Yoon

stringbeanbuddy's page

42 posts. No reviews. No lists. 1 wishlist.


RSS


Transforming is going to be hard in the way KHII Sora does it unless you want one and only one form. The closest you will get is a vigilante and that's a tenuous link at best.

You could also try to use some magic to compensate. Play a magus and use alter self on occasion to play off different forms. Or you could try to make him an Eldritch knight with wizard and fighter with minor dabbling in form change magic. You also get access to some of the magic you get in game as well.

But no matter what it's going to be hard to simulate different forms without other identities or polymorph magic.


Honestly a non-archetyped fighter will do you best. I cannot overstate the worth of advanced weapon training especially for things like focused weapon, warrior spirit or even weapon master feats.

For DPS it's pretty simple, just take rapid shot, and Manyshot. Load up on Weapon specialization and get a solid compound bow with good str and dex. I'd also take snap shot and combat reflexes as well. Take a buttload of attacks of op with your bow.


Oh hey I finally found this.

Anyway, I agree with Penumbra Bard that you should make more mention of thrown weapons. I'd say especially for Starknives as they have a lot of options that are worth looking at.

I don't at all understand why you say that Flame Dancer isn't synergistic or bad. Not only does it theme well, IMO, (Torch juggling?) it also has a lot of neat passive abilities as mentioned above.

Perhaps a bit of a stretch but I think you could touch upon the equipment trick feat a little bit? That could have some fun options available for multiple hands. Like using a heavy scabbard to steal a weapon and then add it to your repertoire.

Also, rakshasa-spawn and div-spawn tieflings are much better than you've rated them IMO. They give a bonus to dex and cha after all. A demon-spawn might even be good for a melee juggler as well.


Minor Hell's Rebels spoilers

Spoiler:

In Hell's Rebels one of my PCs got locked up in the holding house. After she was stuck there the first person she met was the warden Sabo the Spider, who in her description is described as an intense woman who occassionally drops sexual innuendos with no warning.

So as my PC wakes up she hears a voice call out to her.
"Well, well, well, looks like we got some fresh meat.
hehe meat..."

In my friend's games whenever you dig up a foot of earth a pack of encounter scaling hyenas appears and attack. This trend started when he was asked by one of his players asked if he quote "had any rules for digging"


Hazrond wrote:
Fun thing for Ghorans. Become a Lich and then just keep expelling your ghorus seed. This results in you having an army of Ghoran Liches that are all tied to the same phylactery. Could make for a good BBEG

My friend and I came up with a juju oracles who worked similarly to this but it just got so much better.


Not to mention it only applies to magus spells. So even if it was considered a spell it still wouldn't work


KeatonFox wrote:
stringbeanbuddy wrote:
His son battered and scarred, Alec used up nearly all of his kinetic healing trying to heal his son but soon found out that he and his son would be participating in the first public excruciations in Kintargo. On the day of the excruciation, Alec knew that he and his son had few other options and proposed they escape. Managing to free himself from the shackles that bound him and his father Aiden escaped, allowing his father one last shot at saving them, crumbling a statue of Asmodeus on the very doghouse that tried to contain them. The strength required to lift the stone caused Alec to pass out, succumbing slowly to the wounds he had suffered and Groetus died on the dog house platform.
That's fantastic, such a great transition to a new character. Kudos!

I've gotta give credit to Alec/Aiden's player for this one. We had been discussing all week how he wanted to deal with Alec's incarceration and eventually settled on passing off the torch to his son. It's made for some neat roleplay, especially with the shake up that happened in the ensuing battle between the party, Nox, and the dottari.


If memory serves, It's stated in one of the Player Companions that Outsiders with alignment subtypes can change alignment but it's much harder to do than mortals because their alignment is weaved into their being. So it is possible to do but super hard.

That being said their are some examples of this in Pathfinder

One of Groetus's favored servants is a paranoid barbed devil called Gag Noam Gyeg that collects eyes on his armor spikes. Seeing as Groetus is CN, it's fairly reasonable to believe that he's probably had a very big shift in alignment.

In Bestiary 4 under the Broken Soul Entry, the monster used is an Azata. Broken Souls are creatures tortured to the point of despair, so that's another way, but probably not what you're looking for.

Erinyes, and indeed most of the Archdevils and Whore Queens are fallen angels, who left Heaven after Asmodeus left to create Hell.

WotR spoilers:

In Wrath of the Righteous, one of the major NPCs the party interacts with is a risen Succubus of Desna called Arueshalae. Her alignment shifted after she killed a cleric of Desna and out of curiosity absconded into their mind and got stuck in the Dimension of Dream and instead of being immediately slain by Desna was given a chance at redemption.

As she's presented in Wrath this shift in alignment caused her to achieve mythic status and made her lose some of her natural abilities, such as some spell like abilities, a shift in subtype, and the inability to be too close to demons or she may become shaken with memories of her past.

Biggest problem with this list is it's pretty much exclusively good-> evil alignment shift. There isn't a whole lot of ways to take the law out of someone other than good old fashioned convincing (Which may be beyond the scope of time you have depending on your GM) or driving them insane.


1 person marked this as a favorite.

Shelyn most likely, with respect to Milani too.


Name: Dunbor
Race: Human
Class/ Level: Gunslinger (Siege Gunner) 2
Adventure: Burnt Offerings
Catalyst: Waiting in the Chapel of Lamashtu all night before clearing out the dungeon.

