someone called Email Alert did send me a PM asking for mij log in and PW.
it's dated at last saterday 6 something
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It'seems like the mystery race has a lower mandible on his belly. Maybe those arms/hands are feeding utensils. He looks very creepy and I say he's a barbarian.
Interesting................
When my players heared about the robbing of the graves the did some investigations themselves.
like this(spoiler):
They found out the 2 graves were empty. father Tobyn's boddy had been gone.
Also the ring of Nualia that was found in after the fire, and was burried in a seperate chest, had been gone.
So the townsfolk found her ring and asumed Nualia was totally incinerated and burried it as a last form of honour
I just recieved the beginners box in good order and I really like to thank you for the way its packed.
I had a bit hard feelings about it mostly because of the long way as it needed to travel all the way to Europe (Holland).
It came unharmed IMO mostly because of the styrofoam cornerpieces in the cardboard box.
Once again thanks, now i am going to open it and enjoy :)
Some of my players really delved into Shoanti/varisian lore, while others weren't very aware of the comings and goings of Golarian.
The party was the average rag tag band of strangers.
"Well, you seem trustworthy......"
Only when i did need to introduce a player who showed up late (playing a halforc) I gave the rest of the party the shiver :)
As for your question, I made the first session quite roleplay heavy with all the Sandpoint inhabitants, and the players really felt attached to the little village.
In the morning the fellowship joined a very eager noble man in the stables. Foxglove couldnt wait to get his boarspear into some juicy meat. After his 2 retainers polished some boots, the noble man looked shocked: “you have no horses?”. Aldern made quick work of that and handed out horses & ponies for everybody. The ride into boar territory went uneventfull; No trouble met.
At this point the retainer where left behind to setup camp; making fire and side dishes.
The boar hunt didnt go to well at start; Talek brought a big signal horn, to scare of any big game. He was sure this hunt would not be succesfull.
Alas, the first boar was found and stood no chance against Aldern. Another boar rushed off through bushes, apparently in the direction of the campsite. But before the fellowship went after it, there was another boar, this time a Large one. Talek decided one was anough to feed all mouths, another would be just for sports. So he charmed the boar, but overshot his reach; thinking he’d make the boar helpfull it instead became indifferent again. Right at the moment Talek tryed to stear the fellowship away from the boar, a whereboar rushed out the bushes, commanding the large boar to attack. Wilhelm make quick work of him, but not before taking a nasty wound. The Large boar, no longer under influence fled the scene.
Back in the campsite the fellowship found chaos. A boar had trample the camp, wounding a retainer, and to Aldern’s dismay injured a horse; “Look what you’ve done to my horse!”. After some quick aid, Foxglove decided not to remain, but bring back the catch to Sandpoint, to be eaten in safety.
Sherrif Belor Hemlock visits the player characters with a request to keep an eye on captain Myra Sinsashi.
Myrah stormed up in his office this morning and threatened she would take things in her own hand if things aren’t done about the safety of her business associates, that have been harrased since she arrived.
The party goes over to the hagfish where Myra is talking with trader Lavender Grimspatch, a trader from Magnimar who visits sandpoint every fireday(he now stayed longer due to the festival)
In mid conversation Myra bursts away and runs up a hill following a black scarved spy.
In the meantime her normal clothes change to black leather armour in the blink of an eye.
The party follows Myra and help her as she is being ambushed by a group of local black scarfed mobster called Sczarni.
The Sczarni are quicly dealt with and ofcourse looted.
Myra also seems to have an impressive handcrossbow with wich you can entangle foes.
As the party returns to hagfish they see Lavender Grimspatch being pinned to a table with 2 tiny silver daggers through his hands and one normal dagger with a black scarf on it.
The Sczarni way of saying “mind your own business”.
In the Rusty dragon the promise Aldern Foxglove to join him on a traditional boar hunt tomorrow.
I think I will talk to the player what he wants.
If he likes to play the rogue I'll let him know and play a little secret on the rest of the party.
Give the party and the druid aswell an assignment to free the bloodbags.
once the party enters the building I let the enemy one shot the druid and the handover the rogues character sheet (ofcourse with wounds) and let the rogue try to free himself from the rope he is tied up with.
