed the box of childhood RPG goodness. It has my blue book (sans cover), my wife's blue book (with cover, but someone pained the eyes red), and a 3rd blue book (again sans cover) that I'm unsure of the origin of. There were at least two B-series modules as well. So this Saturday 8 Mar 2008 I'm running a OD&D-1978 game. No projector. Maybe even no minis. Bring your imagination, your snacks, and an extra Mountain Dew to pour out for Gary. I'm south of San Jose & Cupertino. About half an hour south of Cupertino in fact (or four miles north of Boulder Creek, CA). If you want to join me & my players, please contact me -- odnd@mac.com (I just made the address today, and I'll likely get rid of it on the 9th, so if you read this in the archives, contact me through my Paizo Account, not the email). (as I write this, I have two confirmed players, so yeah, there is room for more, easy)
Turin the Mad wrote: if they can't stand the heat, stay out of the kitchen Technically it is the guest room -- the kitchen doesn't have a projector on the cieling, so it isn't so useful for maps. It would fit more people though, and not get as hot...and be closer to the snacks. And I need to move the pan rack down an inch or two, maybe I should move the projector while I'm at it...
someone? wrote: We dames can be just as bloodthirsty and raucous as the guys, if not more so. Oh my, yes. My current game table includes the most violent druid I've ever seen (played by my wife). It also has a brutal fighter who's interrogation style may jeopardize her good-alignment (played by a good friend of my wife): "Q: what kind of intimidate bonus do I get for ripping off one of his fingernails? A: those are claws, you would have to rip off a big chunk of the finger Q: Ok, I try to wrench it off with my hand, if it doesn't come off after it breaks I'll use my dagger. A: you don't speak draconic, he might have already answered your question! Q: that's ok, I rip it off anyway" Ah well, at least the other dame plays a paladin. I think they have chased off almost all the male players too. I won't even talk abut the wolf pee.
Unearthed Arcana had a system for fast healing. Basically the PCs get a pool of something like reserve HP that after a combat is over convert to real HP one per minuite. Not that unrealistic if you rembee HP are more like dodge stamana & luck. You can also rule that reserve HP heal faster... Maybe so long as they are at full regular HP the heal 10 reserve HP per night. That reduces the need for a mistery patrion to hand out healing potions but not +4 vorpal flaming spears of doom. :-)
So write the adventure and have scaling hints for "no/low bard". It can be just lower DC or it can be fancy "princess Teathsowhite is very impressed by feats of strength, +10 bonus is she has seen the talker blah-blah" or simple "add STR and CON bonus to diplomicy checks if you have less the five ranks". You can also give very large bonuses for good "table talk" - I do it for most skills with a gradual decrees as the characters ranks go up (I.e. A player with a book of knots memorized and a little imaganition can get +5 on a Use Rope check if they have one rank in it, but only +1 if they have 5 ranks -- I tend not to give it bonuses if they have no ranks or at least no ranks & low iniate skill) It is more work, but makes as much sense as scaling combat in an adventure. Or traps "if the party has no rogue replace half the traps with random encounters with the same EL from the following table" I also totally agree with a "frendly" result having vastly difrent meanings. How many movies have a variant of "I like you, I'll kill you last"? That may be the best you get! Or a 10% discount from the awestruck & bamboozled merchant.
Savaun Blackhawk wrote: A NPC, even a low level NPC with an average intelligence is not stupid. They have common sense. I wouldnt care if a PC has a diplomacy of 90 and decided to take 10. She wouldnt be able to convince a person to give up anything for nothing. Its no feasable. Sure they would, but it has to be proportional, and it has to make sense. To give away something for nothing the something needs to be pretty small, and the nothing has to have a good sounding story (which need not be true). Folks real-life give homeless people $0.25, $1, or even $5 for nothing. (or at least for a good story, or for a chance to feel like they are helping someone). Folks (real-life again) give students money for football programs, or school trips which is "nothing" for them. So in-game I would expect a PC to be able to convince a wealthy merchant to donate money to an orphanage, or to a city defense fund, or something else that sounds worthy. If the PC just pockets the money, well that's the PC's problem. Because sooner or later someone will discover that the city defense fund is empty, the orphanage doesn't exist, or whatever. Then the wealthy merchant might well decide to get his honor back, maybe with the help of some mercenaries, or the kings guard, or poison. Or a curse on the next donation. You also won't be able to convince a wealthy merchant to donate so much that they have nothing left to fund revenge with. If you could, well some other con man would have made away with it all by now. A PC could convince a not so wealthy NPC to give up a tiny bit of copper, or some of the summer harvest (er, fall harvest?). That won't be nearly so dangerous because the not so wealthy can seldom call anyone in to help...but once in a while they might no someone that can twist a curse. Plus the PC isn't so likely to spend half an hour role playing bilking someone out of a piglet or two eggs. The above listed con-man argument doesn't play out as well for a poor NPC. They might have once even had wealth and lost it all to a con-man. However most poor NPCs aren't all that likely to give away more then they could "afford". |