The Gory Details:

The party had made a beeline to the chapel of Lamashtu and the Minor Runewell in the catacombs of Wrath, They cleared out all of the sinspawn but couldn't deal with the Erylium before she disappeared from their sight. After she left, they turned their attention to the Runewell and spent their time trying to destroy it after the monk had pieced together what the artifact could do. They sent the Warpriest in to indulge himself in a few rage fits before he finally used up all the points and then got a few buckets of holy water from the surface to have the kineticist boil for the next 24 hours.

Of course in this time, they kept themselves barricaded in the the small chapel to rest for the night only to be greeted in the morning by Erylium, 11 Zombies, Koruvus, and 2 Sinspawn pounding on the door. After a few rounds of the attackers trying to knock down the door. the door finally came open and the chapel broke out into all out chaos.

Given that no one among them had a slashing weapon, and the kineticist constantly being under threat of death by zombie and mutant goblin alike. The fight was looking very bad for everyone. Eventually the zombies began to surround the party nearly boxing them into the room. Most of them managed to escape, A particularly powerful full attack and following coup de grace, proved deadly to the gunslinger Dunbor and the party was forced to leave without him.

The party decided not to go back down there instead continuing onto Thistletop instead of heading back. Erylium fled the complex and will be meeting them at Thistletop though her zombies and sinspawn won't be following her. Dunbor has been replaced by Nariin the Nagaji Two-Hand Fighter.


My group is in the middle of the Catacombs of Wrath right now. Three of my players are fairly new to Pathfinder.

Qadim- LN Garuda-Blooded Aasimar Monk of the Lotus/Sensei 2.
A formerly incredibly powerful monk who sat under a tree for around three hundred years in meditation. His mind and body have since seperated and Qadim's mind wanders the planes while his body has reawakened to relearn all that he lost in the seperation. A peaceful and wise sage, who prefers words rather than violence. He has a part time job now at the Rusty Dragon Inn as a cook and tea brewer.

Penwyn- CG Human(Unknown Ethnicity, Probably Varisian) Pyrokineticist 2.
Born outside of Sandpoint on her small family farm, Penwyn is a flighty and friendly girl who's always eager for a new adventure. After catching her in two close encounters with his daughter, Vin Vinder has grown to deem her as a bad omen. She really REALLY hates goblins.

Daruk- NE Shoanti/Varisian Aetherkinetcist 2[Going into poisoner rogue and then assassin].
Daruk has worked as an assassin for most of his life. His former tutor was a member of the red mantis, but he was killed when he was much younger. in honor of him he has tattooed pincers under his eyes just barely covered by his bandana. He's the quiet and stealthy sniper of the group and put in a lot of work during the initial goblin raid, saving the party fro goblins, by picking them off from a belltower.

Dunbor- (Unknown Alignment and Ethnicity) Human Siege Gunner 2[Going into Eldritch Archer Magus].
I don't have a lot of information on him yet since he's just come in after he decided his last character just wasn't working. but he did do quite a lot of work against Erylium and her sinspawns. Uses a blunderbuss.

Kat- CG Elf Hunter 2 and her Wolf Companion.
A younger elf girl from a smaller Varisian village. Coming from a family of adventurers Kat always loved listening to their stories and wanted to aspire to be like them. As such she's gone off to Sandpoint with her wolf companon to get a start to her adventures. She's quite, occasiionally interjecting a sassy remark. She like Penwyn has become fairly good friends with Ameiko. Aldern Foxglove has taken quite a liking to her.

Garen- CN Warpriest of Gorum 2.
A mercenary who craves nothing more than the thrill of battle. For a bloodthirsty guy, he's surprisingly kind, if a bit bold and simple minded. Well known by the party for his signature solution for dealing with flirting.

Dunbor's last character was an Antipaladin with the Lord of Darkness archetype, who wanted to corrupt the local church but he got tired of the concept and decided to switch this last session.


Extant Nations:

ARCADIA
0 Anchor's End (Colony of Cheliax)
4 Degasi
0 Elesomare (Colony of Andoran)
0 Three Craters (City-State)
0 Valenhall (Colony of Linnorm Kings)

AVISTAN
0 Acisazi
0 Absalom
1 Andoran
0 Artume (River Kingdom)
0 Bos-Phargrumm (Mammoth Lord Subkingdom)
1 Brevoy
1 Broken Bay (Linnorm Kingdom)
5 Cheliax
0 Cordelon (River Kingdom)
0 Daggermark (River Kingdom)
0 Echo Wood (River Kingdom)
0 Five Kings Mountains
3 Galt
0 Gralton (River Kingdom)
0 Grugnir Forest (Linnorm Kingdom)
0 Hagreach (Linnorm Kingdom)
2 Hermea
0 Hold of Belkzen
0 Hymbria (River Kingdom)
1 Icemark (Linnorm Kingdom)
0 Ironbound Islands (Linnorm Kingdom)
1 Irrisen
1 Isger
0 Isle of Terror (Minor Independent Island)
2 Janderhoff (Varisian City-State)
3 Kaer Maga (Varisian City-State)
1 Kalistocracy of Druma
0 Korvosa (Varisian City-State)
0 Kragnaroth (Belkzen Subkingdom)
1 Kyonin
0 Lambreth (River Kingdom)
1 Lastwall
0 Lands of the Linnorm Kings
0 Lilberthane (River Kingdom)
0 Loric Fells (River Kingdom)
0 Magnimar (Varisian City-State)
3 Mendev
0 Mivon (River Kingdom)
0 Molthune
4 Nidal
0 Nirmanthas
4 Numeria
1 Outsea (River Kingdom)
0 Pitax (River Kingdom)
0 Protectorate of the Black Marquis (River Kingdom)
0 Qadira (Kelesh Satrap State)
0 Ravounel (Nonincorporated Chelish Region)
4 Razmiran
0 Realm of the Mammoth Lords
0 Riddleport (Varisian City-State)
0 Riverton (River Kingdom)
0 Sevenarches (River Kingdom)
2 Shoanti Tribes (Varisian Subkingdom)
0 Southmoor (Linnorm Kingdom)
3 Taldor
0 Thanelands (Linnorm Kingdom)
1 The River Kingdoms
0 The Stolen Lands (River Kingdom)
0 The Worldwound
1 Touvette (River Kingdom)
1 Tymon (River Kingdom)
0 Uringen (River Kingdom)
4 Ustalav
4 Varisia