Sidenote: I am a sucker for good stories and keep the story flowing.
After the speeches from Mayor Deverin, sheriff Belor Hemlock and Cyrdak Drokkus it was Rukia’s turn, frankly he did mess it up a litlle and at least his friends put their hands on eachother.
Then there were games wich the party mostly ignored.
Wicki spent practicly most of the Festival on the roof, even when there was free food.
The swalowtails were released and when the catherdral was about to be blessed the party spotted a dog being sliced in two.
5 Goblins came to wreak havok on the town.
Belor, Ameiko, Sir Jasper and father Zantus quickly evacuated civilians into church. while the party made quick work of the goblins.
Then 5 more apeared together with a commando and a warchanter (goblin bard)
They wanted to burn the church But Rukia stopped most of em using a well placed sleep spell.
In the meantime Sir Jasper Korvaski and sheriff Belor Hemlock left to deal with gobbo’s up north
The party had quickly dealt with their goblins and finished them off with cold steel.
So they went to search more goblins (after some cure spells recieved form father Zantus)
Up north, near the White Deer inn the party did encounter 4 more common goblins, 1 commando, one goblin jailor called Bunkel.
They also see Hemlock on the ground being protected by sir Jasper, they are surounded by half a dozen of goblin bodies. And there is a noble dude drowning a goblin in a rainbarrel.
They go down quick aswell, as does a new mounted comando who threatened the noble dude called Aldern Foxglove. Aldern is extremely grateful and promises to reward the party.
Bunkel drops a necklace of fireball…..goody goody.
Another day brought to a good end, as sir Jasper uses lay on hands on the sheriff once the coast is clear.
side topic: you can also follow my campaign on http://www.obsidianportal.com/campaigns/snowyaks-rise-of-the-runelords
Arrived at last! the big day everybody was looking forward to.
The party made his way to the cathedral square, briefly eavesdropping on the city barracks.
It seemed somebody put a number on Gorvi last night, much to the amusement of the cityguards. He had it coming and not much blood was spilled.
On the square masses of folk where gathered, waiting for the great speakers on stage. One speaker they did not know; a curious elven fellow who had elbowed his way onto the stage and briefly talked to the mayor making great gestures. Apparently the mayor was willing to let him speak to the crowd and indicated he’d wait his turn on the side. He must have something important to speak about afterall. The crowd watched and listened, eager for the newcomer to speak
The heroes were quick on their feet and made way to the garrison.
Over there they found a guardsman ringing the alarm and they met Belor Hemlock.
The goblin prisoner had been killed, He had a hole burned into his chest, probably by magic and his head was separeted from his body.
Hemlock has secured the city, Nobody could get in or better yet out, without being seen.
The party Let all things settle and takes no further actions……
Talek Promised Ameiko he is going to help with building up the swallowtail festival.
Wicki is going on another goblin hunt, wich doesn’t feels like a surprise. He takes Rukia, Spark and Ismael with him.
Once again there are no goblins to be seen.
There are a lot of travelers, traders, street artists and pilgrims on the road though.
So to no avail they goblin hunters return to Sandpoint. Ismael picks up his job as gardener and “makes 2 GP” by doing such a good job in such a short time. Talek also earns 2 GP and 1GP on top as a tip from the major. However it seems his biggest reward was meeting Myra, the very handsome frivolous captain of “the Rum Runner”.
Then at last...... Festival night.
The party stays in the Rusty dragon where they have diner.
Talek gets a free curried salmon from Ameiko for his hard work.
Then it’s time for the strongman competition.
There are 3 competitors among our heroes, though only Talek by choice (If I am right) the other 2 were signed in by their fellow adventurers.
Even though Rukia is helping his mates by casting some well placed dazes, only Talek made it to the Semi final against “Sir” Jasper Korvaski. Sir Jasper makes it to the finale vs. Das Korvut who allready held the title for four years in a row. Alas Das has set a new all-time record…. 5 years in a Row.
Talek got into a small Quarrel with Gorvi, the town’s garbage man, about some spilled beer.
Talek the wiser of the two ignores Gorvi’s provocation.
Rukia has quite a long talk with Eando Kline, a member of the Pathfinder Society.
Shalelu also makes her apearance and she, Eando and Ameiko are discussing the goblin troubles.
