shinzakei's page

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OK so a quick few questions about kingdom building.

First do the Hex's of the player kingdom need to be touching. (meaning you expand to a hex around your city and work outword from your town or can you build on any hex's you want too skipping around as you like. Like building the stag lords fort followed by Olegs trading post.

2nd question is it just me or does it seem too easy for low level characters to get a hold of tons of gold via BP?


Yeah he dumped everything into ac and with a town at his back. Kingmaker you build a town he did this easy. Thanks guys I wanted some nice ideas that wouldnt distroy everyone else just to hit him.


So here's the deal, my players are lvl six working on kingmaker book two now. But the paladin has a ac of 29 the rest of the party is fine to deal with but the monsters in book two can only hit on a crit. So what should I do? Mod the monsters and bypass the pallys ac that doesn't seem fair or change up the monster line up in kingmaker. What do you all think?


Kingmaker 1 of 6 is huge, giving that the players are all pumped to be starting their own kingdom. They are checking every spot on the map. This gives a lot of random encounter chances as well as tons of gaming events built into kingmaker. The lower half of the map doesn't have any map points on it. So i have added a bunch of new places filling in events. I think my party will be lvl 5 to 6 by the time we move on to kingmaker 2.

p.s. My only problem is that the party knows they will be building a town. Their characters don't know yet and they have been pushing the meta game facts. I have to keep a close eye on them and make sure they don't get ahead of themselves.


Well the "burning plague" is a ton of fun to start your group in. It's from WoTc and its a free mod they made a while back. I used it a while back to start my last group (we started lvl 1 and went to lvl 18)

It isn't too long and it gives some small towning with a dungeon dive. Download the mod and check it out. I am thinking of running it again in my new Pathfinder group inside kingmaker.

Here is the link
http://www.wizards.com/default.asp?x=dnd/oa/20000801a


Check out wiki for some nice information as well as some links. But i would talk about the conventions and books around the rpg world. Maybe even talk about the video games that have come from the pen and paper world. Also a section about the people and how in pen and paper players can bi-pass the DM's idea's and do anything without limits (no prebuilt video game rules to follow)


My best story is from 3.5 in my own world that i built. My players started at lvl 1 running a free mod from WoTc called something like "burning plague" i think. But anyhow i built a ton of my own stuff flushing out with some mods over 3 years.

Then one day the party was running up this evil tower to take on a super hard demon boss. This whole story arch had them go into the negitive energy plain to get a crystal and return it to the top of this elemental tower to save the world from darkness. Anyway they are at the top of the tower in the final battle and they rushed into the room with no battle plan and didn't protect the cleric so they were losing the battle.

The bard grabbed a ring of limited wish and cast a wish to save the day. "I wish for that big demon lord to take 2000 damage" was his wording on the wish. So i grabbed my epic level campaign book and pulled a spell from it. It was called Red dragon swarm i think. The spell itself called in a swarm of red dragons that blasted the area. I had to cast the spell maximized and up the damage a bit to hit 2000 damage. But it leveled the top of the tower and killed everyone but the druid and cleric who happend to have run down the stairs a flight for a second. Almost all of the parties gear was with the warrior (he had bags of holding) and it all got blasted away. It was an epic ending to the campaign and it did save the day.

**the cleric did true rez the party a sort time after.


I don't see how a game without DM's would work. The DM adds the spice to the mod your using. When i run mods i tend to shift things around a bit add monsters, loot and side quests to deal with. What would you do when the players run off course?

You know what they say
"No good story survives contact with players"


Hello everyone,

I have been playing 3.5 for many years and my old group fell apart do to two of the players fighting in real life. Anyhow I started a fresh game over at the local game store. I grabbed the pathfinder book after hearing it was a sort of 3.75 dnd. After all i don't want to play 4e, i hate the changes.

Well i love pathfinder and i picked up kingmaker 1 0f 6 and the kingmaker maps as well as kingmaker 4 of 6 (don't ask). Tomorrow I am ordering the rest of the kingmaker set. My group loves kingmaker they like the freedom of play and the idea of building a kingdom. Its a lot of fun we have played two 12 hour days this last month with it. Anyway I am loving the pathfinder changes and the campaign setting.

BTW kingmaker Map Folio thick laminated rocks and works great.

p.s. Pathfinder is taking off here like crazy, the first day i placed new players for pathfinder wanted signs at the game store two weeks before i started. Well 12 players showed up and even more the over the last few months. I am running 5 players and well me the DM right now, i had 8 players but i had to cut back. Anyway 3 other pathfinder groups have started up at the game store now so there are about 25 pathfinder players in the area the store can't keep the books in stock.


My current group using rolling d6's for our stats.

The players all rolled four D sixes rerolling 1's only keeping the best three dice, for each stat. So my players have some nice stats and some bad status it works out tho.