AZLANT / ARCADIAN OCEAN
0 Bloodglister (Minor Independent Island)
0 Chadoth's Tooth (Minor Independent Island)
0 Chakikoth Isle (Minor Independent Island)
0 Chosovosei (Underwater)
0 Gasher (Minor Independent Island)
0 Gogpodda (Minor Independent Island)
0 Irrere (Minor Independent Island)
0 Mordant Spire (Minor Independent Island)
1 Sun Temple Colony (Minor Independent Island)
0 Syranita's Aerie (Minor Independent Island)
0 Thoska Island (Minor Independent Island)

CASMARON
0 Antoll (Iobarian City-State)
0 Evaren (Iobarian City-State)
0 Franax (Iobarian City-State)
2 Iblydos
0 Kaladay
1 Karazh
0 Kelesh Empire
0 Kirya (Iobarian City-State)
0 Kirdorn (Iobarian City-State)
0 Mirnbay (Iobarian City-State)
0 Mishkar (Iobarian City-State)
2 Ninshabur
0 Orlov (Iobarian City-State)
0 Vurnirn Tribes (Iobarian Subkingdom)
5 Vudra
0 Zelshabbar (Kelesh Satrap State)

CROWN OF THE WORLD
0 Almhult
0 Hasanaliat
0 Iqaliat (Minor Independent City)
0 Khorkii Clans
0 Osman Confederation
0 Ul-Angorn (Minor Independent City)
0 Ulaagor Clans
0 Unaimo (Minor Independent City)
0 Uncivilized Crown Regions / High Ice
0 Urjuk
0 Yumzyl
0 Zavaten Gura

DARKLANDS
0 Blackstrand (Sekamina City)
0 Cold Momugado (Sekamina City)
0 Corgunbier (Nar-Voth City)
0 Deep Tolguth (Orvian Vault)
0 Delvingulf (Sekamina City)
0 Denebrum (Orvian Vault)
0 Doga-Delloth (Orvian Vault)
0 Dwimovel (Sekamina City)
0 Far Paratha (Sekamina City)
0 Fellstrok (Nar-Voth City)
0 Gakenbode (Nar-Voth City)
0 Giratayn (Sekamina City)
0 Hagegraf (Nar-Voth City)
0 Ilmuria (Sekamina City)
0 Ilvarandin (Orvian Vault)
0 Krba (Nar-Voth City)
0 Kmlin-Bru (Nar-Voth City)
0 Minos Pashes (Orvian Vault)
0 Nemret Noktoria (Sekamina City)
0 Sverspume (Sekamina City)
1 Sverenagati (Sekamina City)
0 Telderist (Sekamina City)
1 The Black Desert (Orvian Vault)
0 The Court of Ether (Nar-Voth City State)
0 The Crystal Womb (Orvian Vault)
1 The Land of Black Blood (Orvian Vault)
0 The Midnight Mountains (Orvian Vault)
1 The Sightless Sea (Orvian Vault)
0 Umberweb (Sekamina City)
0 Zirnakaynin (Sekamina City)

GARUND
3 Alkenstar (Mana Waste City-State)
0 Aspenthar (Thuvian City-State)
0 Bloodcove (Mwangi City-State)
0 Chauxen (Colony of Vudra)
0 Dehrukani
0 Droon
0 Duwwor (Thuvian City-State)
4 Geb
2 Holomog
0 Jaha (Mwangi City-State)
2 Jalmeray
2 Katapesh
0 Kaz'UIu (Mwangi City-State)
0 Kerdreg (Thuvian Subkingdom)
0 Lamarasa (Thuvian Subkingdom)
1 Mana Wastes
0 Mediogalti Island
0 Merab (Thuvian City-State)
0 Mzali (Mwangi City-State)
0 Nantambu (Mwangi City-State)
2 Nex
0 Nurvatchta
0 Osibu (Mwangi City-State)
3 Osirion
0 Pashow (Thuvian City-State)
3 Rahadoum
2 Sargava
0 Semghor (Mwangi City-State)
1 The Mwangi Expanse
1 The Shackles
1 The Sodden Lands
0 Thuvia
0 Tirakawhan (Kelesh Satrap State / Colony)
0 Usaro (Mwangi City-State)