As the night progresses the Rusty Dragon gets Calmer and Talek has a quick meet up with Myra, who leaves for the Hagfish.
All visitors in the Hagfish are chanting “Norah, Norah”.
After seeing one of the locals puke, Ismael ell tries to give it a go. He bravely drinks all of Norah’s fluids in one big gulp and miraculeusly keeps all inside his stomach.
By doing so the dwarven bearduid earns himself 39Sp.
Jargie the barkeep is being generous and offers another 39Sp to any other succesfull contestant but nobody else can handle the rancid drink.
Also the brave mage Rukia wants to gives it a go, but while standing there with the mug in her hands she changes her mind. The only “reward” Ismael gets for his 2nd try is a one minute long puke.
When the party thinks the night is over they have one encounter with Gorvi who wants some "revenge". He throws some Poop at Talek. The party deals quickly with the half-orc and his two human lackeys. The three town cleaners will smell like poo for the days to come
Here is a description from my homecampaign I like to keep up to date.
Players that participate in a Rise of the Runelord campaign you are STRONGLY ADVICED to LEAVE. Let this not spoil your future fun.
My group consist of 6 players. one of them could not attend the first session :(
The players are:
Male Human (varisian?) Ranger called Wilhelm Wicki
has a big hatred for Gobo's. likes to feed em to Chutulu
(a self-imagined god)
Male Dwarf "Eagle Shaman Druid" raised by Shoanti called Talek nature/totem philosophy
Male Dwarf "Bear Shaman Druid" (no history yet)
Male Half-Orc Sorcerer with Red Dragon bloodline called Spark follower of Nethys de god of magic
At morning two people met each other near the southern bridge of Sandpoint.
The one was a man named Wilhelm Wicki, dressed in light armor sitting on his horse, he is packed with a variety of weapons.
The other man, a dwarf named Talek, is a dwarven druid with a fascination for all things bird related.
After having introduced they entered the Sandpoint together.
At first they visited the “Goblin Squash Stables” and they got to know Daviren Hosk, the owner. Daviren is "famous"for his hatred against Goblins.
He even goes as far he hung a WANTED on his stable stating a bounty for the proof of dead goblins, wich he pays out of his own pocket. His hatred even goes so far Daviren has a decent collection of goblin ears (which he himself collected) hammered on the wall in his office. Proof
When Wilhelm and Talek check-in at the “Rusty Dragon”, they meet an elven woman dressed exotically (Rukia) and a dwarf druid with a penchant for bears (Ismael)
All the heroes so far, are introduced and decide to go on goblin hunt.
Talek had heard a rumor that at night at the garbage dump, goblins could come.
So the newly formed group decided to go out and see for themselves.
When our heroes arrived at the dump they hung a rope.
The highest point was 120 feet, but only rope they had was 100 feet long.
Talek decided to descend along the rope nevertheless.
After a slow start, he came at the end of the rope and fell from there.
The heroes who stood at the cliff-top then came up with the idea find the place where once was the staircase to Choppers Isle.
The cliff was only 80 feet high at the removed staircase and as a bonus the climb was much easier there.
The second person who had climbed down was the dwarf called Ismael. He also fell down the last few meters and suffered some minor bruises too.
The rest of the party came down without any troubles.
The heroes found a nice spot on Choppers Isle from off where they would have a nice spot to shoot goblins one by one once they’d show show their ugly faces.
Probably because the goblins would only show up at night, they decided to first to explore the island.
They found many images of birds carved into the still living trees. There also were could a few dead trees that were completely transformed into herons.
This was the work of Jervis Shock. The chopper.
The party did decide to investigate choppers burned out house.
Talek and Wicki entered the house. Wicki found 2 masterwork woodcutting tools and a stone trapdoor. Because the trapdoor was quite heavy, he asked for assistance. Talek opened the slab as collapsed and therefore fell into a quite deep hole next to the stairs. At that spot he passed out.
Ismael, Wicki and Rukia just took the stairs down :).
Talek wounds were treated and the entrance chamber was examined.
Some of the heroes did hear the sobbing of a little kid and at the same time noticed someone comin down the stairs……..ALARM.
