shaft9000 |
thanks for the replies, guys.
sorry for the tone of a few posts; i was getting a little discouraged by the first few replies. i also should have opened with my proposed houserule instead of a semi-rant!
DM Blake wrote: ----Once you have the confused condition, you are no longer allowed to act "normally" (e.g. do what you want when you want).----
thank you. this puts it pretty succinctly, with little room for misinterpretation.
I do still like the earlier versions of the spell/effect better.
While I understand the desire to define Confusion as a condition, I don't get the changes as being any improvement, other than to keep GMs from keeping track of so many wandering confused monsters. And it only needs a d4, really.
It just struck me as bizarre how Confusion was changed from what was mostly the same for 30+ years.
so...I'm using this table instead, if anyone's curious:
roll d4
- 1 wander 10' in a direction determined by d8 (and in precisely the opposite direction if movement is inhibited by anything more than a standard Difficult Terrain)
- 2 Babble incoherently in place/stare off into space
- 3 Attack nearest ally/friend/familiar.
- 4 Attack nearest opponent/enemy/stranger. (Any allies that have attacked you during the spell's/condition's duration are now considered enemies)
cheers, guys