TIAN XIA
0 Amanandar
0 Bachuan
0 Chu Ye
0 Dtang Ma
1 Goka
0 Hongal
0 Hwanggot
0 Jinin
1 Kaoling
0 Kwanlai
0 Lingshen
1 Minata
1 Minkai
0 Nagajor
1 Po Li
1 Quain
0 Shaguang
1 Shenmen
0 Shokuro
1 The Forest of Spirits
0 The Valashmai Jungle
1 The Wall of Heaven
0 Tianjing
0 Wanshou
0 Xa Hoi
0 Xidao


Lost Kingdoms:

ARCADIA (LOST KINGDOMS)
0 Canorus (Lost Colony of Cheliax)

AVISTAN (LOST KINGDOMS)
0 Bakrakhan (Lost Kingdom)
0 Cyrusian (Lost Kingdom)
0 Doggadth (Lost Kingdom)
0 Djurstor Confederacy (Lost Kingdom)
0 Droskar's Kingdom (Lost Kingdom)
0 Edasseril (Lost Kingdom)
0 Eurythnia (Lost Kingdom)
0 Free City of Vyre (Lost Kingdom)
0 Gardadth (Lost Kingdom)
0 Gastash (Lost Kingdom)
0 Grakodan (Lost Kingdom)
0 Haruka (Lost Kingdom)
1 Issia (Lost Kingdom)
4 Jistka Imperium (Lost Kingdom)
0 Kingdom of Zog (Lost Kingdom)
0 Kragnaroth (Lost Kingdom)
0 Mierani (Lost Kingdom)
0 Narven (Lost Kingdom)
1 Rostland (Lost Kingdom)
0 Saggorak (Lost Kingdom)
2 Sarkoris (Lost Kingdom)
0 Shalast (Lost Kingdom)
0 Taggoret (Lost Kingdom)
0 Tar Khadurrm (Lost Kingdom)
0 Tar Taargadth (Lost Kingdom)
5 Thassilon (Lost Kingdom)
1 Yolubilis (Lost Kingdom)

AZLANT / ARCADIAN OCEAN (LOST KINGDOMS)
6 Azlant (Lost Kingdom)
2 First Aboleth Empire (Lost Kingdom)
0 Second Aboleth Empire (Lost Kingdom)
4 Serpentfolk Empire (Lost Kingdom)

CASMARON (ANCIENT)
2 Ancient Ninshabur (Lost Kingdom)
0 Kaskkari (Lost Kingdom)
0 Koloran (Lost Kingdom)
0 New Iobaria (Lost Kingdom)
0 Old Iobaria (Lost Kingdom)
1 Yenchabur (Lost Kingdom)

GARUND (LOST KINGDOMS)
1 Ancient Osirion (Lost Kingdom)
0 Ghol-Gan (Lost Kingdom)
2 Lirgen (Lost Kingdom)
0 Rastel (Lost Kingdom)
1 Shory Empire (Lost Kingdom)
0 Tekritanin League (Lost Kingdom)
0 Yamasa (Lost Kingdom)

TIAN XIA (LOST KINGDOMS)
0 Lung Wa (Lost Kingdom)
0 Shu (Lost Kingdom)
0 Taumata (Lost Kingdom)
0 Teikoku Shogunate (Lost Kingdom)
0 Valashai (Lost Kingdom)
0 Yixing (Lost Kingdom)

Cheliax
Mendev
Varisia
Vudra
Po Li
Goka
Alkenstar
Sun Temple Colony
Degasi
Razmiran

Thassilon
Azlant
First Aboleth Empire


It was really intense, we all had quite a bit of fun, but I think I scared the pants off of my players when they fought Nox. The whole next session this week was all of the fallout of the events from last week. Luckily for them they got their comeuppance.

Speaking of, we finally figured out what we wanted to do with the other character:

Name: Alec "Groetus" Martin
Race: Human (Chelaxian)[or Aasimar]
Class: Aether Kineticist
Alignment: CG
Origin: Kintargo
Adventure: Transition period between In Hell's Bright Shadow & Turn of the Torrent
Location: The Villegre at the sight of the first doghousing.
Cause of Death: Succumbing to the torturous lethal and non-lethal damage he had taken.

After Alec had gotten himself captured he was tortured extensively for information regarding the rebels, who their leaders were, and where they met. Getting no information out of Alec, he began to reminisce about a recent torture victim who's vocal cords he had extracted who looked just like Alec, a victim who turned out to be his son., Aiden. The torture master used this as leverage to try and get more information and after continued interrogation, received enough information to be satisfied and shipped the two into a cell together.

His son battered and scarred, Alec used up nearly all of his kinetic healing trying to heal his son but soon found out that he and his son would be participating in the first public excruciations in Kintargo. On the day of the excruciation, Alec knew that he and his son had few other options and proposed they escape. Managing to free himself from the shackles that bound him and his father Aiden escaped, allowing his father one last shot at saving them, crumbling a statue of Asmodeus on the very doghouse that tried to contain them. The strength required to lift the stone caused Alec to pass out, succumbing slowly to the wounds he had suffered and Groetus died on the dog house platform.

Groetus's player will take over as Aiden Martin, the aerokineticist.

Additionally, Edward's player from last week came back as a half-elf unchained rogue named Iorveth.


