Yoon

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Shelyn most likely, with respect to Milani too.


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I think a neat idea would be a samsaran sensei or flowing monk would be fun. Either inspire your comrades with your sagely wisdom or make water metaphors as you sicken and trip people.

My friend also once came up with a build that emphasized charisma to AC which could be fun to fluff off as disorienting your foes with tough questions about the meaning of life.

Another cool idea is doing the Promethean alchemist (I think that's what it's called it's the one that lets you craft constructs), create a flesh golem, and examine him to discover what it truely means to be mortal, like a philosopher/scientist.


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I unfortunately won't be playing as it turns out but I will be running instead.

My group so far looks like this:

-Middle Aged Cheliaxian Sacred Huntsman Inquisitor with his white tiger animal companion. Belongs to House Sarini and is working to save his grandson from being sacrificed to the Asmodean church.

-Aasimar Aetherkineticist who works for scraps as a linguist in Kintargo. Very fed up with the current state of affairs.

-Cheliaxian Shaman from House Tanessen who has an adorable plant creature as his spirit animal and who is quite the flirt

-Fetchling Trap Breaker Alchemist who is the bastard child of the Inquisitor and has a love of bombs and a hatred for the status quo.

-Half-Orc (???) Redeemer Paladin who would prefer to be the calm and subtle voice of reason of the party.


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I just ran through Bonewrack Isle with my party and the party (and the NPC crew) got a nice dent from it.

Name: Jack Scrimshaw
Race: Human
Class: Cleric (Undead Lord) 1 (NPC)
Book: The Wormwood Mutiny
Cause of Death: "Ghoul de grace"
Details: Upon reaching the Ship's Whore's tent, Bahram (An added NPC fromt he Wormwood), Jack and his skeleton, who the party took with them rushed the three ghouls who snuck up on one of the party members. Unfortunately, one of the ghouls got the paralysis off on Jack and finished the poor cleric off with the next attack.

Name: Bosun Rai
Race: Angelkin Aasimar
Class: Magus (Bladebound) 3
Book: The Wormwood Mutiny
Cause of Death: The Devilfish
Details: Upon entering the lair of the devilfish the party, who went in during high tide, were greeted with the devilfish's unholy blood effect. The party tried to retreat as quickly as they could, and the magus tried to cover their escape, The devilfish got a very high damage roll and instantly knocked out the Magus consuming her in the next round.

Name Bahram
Race: Human
Class: Aegis 1/ Soulknife (Shielded Blade) 1 (NPC)
Book: The Wormwood Mutiny
Cause of Death: The Devilfish
Details: The party entered the boss room and proceeded to engage the Whale who was quickly killed in the first round of combat with a lucky greataxe crit. leaving only the devilfish left to deal with. Bahram tried to engage the devilfish but provoked an attack of opportunity, in which the devilfish rolled high damage once again and then proceeded to crit with his savage bite, killing Bahram.

Name: Captain Galen
Race: Kitsune
Class: Sorcerer (Tattoo Sorcerer) 3
Book: Raiders of the Fever Sea
Cause of Death: "Ghoul Fever" (Killed by First Mate)
Details: After several near death experiences on Bonewrack Isle, Captain Galen was unable to stave off ghoul fever and in a last ditch effort to prevent himself from becoming a ghoul, the captain requested that his first mate end his life and hide his body before they left Rickety's Squibs.

Galen will be replaced by a Bigbe the Bloodrager, and Rai will be replaced by a Dragonrider, whose name is yet to be determined.