It makes me not bother with a personality for my character, since he's probably not going to survive long anyway. And any personality I did come up with would have to be overly rational paranoid to give it the best chance of survival.Might as well just move tokens around the board.
Not what I'm interested in.
To each their own. No one is saying you would be wrong, and no one is making you play ST, unless of course, it's your GM. :P
Even if I'm burning through characters, I typically give them one or two defining personality traits. IF he manages to survive through my own cunning, skill, etc. there will be opportunities for character development.
If I wanted to flesh out a level 1 character (I guess level doesn't matter but whatever) to the nth degree of depth, perhaps they are better off as an NPC in a campaign I would run. If not, I'm better off writing fiction then playing an RPG.
I always preferred to let the personality develop over the course of the game.
Hey Chuck, just a quick shout out. I am a big fan of your layout style. The black and white paper coupled with your heading fonts is very evocative of gritty adventure and it really works for the kind of content FGG puts out.
Sure I love Paizo's very colorful PF work too, but Paizo material has a different 'tone' from FGG material at times.