Hosilla is an inquisitor character in WotR who has quite a bit of overlap in fighting style to Nox but has neither her mobility, nor her defensive staying power. She can hit very hard though.

Nox experience:
I may have done the encounter a little wrong but Nox would have likely killed my party had half of them not fled. When I ran the encounter, it was her, 3 Asmodean Redactors, and her Hell Hound. While the Hell Hounds, and the redactors weren't particularly threatening damage-wise Nox was cleaving away large chunks at a time. Her mobility, regeneration, and raw power are insanely good against a low level party. Heck if my fifth player were there I don't even know if they would have gotten her below 10 hp.

For reference our full party consisted of an aether kineticist,a two hand fighter, a trap breaker alchemist, a life shaman, and a sacred huntsman inquisitor with a warcat (who was not there this evening). They're moderately optimized with 20 point buy.


So since I didn't see a thread for this yet, I figured I start one, especially since I have a doozey of a death.

Name: Edward Sarini
Race: Human (Chelaxian)
Class: Fighter (Two-Hand Fighter)
Alignment: CG
Origin: Kintargo, just back from soldiering, just after martial law had been declared.
Adventure: In Hell's Bright Shadow
Location: Many-Steps Monestary
Cause of Death: Nox's Raw Power, and too many mooks.

So the party is as follows:

-Cornelius Sarini, NG, Middle-aged Chelaxian Inquisitor (Sacred Huntsman). Keeps a house in the greens of which he is the patriarch of a subsection of the main Sarini Family. Edward is his son, and Eryn is his housemaid and bastard daughter. He's a traditional Chelish noble, and a bit stubborn but well meaning.

-Sasha, Cornelius's pet tiger.

-Eryn Snow, CG, Fetchling Alchemist (Trap Breaker). A rebellious little housemaid who is indirectly responsible for involving both Edward and Cornelius in the Silver Ravens. She's very free spirited but always seems to get in over her head.

-Alec "Groteus" Martin, CG, Chelaxian(or Aasimar) Aetherkineticist. Only joined the Silver Ravens to find his missing son, but slowly discovered that his gifts were needed there. A family man with a bit of a disdain for the powers that be.

-Marcello Tanessen, CG or NG, Chelaxian Life Shaman. The resident group healer. Marcello fancies himself quite the promiscuous type, and has become quite popular among the servants of his new found home.

-Edward Sarini, CG, Chelaxian Fighter (Two Handed Fighter). The party's other major damage dealer, (other than Groteus and Sasha). Generally an upstanding guy, if a bit dim.

The Actual Death: The party had bypassed nearly all of the encounters in Hocum's Fantasmagorum and made a found the statue to the Monastery almost immediately. This particular evening, Cornelius's player was unable to make it to the meeting so I had him wait and deal with what up top to keep watch over the statue.

Most of the combat on the inside was mere cannon fodder for the group and the carved their way through the Scrivenite, and made quick work of most of the Redactor. However in the final room, the party was able to deal with all but 3 of the redactors and they fled into Nox's office awaiting the PCs.

With 3 more mooks around, the party had a hard time dealing with both the surprisingly accurate monks, Nox's Hell Hound, and Nox herself. Eryn found that she was running out of bombs, since she had used a good portion of them on some of the earlier battles, and it didn't help that her only source of damage was completely ineffective against Nox. Groteus and Edward were continually pinned down by Nox, her hell Hound and the Redactors, and Marcello couldn't get off any healing without provoking attacks from the Monks.

Within a couple of rounds, Groteus, was in capacitated, Edward was in a duel for his life and Eryn and Marcello were out of combat options. Without any other recourse, Eryn and Marcello decided the only thing they could do to keep them alive was to leave. Edward unfortunately was not as lucky. Being locked in a duel to the death with Nox, he could not edge out over her and after several rounds of getting backed into a corner, she dimension doored behind him and delivered the killing blow dropping Edward to the ground.

Groteus, was captured by the enemy and tortured for information, and my likely and up dead in the coming week, His player and I are working out details about how we both want to handle it. As for Edward I offered him a couple options, He could either return with a level of Reanimated Medium, or build a new character. We'll see where that goes.

Anyone else have any interesting deaths yet?


2 people marked this as a favorite.

I think a neat idea would be a samsaran sensei or flowing monk would be fun. Either inspire your comrades with your sagely wisdom or make water metaphors as you sicken and trip people.

My friend also once came up with a build that emphasized charisma to AC which could be fun to fluff off as disorienting your foes with tough questions about the meaning of life.

Another cool idea is doing the Promethean alchemist (I think that's what it's called it's the one that lets you craft constructs), create a flesh golem, and examine him to discover what it truely means to be mortal, like a philosopher/scientist.


2 people marked this as a favorite.

I unfortunately won't be playing as it turns out but I will be running instead.

My group so far looks like this:

-Middle Aged Cheliaxian Sacred Huntsman Inquisitor with his white tiger animal companion. Belongs to House Sarini and is working to save his grandson from being sacrificed to the Asmodean church.

-Aasimar Aetherkineticist who works for scraps as a linguist in Kintargo. Very fed up with the current state of affairs.

-Cheliaxian Shaman from House Tanessen who has an adorable plant creature as his spirit animal and who is quite the flirt

-Fetchling Trap Breaker Alchemist who is the bastard child of the Inquisitor and has a love of bombs and a hatred for the status quo.