The person coming down was a half orc wich gave quite a lot consternation.
after some explatiion it turned out the Half orc is an archeologist called Spark.
Together they examined the sobbing. It turned out the sobbing came from a little ghost hovering above it’s once mortal remains. The druid Talek aproached the ghost and they came to agree that Talek would bring the remains to the kids family.
There was also a huge wooden statuepiece of an obscure birdlike demon, Pazuzu in the first room.
The Party Barred one pair of doors with the statue.
It might not come to a surprise that the statue lost both of it’s eyes (onyx gems) in the progress. The other pair of doors had been openend and the room behind in briefly examined by Rukia’s bat familiar.
There was probably no danger behind so the party entered. Inside the found some sort of a offering room. A ghastly room it was, filled with pots of eyballs and well prserved human tongues. Also there was a huge tome containing pictures of Pazuzu (a birdlike abyssal lord) and a creature who could be the Sandpoint Devil.
After the offering room had been serached the adventurers removed the statue and entered the second pair of doors.
There was a small hallway that led to another downward staircase. Wicki was the first to enter the stairway. He did discover a rusted dagger there. About that time he also saw a feathercloacked man wielding a pair of carvingtools. Wicki did ready an attack. The cloacked man made the first attack. Wicki sliced right through the man as if he wasn’t there (this was exactly what the rest af the party saw). Suddenly wicky was itching spasticly and there were some bird figures carved in his underarms.
The room under the stairs was a mess of bone birdcarvings and papers strewn out on the floor. There also was a bed.
Spark found a scroll off summon moster III between the filth and Talek found a half decayed stuffed red dog. The stuffed dog made the party figure out the bones belonged to Simon Korvut Das Korvut, the owner of the Red Dog Smithy is his father.
After the clearing of the ruins the party slept on the island till the next day.
The guard didn’t spot any Goblins. To Wiki’s dismay it didnt look like Kubulu was going to get satisfied any time soon. And the fellow went off back to town.
New Day: Friday (market day)
Spark the brown nose made good relations with the weapons smith. The Remains of his son Simon (with proof: the boys red dog toy) made a fancy reward: mw weapons for the whole party, although no dwarven war axe for Ishmael.
Gathering info about any nearby location’s of goblins the Fellowship decided to scout the southern road for about 6.5 miles. 3 goblins where found; ambush foiled & tables turned. Death rattles and 1 prisoner resulted in a new plot uncovered: “the goblin Long Shank plan”. Unfortunately the goblin’s didnt know (or want to tell) any detail of the plan.
After much debating between Talek & Wiki the fellowship headed back to down. delivering their first ears (5gp a pair) and the prisoner to sherif hemlock. Woot, the taste of golden loot.
Spend while it’s still hot: on to the market. 2 wands of curelight wounds ordered (delivery next friday) scrolls bought.
The one without teeth urged Wiki on with an invisible hand. There was more slaughter to be done. Another road, perhaps another road block of goblins, but it was not to be.
Back in town, empty hands, the fellowship settled in for the night…. but not for long…
the City alarm rudely made an end to that.
P.S. I hope you can't see english ain't my native language :)
P.S.S. to be honest I did borrow a lot from the boards as wel from all great threads i could find. So please give credits to yourself if you read something you have come up with. Very special thanks to Grimfodder.
my players loved the sczarni part.
Done Myra Sinsashi's Dockside Trouble + Sczarni Mugging so far.
They figured out it is a side quest but love to delve into it neverteless.
Thanks grim :)
BTW they have deep respect for Myra, esspecially for her cool clothingswaps and her magic x-bow.
I immediately though of A Song of Ice and Fire by George R.R. Martin
It reminds me off Alain the boy from Kate Elliott's Crown of stars serie.
Esspecially since he has 2 dogs.
You were thinking Jon Snow, right?
Almost forgot to say I absolutely love this archetype. Hope it will become official. If not I houserule it, One of the DM's liberties :)
I will rename the Kill command to "Go for the Throat"
Here is a solution from a GM's side when wanting to have bullets not penetrate armor or creature. We'll call it the "Bullet-proof" special quality:
Bullet-Proof (ex): Against Firearms, this creature applies its normal AC rather then let the firearm resolve against its touch AC.
