sphar's page

Organized Play Member. 335 posts (348 including aliases). 1 review. No lists. No wishlists. 11 Organized Play characters. 8 aliases.



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Alright,I don't feel like reading all 220 posts,but offense can only be the best defense IF you can instantly kill everything in sight as an immediate-and I'm guessing if you can do that,you can see invisible creatures and have x-ray vision.(AKA epic wiz :P)


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An Oracle of Bones would be cool,or even an undead lord cleric..;

The way I've made a good-aligned undead lord is this:The cleric raises only evil souls to give them a second chance in life by doing good things for the cleric.


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BARBARIAN(2H)
Str>Con>Dex>Wis>Int>Cha

BARD(Finesse)
Dex>Cha>Int>Con>Wis>Str

CLERIC (Healer)
Wis>Cha>Con>Int>Str>Dex

DRUID(Melee)
Str>Wis>Con>Dex>Int>Cha

FIGHTER(2H)
Str>Con>Dex>Wis>Int>Cha

MONK(Unarmed Ftr)
Str>Wis>Dex>Con>Int>Cha

PALADIN(2H)
Str>Cha>Con>Dex>Wis>Int

RANGER(Archer)
Dex>Str>Wis>Con>Int>Cha

ROGUE(TWF)
Dex>Con>Str>Wis>Int>Cha

SORCERER(Blaster)
Cha>Dex>Con>Wis>Int>Str

WIZARD(Blaster)
Int>Dex>Con>Wis>Str>Cha

That's the archetypal builds.Btw,what you're doing looks very interesting.


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Remember,these are all just suggestions!

Here is a build I would recommend,but,being no expert on wizards,you may have a lot to improve on it(I am using APG):

STATS:
Str 8 =Affects carrying capacity.
Dex 16(14+2) = Affects to-hit bonuses with ranged weapons and ranged touch attacks.Also affects your AC.
Con 12(14-2) = Affects your HP.You can't do anything if you're dead,though you could lower this in order to get a higher Dex.
Int 21 =Affects what spells you can cast and the DCs for them.Raise at 4th level.
Wis 9 = Affects your Will saves.You can keep it here or raise it at 4th/8th if you want.
Cha 7 =Affects your social skills.You're not a bard/paladin/whatever Cha caster you think of.

FEATS:
L1:Toughness.D6 HP and a 12 Con? You need it.
L1(Wizard Bonus):Scribe Scroll.It's automatic,so you'll take it.
L3:Improved Initiative.This is great for God wizards.
L5:Augment Summoning.Your summoned creatures need all the help they can get!
L5(Wizard Bonus):Extend Spell Metamagic Feat.Double the duration for an extra level is great;use it on spells like Grease or buffers.

CLASS FEATURES:
Arcane Bond:Take a familiar every time.If the bonded object gets destroyed,you're kinda screwed.Familiars I suggest are either the Raven(Scouts ahead),Toad(Extra HP!)Rat(Fort bonus),or the Compsognathugas(Mini dino that grants big initiative bonus).
Arcane School:Pick conjuration-having an extra ally is always great.Only use Acid Dart if you run out of spells.Take Enchantment and either Abjuration or Divination as your opposed schools.
Bonus Feat:Choose Extend Spell at 5th level.

GEAR
If you want to,grab a Quickdraw Shield and mithril it.Then,save up for a Headband of as much Int as you can get.

SPELLS
Saving the best for last,here are the good spell choices you should know,by level.

0-Level
Detect Magic,Read Magic,Ghost Sound,and Prestiditation.Nice spells to have prepared.

1st-Level Spells Known
*Protection from Evil/Chaos/Lawful.Nice spell.
*Silent Image.
*Grease.
*Mage Armor.
*Enlarge Person.
*Feather Fall.
*Mount.
*Expeditious Retreat.
*Obscuring Mist.
*Shield.
*Charm Person.
*Unseen Servant.
*Vanish
*Gravity Bow:Only if you use a longbow,and even then it's iffy.
*Hydraulic Push.
*Stumble Gap.

2nd Level Spells Known
*Glitterdust.An amazing spell.
*Invisibility.
*Levitate.
*Web.
*Hideous Laughter.
*Mirror Image.
*Create Pit.
*Pyrotechnics:Take Spark as a cantrip,light something on fire and presto,instant battlefield control.

3rd Level Spells Know
*Phantom Steed.
*Sleet Storm.
*Summon Monster III:Finally,this will work on your enemies.
*Haste.
*Fly:Yes.
*Slow.

4th Level Spells Known:
*Black Tentacles.
*Summon Monster IV.
*Moonstruck.


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A righteous assassin.

He feels guilt every time he squeezes the life out of a person's body,slices their throats with his poisoned blade...

but,still,he knows that the lives of his clan are more important to him than his targets.If he does not complete the assassinations to perfection,The Silent One won't just kill them.....he will reanimate them every day,then kill them again.

He has vowed one day to stop all the evils in the world.....but first,the Silent One must die.