-Half-Orc (???) Redeemer Paladin who would prefer to be the calm and subtle voice of reason of the party.


The mesmerist strikes me as a sort of psychic bard or inquisitor in that there's no one way that's the best way.

The way I do it though is play up the magic more and use hypnotic spell in conjunction with my save or suck spells to hamper the foe. A nice combo I like is to chain my Spells with the spell déjà vu to force them to continue laying on the rebuffs for several rounds.

I'd focus more on debuffs and enhance them with your hypnotic stare. If you need to use combat though, painful state gives a nice damage bonus for those who want to get up close and personal.


A friend of mine says he wants to run it online and I'm going to be playing one of two characters:

Korgus Endymion, LG Half-Orc Warpriest of Ragathiel who has become fed up with the Chelish government and leads a small following of fellow worshipers.

The Chronicler, CG Half-Tien Half-Chelaxian Aerokineticist with a wild spirit and a passion for history. He keeps a journal documenting all he can about the Silver Ravens and other resistance groups in Kintargo.


Based off of what I've seen I'll just give some overall thoughts.

I really enjoy the flavor of the kineticist quite a bit. Problem is it's so darn complicated that the only real way to get me to see it in action would be for me to find an avenue to play it so I'll hold my judgement of it until later. [??/10]

The Medium feels... oddly dull. From a flavor standpoint the medium is a neat and flavorful idea but its mechanics just don't interest me. The champion is pretty cool but everything else is kinda blah to me. Relic Channeler makes this one a little more interesting. [5/10]

I love, love, love the Mesmerist and Occultist. It's really hard for me to pin down why, but I just really these classes. [8/10 each]

The Psychic feels a little weak when stacked up to other 9th level casters. the spells available to it are made up mostly of mind affecting spells which in a lot of campaigns has a limited range of effectiveness. I think it's a little bothersome when your standard blast attack is ineffective against undead without some sort of outside boost. [or by spending a your finite pool of points to make it work.] [6/10]

The Spiritualist is really lackluster. The phantom is basically just the unchained eidolon with none of the evolution points. It's really underwelming. [4/10]

My favorite classes are the Gunslinger [8/10], Barbarian [9/10], Magus[8/10], and Hunter [9/10]

My least favorite class is the bloodrager [7/10]. Which in all honesty, I don't hate because it's a bad class or poorly designed. No, I'm just a little pouty that it's taking over most of my beloved barbarians old territory.

If we aren't counting that though, I think the ranger [5/10] is super boring.


Your build sounds exactly like a Free Hand Fighter.


I think the bigger problem is the thought component which if RAW can be a real detriment to any melee psychic caster.


You could build a ranged sniper as a rogue or slayer with the kobold sniper feat. That will take the stealth penalty down to -10 and with a special weapon quality (I forget what it's called) you can take the penalty down to -5 and just take potshots at people from the bushes.


stringbeanbuddy wrote:
If you wanted to stay monk there's a feat called crusader's flurry which could allows you to take the favored weapon of a deity and use it with flurry of blows. You'll need weapon focus of course but that shouldn't be a problem. With this you could worship iomedae and get longswords or even worship ragathiel and get bastard swords to be flurryable

Eh disregard this apparently you need a level in cleric


If you wanted to stay monk there's a feat called crusader's flurry which could allows you to take the favored weapon of a deity and use it with flurry of blows. You'll need weapon focus of course but that shouldn't be a problem. With this you could worship iomedae and get longswords or even worship ragathiel and get bastard swords to be flurryable


depends on which arc we're talking. In the early first arc Kirito would be a pretty decent fighter. Later in Arc one I'd say he's a two weapon warrior, maybe give him amateur swashbuckler for parry riposte.

Kirito definitely would not be a monk though. A monk is not nearly powerful enough to demonstrate what Kirito does in the show, and doesn't have a reasonable method for emulating his fighting style. I think the closest way to do so with a monk would be with a kata master.


Seconding Aelryinth. May also want to consider outsider (native) as well.


Alrighty, so for the last couple of weeks, my gaming group and I have been meeting to run a Wrath of the Righteous group and for some time I’ve been meaning to start this for a while but got incredibly distracted for the time being.

The group I’m running with is as follows. I plan on posting more detailed bios once I get the bios back from the players, along with the busts I’m going to be commissioning of them! (One of my players is an artist and really talented and I absolutely needed her art for this journal)

Ellend Venture: CG Male Varisian Bard (Chance Encounter):
A young and worldly lad currently in hiding after a particularly risky scam of his went awry. Needless to say, Baphomet doesn’t take kindly to people who try to swindle him of his things. Strongly anti-authoritarian and strongly values the freedom of others from tyranny and oppression. Leader of Siles International Trust, his personal group of “businessmen” who only work for the best. Worships Milani.

Aarinae Brightmoon: LG Female Angel-Kin Aasimar Life Oracle (Touched by Divinity):
An old friend of Ellend from Varisia. She is friendly and compassionate but also stern and a bit adventurous. Around two years ago, her and Ellend were close adventuring companions, but a tragic incident with involving a cult of Ghlaunder cut her life short. Three years later, Ellend has called upon a group of priests to resurrect her so that she may become a powerful boon to the crusades. Aarinae is familiar with the rituals of many gods but she has the greatest appreciation for Desna and the freedom she represents.