There. Now we can toss that around for monsters/armors that might come up that should be bullet-resistant (such as Grizzly Bears or Dragons).
Otherwise, the rule is simple as is. Nothing better than simple.
... I like it.
I know it will seem stupid because it should almost be an evidence, but this monster quality could be included as an option aside gun rules - just to remind GMs that some monsters could naturally resist to bullets. I don't know the exacts effects on balance, but it is an interesting option for especially tough creatures.
You could use that but IMHO there should be something aswell as making some critters extra weak vs bullets. Imagine snails, maggots etc.
As I think further all previous books should be adjusted for these abbilities as well.
I like the Idea but don't think it will work.
Great. I will start RotR first week of april.
I "stole" your Sczarni idea's, as they are of great value.
I do change the scenario for the final showdown a little though to tie all loose ends up.
It may be a bit cheesy though.
spoiler:
After Jubrayl flees into the corn fields I do Expect my PC's to follow tracks. They go to Cornfield and past the circuscart (as Jubrayl goes past there aswell) with a perception check they see 2 name plates on the cages. "Ghost & Darkness". Jubray's tracks continue to a forestpatch. There the players see Murcurio's body (the circus man)
As the PC's aproach I let 2 jaguars surprise em. one black and one white....
You get it, the Ghost and the Darkness as a reference to the Val Kilmer movie.
As the the fight goes for 1 or 2 rounds Jubrayl comes out and joins the fight. He fights as planned to the dead and among his possesions they PC's find an aditional wand of control animals (3 charges left)
Hi there,
I have a question regarding wild shape.
A Druid player in my RotRL campaign (to start in 3 weeks)asked me if I'd know some large birds.
Point is he has made a PFRPG druid with the eagle shaman archetype.
So when he shapechanges in a roc or an eagle that is at +2 druid lvl (-2 for all other creatures)
But we can't seem to find a large eagle or roc for when he can change into large animals.
So I told him to add a template to an existing roc or eagle and was told that that wasn't allowed (I couln't find that in the rules/ maybe missed it)
And even with that rule the roc from bestiary is gargantuan and the the eagle only small.
I was all to eager to get my hands on the innersea world guide, I forgot to subscribe for the pathfinder campaign setting. I just ordered it seperate by mistake.
How can we make this right?
-Snowyak-
Sign up for the Campaign Setting subscription to start with the Rule of Fear. Once you have done this, let us know the order number that you ordered the World Guide on. We will fix it up for you.
thanks
sara marie
Done that.
1646538‏ for the world guide order
1646598 for the sub starting with rule of fear
I was all to eager to get my hands on the innersea world guide, I forgot to subscribe for the pathfinder campaign setting. I just ordered it seperate by mistake.
I have Noticed that Erian_7's maps for the first two encounters for Sand point have been removed so Here are a couple I knocked up for my run of ROTRLs
Yeah :) great maps. they will be used by me next month as the campaign starts off. Thank you
I think this could go either way. PCs know at least one language no matter how low their INT score is. It is not a result in studying Linguistics, but rather a result of growing up with exposure to those languages. I could see granting an Animal Companion the basic language of its master for free upon reaching INT 3, simply due to exposure. It is an extension of the PC after all and PCs get at least one basic language. I understand why it might take a point of Linguistics also, but I think it's more a DM call than a rules question (unless there are rules on animals learning languages that I haven’t seen). The Animal Companion could easily have learned that language automatically through exposure, the way a PC does, or since it is...
Normally a Human gets common as a starting language.
Maybe you can change that with your DM as for instance he was raised by a tribe of halfling to halfling but that is not in the RAW.
So a dog gets Canine/Dog as a free language normally.
Ofcourse if you let common sense rule and the dog is raised by humans it should recieve common as a free language upon gaining three int (when raised by humans).
Very interesting Grim.
I have to admit I am planning to steal your plans (ain't that a compliment)
I made Lionel an Alchemist (lvl 2) and Bull a barbarian (lvl 2).
For the dogs I am going to use Pinchers (from Phantasia Zoological Dogs) Imagine to see 2 dobberman pinchers comming at you, while there is a cursing halfling throwing bombs at you (who sneaked up through a tunnel in the first place) and a big scarred half-orc with a greatclub a bit in reserve.
