Thanks for your suggestions guys!
The other problem with most DnD modules I’ve read is story being addition to dungeon crawling/hack&slash. The great amount of combat isn’t a problem, but most encounters should be important for the plot.
This is a “typical dungeon” problem. For example - Before you reach the bad guy and learn his evil plans, you must fight his dogs, enormous spiders in the basement and wicked goblin servants.
To summarize – action movie style adventure paths/modules, rather than dungeon crawling style ones("random encounters" and "tones of unimportant enemies").
(I know that Pathfinder should be focused on “dungeons”, but which one contains the less amount of them?)