Meltor Erazul: LG Male Demon-Blooded Tiefling Paladin (Stolen Fury):
A stoic and intimidating Paladin hailing from a village in Ustalav. When a demonic attack claimed the lives of his loving family, his heart was filled with anger, A trait tempered by a local band of Ragathiel cultists en route to the Worldwound. Meltor has been in Kenabres for some time but has yet to take to the fields of battle where he may claim vengeance upon the horrid monsters of the Worldwound.

Ioan Avendaire: LG Nonbinary Kellid Cavalier of the Order of the Sword (Child of the Crusades):
Ioan is a farm child from the outskirts of Kenabres. Like many of their peers, the young cavalier aspired to serve in the Mendevian Crusades, viewing it as the highest of all honors. They have a particularly keen interest in all things Mendevian and have a wealth of knowledge about Mendev, and the Crusades. They are a no nonsense kind of guy, who takes their duties very seriously, putting values the lives of others above all else. Ioan is a devout follower of Iomedae.

Zeph Skivven: N Male Ratfolk Unchained Rogue {Scout} (Chance Encounter):
The ratfolk is a Kenabres native and a master of the art of surprise. He has a strong sense of community and values his family as much as he values coin. Zeph along with the magus Cedric and the bard Ellend form the core group of Siles International Trust and provided the two with a safe house in the crusader city.

Cedric Ashkevron: CN Male Taldan Magus {Bladebound/Kensai/Spellblade} (Chance Encounter):
An eccentric and young mage who spent a number years in the Quantum Academy before he moved onto greater horizons. Cedric is a con artist, who makes his living off of the more gullible members of the crusaders, selling them cheap trinkets which he tries to fluff of as priceless religious artifacts. Cedric, like Zeph and Ellend, is a member of Siles International Trust, and is currently in hiding in the city of Kenebres to avoid the ire of Baphomet. He follows the doctrines of Nethys.

My rules for character creation were as follow:

  • 20 point buy
  • 2 traits, with one being a campaign trait (flaws are acceptable if you wish to gain another trait)
  • Background skills, Combat Stamina, Fractional Bonuses, and Skill Unlocks from Pathfinder Unchained will all be used.
  • This game is not Mythic and instead will use a hero point system. The players will gain the normal three hero points they would from special circumstances, along with an additional 1 regenerating hero point for every time they would gain a mythic tier. I will also be giving some mythic abilities to my PCs to play with which they can use their regenerating hit points to power.
  • I have modified the encounters accordingly to compensate for the system, although some unique abilities may be kept. I have also beefed up a number of the encounters in game with new feat choices and giving named enemies a point buy of 20 to determine their stats, to add an extra bit of challenge.
  • All Rogues and Summoners will be replaced with their Unchained counterparts wherever they might show up.
  • The Fighter gains Combat Stamina as a 1st level bonus feat in addition to their normal class features.
  • I’m using Variant Multiclassing but in a strange way, basically I’m offering it as a feat chain as opposed to giving up half your feats. However you would still have to pick previous VMC options to qualify for ones farther down.

I'll be posting up the first iteration as soon as I have the time. I've got a lot of work to do right now so I'll get it out as soon as possible.


When you have a multifronted cold war among your party over religious control of the kingdom.


My group in skulls and shackles once redeemed scourge... by breaking him so bad that he became a humble, fearful, and unwaveringly loyal butler to the captain.


Name: Faraveil
Race: Gnome
Classes/levels: Bard (Prankster) 1/ Alchemist (Saboteur/Trapmaker) 2
Adventure: Stolen Lands
Location: The Staglord's Fort Cellar
Catalyst: Betrayed by jerk monk/ eaten by hungry druid
The Gory Details: The party monk, Mukhtar, has been secretly attempting to corrupt the party's fledgling kingdom. After annihilating the Kobold menace, save for the shaman Tartuk, Mukhtar began trying to recruit the new shaman, hoping to use him as a catalyst to transform her and her most trusted allies into rakshasas. However, there was a catch. The kobold required the head of the party's beloved gnome mascot Faraveil. The two put together a diabolical plan, to slay the poor gnome during their assault on the Staglord's keep. When the party summoner and the gnome entered the camp, the camp was already warned that poor Faraveil was to be offered as part of the party's tribute. The Staglord took him to a feast, before he placed him in an isolated room, where the gnome met his eand by the hands of Nurgra the Decrepid.


My friend has been proposing to me the idea of a juggler bard who dual wields bastard swords and also juggles a banner with the flagbearer feat.


Lemures don't have an intelligence score, so there shouldn't be a problem with it overthrowing you. However that does make them immune to mind effecting effects


blackbloodtroll wrote:
Titan Fighter, wield a Large Spiked Chain?

That actually seems pretty nice. Missing the bonus feat at first level is a bit of a problem though.

Nog64 wrote:
You can get some goodies around tripping people and some extra damage if you have Inner Sea Gods by worshiping Zon-Kuthon and going the Sentinel route. That's probably the best route with the spiked chain, and you could probably fanangle a working build, but as others have said it's not the strongest build around

I haven't been able to look into this yet but I certainly will.


Issac Daneil wrote:

It's funny; I can't really imagine how it's finessable quality can be helpful, since it's no longer a no-damage technical possible weapon.

I mean, if you can finesse it, your dex is higher then your str, but that means your base damage will be much lower. And, it doesn't have the reach of prior so trip, disarm finesse becomes fast less inviting...