Bull
XP 400
Half orc barbarian 2 (invulnerable rager)
CN Medium humanoid
Init +1; Senses Darkvision, Perception +6
Defense
AC 13, touch 9, flat-footed 12 (+4 armor, +1 Dex, –2 rage)
hp 32
Fort +9, Ref +2, Will +4
Defensive Abilities unvulnerable rager (DR1/-)
Offense
Speed 40 ft.
Melee greatclub +6 (1d10+6) and bite +1 (1d4+2) or
bite +6 (1d4+4 plus +2 bonus on grapple)
Ranged throwing axe +3 (1d6+4)
Special Attacks rage (9 rounds/day), rage power (animal fury)
Tac tics
Base Statistics When not raging, the barbarian’s statistics
are AC 15, touch 11, flat-footed 14; hp 21; Fort +6, Will +1;
Melee greatclub +4 (1d10+3) or unarmed strike +4 (1d3+2),
no bite; Ranged throwing axe +3 (1d6+2); Str 15, Con 16;
CMB +4 (+6 grapple); Climb +4, Swim +4
Statistics
Str 19, Dex 13, Con 20, Int 10, Wis 12, Cha 8
Base Atk +2; CMB +6 (+8 grapple); CMD 15 (17 vs. grapple)
Feats Improved Grapple, intimidating prowess
Skills Climb +5, Handle Animal +4, Perception +6, Survival +6,
Swim +5 Intimidate +11
Languages Common
SQ fast movement
Gear hide armor, greatclub, throwing axes (2)
Has a big sacred tatoo on his chest from the god of rhovugag (gives +1 to all saves APG/ replaces orc ferocity)
This is super Grim. Kudo's for you :D
Certainly something I am going to use.
I am planning to run RotRL in some months as our first PFRPG (after 3.5)
I allready have been pondering how to include the hagfish into the adventure.... Allready planned to include Bunkel.
Elando's intro is also a idea to learn my new PFRPG players bout the pathfinder society
I also like the idea of a pre-festival night. It reminds me a bit of the dutch "Queensnight" a sort of unofficial party the night before "Queensday. Great
Medium: As medium creatures muls get no special bonusses or penalties due to size.
Speed: Mul base land speed is 30 feet.
Darkvision: Muls get a 60' darkvision.
Tireless: Muls get a +4 racial bonus to checks for performing a physical action that extends for over a period of time (running, swimming, hold breath etc.) This bonus stacks with the endurance feet. This bonus may also be aplied to saving throws against spells and magical effects that cause weakness, fatique, exhaustion, or enfeeblemind.
Extended activity: muls may engage in up to 12 hours of hard labour or forced march without suffering them from fatique.
Though: Muls get a nonlethal damage resistance 1/- as they don't notice small cuts and bruises, scrapes and other discomforts.
Dwarven blood: A mul is considered a dwarf (so NOT also a human) for all special abbilities and effects. (e.g. Magic weapon activation, feats prerequisites)
Heart of the Wilderness: Human racial trait from APG wich give em special bonusses to con and survival (seemed fitting to me)
I know that the race has a bit more points/traits than normal, but because most are noncombat I find them fitting for +0 level adjustment, as much traits are non-combat/endurance based.
Thoughts? Is the four armed mantis warrior sacred?
IMO the four arms thing is something that makes the race special.
In the 2nd edition book Thri-Kreen of athas there is a Thri-Kreen species with 2 arms and four legs. They are called Thri-Trin (or just Trin in commom)
They are a more primitive form that aren't as evolved as the regular Thri-Kreen. for instance they are smaller and dont have hands but 2 mantis claws.
As I told you all before I do start the Trhi-Kreen as a weak version at LA +0 this is what they start out with in my future campaign.
Their first (of 2) Thri-Kreen "monster level" let's them evolve their first two legs in arms. I remember a picture from Thri-Kreen of Athas, they are born that way.
Wow, the Defiler system from Dragon #315 is really good.
As far as Thri Kreen and half-giants I go with a weak version of the races that qualify for a +0 LA, with the option to take 2 monsterclass levels to bring em on par with the 3.5 Athas.org races (ofcourse pathfinderized :)
Just need work on the aarakocra and the P'terran than races are done for me.