Seltyiel

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I am making a creature with the Clockwork Automaton ‎Template and I am wondering "How effective would a Coup de Grace be against it?". It would only work if it was held or bound. But what would "Coup de Grace" do and what wouldn't it do?

    Construct have:
  • Immunity to bleed, disease, death effects, necromancy effects, paralysis, poison, sleep effects, and stunning.
  • Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless).
  • No immunity to critical hits(I think)

Can you pleace tell me? Because I don't know and I can't find it.


In one of the campaigns I play in I have a underground hideout and I want to protect it. It's a long cave tunnel with a said tunnel.
I was thinking of placing a (permanent) Teleportation Circle on both sides and teleport them just past the other circle.
That way they will never see the said tunnel. The problem is that the Teleportation Circle would teleport me to.
My quistion is: "Is there a way to add a bypass (for instance a password) on it, like with other traps?
In what way can I do that and what do I need to do it?

the trap layout:

|-----------------------------------------------------------------------|
. . . . . . . . . . . . . . . .a2.b1. . . .a1.b2. . . . . . . . . . . . . . . . . .
|---------------------------------\.\-----------------------------------|
,',',',',',',',',',',',',',',',',',',',',',',',','\.\',',',',',',',',',',', ',',',',',',',',',',',',',
teleport a1 to a2 and b1 to b2.