You could always try and give it agile but then why use the chain anyway? You're just throwing more feats away trying to get your combat manuevers to be passable. Eh it's a shame there isn't other neat things you can do with it.

blackbloodtroll wrote:
There is also the Cornugon Shield, and Cornugon Trip feats.

Both feats are kind of underwhelming to be honest.


Well that's a shame. Glad I didn't miss anything at least.


LazarX wrote:
Just remember that this isn't the spiked chain of 3.5. Which is why you might have noticed the distinct lack of spiked chain threads here.

I have noticed this, does this mean it's just a glorified falchion with worse crit range then?


Hey all,
I was trying to piece together the build for a chain fighter but was unsure of where to start. Are there any special feats tailored to chain fighting? What classes would work best with putting together a build like this?

I was partial towards a fighter or a cleric but if there are ether options I'm open to them


1 person marked this as a favorite.

I just ran through Bonewrack Isle with my party and the party (and the NPC crew) got a nice dent from it.

Name: Jack Scrimshaw
Race: Human
Class: Cleric (Undead Lord) 1 (NPC)
Book: The Wormwood Mutiny
Cause of Death: "Ghoul de grace"
Details: Upon reaching the Ship's Whore's tent, Bahram (An added NPC fromt he Wormwood), Jack and his skeleton, who the party took with them rushed the three ghouls who snuck up on one of the party members. Unfortunately, one of the ghouls got the paralysis off on Jack and finished the poor cleric off with the next attack.

Name: Bosun Rai
Race: Angelkin Aasimar
Class: Magus (Bladebound) 3
Book: The Wormwood Mutiny
Cause of Death: The Devilfish
Details: Upon entering the lair of the devilfish the party, who went in during high tide, were greeted with the devilfish's unholy blood effect. The party tried to retreat as quickly as they could, and the magus tried to cover their escape, The devilfish got a very high damage roll and instantly knocked out the Magus consuming her in the next round.

Name Bahram
Race: Human
Class: Aegis 1/ Soulknife (Shielded Blade) 1 (NPC)
Book: The Wormwood Mutiny
Cause of Death: The Devilfish
Details: The party entered the boss room and proceeded to engage the Whale who was quickly killed in the first round of combat with a lucky greataxe crit. leaving only the devilfish left to deal with. Bahram tried to engage the devilfish but provoked an attack of opportunity, in which the devilfish rolled high damage once again and then proceeded to crit with his savage bite, killing Bahram.

Name: Captain Galen
Race: Kitsune
Class: Sorcerer (Tattoo Sorcerer) 3
Book: Raiders of the Fever Sea
Cause of Death: "Ghoul Fever" (Killed by First Mate)
Details: After several near death experiences on Bonewrack Isle, Captain Galen was unable to stave off ghoul fever and in a last ditch effort to prevent himself from becoming a ghoul, the captain requested that his first mate end his life and hide his body before they left Rickety's Squibs.

Galen will be replaced by a Bigbe the Bloodrager, and Rai will be replaced by a Dragonrider, whose name is yet to be determined.


FedoraFerret wrote:

During the Day 2 fight with the four hostiles Fipps Chumlett landed every punch like a god and crit twice. It inspired me to rebuild him as a Brawler, and then I proceeded to rebuild the entire Wormwood crew, each with their own classes (the only overlap was Tilly Bracket, who became a swash, and Slippery Syl Loneghan, who I made a Flying Blade, but the base class and archetype play very differently). I also played around with characterization a bit, since I hate having flat characters, so the entire crew gained their own personalities, weaknesses, etc. It got to the point where when Conchobar and Barefoot died during the mutiny the players were actually upset. It also let me make the mutiny itself a lot more challenging, since the most hostile characters (who the players managed to make permanently hostile, I should add) were the strongest, including a Warpriest of Deskari and an Antipaladin.

Now that they're in charge and are going to be cycling crew much more often (I'm going to roll to determine how many crew die during combat and are replaced, and which ones do die) I'm not gonna do full builds, but I am going to randomly generate race and class.

Oh, also, I made Sandara Quinn 13, because it made her more interesting as a character than "sexy helper Cleric chick."

I did a similar thing with my wormwood crew giving them each a single level in a PC class instead of keeping them with the base profile. I gave Tam "Narwhal" Tate an extra class level and made him the supervisor of the riggers.

Having Sandara at 13 is a pretty neat choice too. If I run the AP again I might use that idea.


I've made a couple npcs to flesh out my ships since I usually have more than Four people on my crew. My favorite is a gun scavenger tengu who looks for new bits of metal he can use with his gun.

A few other characters I've added that have been rather fun are a Drow ninja with eyes all over the ship that doesn't speak common, a Chelaxian noble girl who was accidentally press ganged in Oyster Cay with aspirations of becoming captain, and a Kitsune bard masquerading as a Tien man who tells stories about his travels while strumming his shamisen.


Current party consists of:

Undine Druid
Human Tattooed Sorcerer
Tiefling Investigator
Human Swashbuckler
Aasimar Bladebound Magus
Human Fighter with a switch hitter build

It's been pretty fun so far, had to move ahead rather quickly due to both time constraints and our Sorcerer managing to get over half the ship friendly to him in under 10 days. Still in the Wormwood Mutiny and about to come on the Man's Promise. I estimate they'll mutiny the moment they're out of sight of the Wormwood.