Shavaran

rogue-mage's page

Organized Play Member. 31 posts (75 including aliases). No reviews. No lists. No wishlists. 1 alias.




I was curious if anyone has seen a Skill List, or Skill Cards, or even a Skill Cheat Sheet players could use to refer to during game play?

The Players book is usually in the DM's or Spellcaster's hands, so it become inconvenient to borrow to look up skills.

I was really hoping there is something that is as condense as the DM screen but for Skills that I can refer to. I often find myself forgetting to use a particular skill a certain way that would have been beneficial in a given situation, or finding out I got robed by the DM on a DC check because he forgot what DC # or modifier he should use.

Anyways, if anyone can point me in the right direction I would appreciate it.


I was wondering how the Shaping Focus Feat works when a Wizard and Druid becomes a Mystic Theurge.

Prerequisites: Wild shape class feature, Knowledge (nature) 5 ranks.

Benefit: If you are a multiclassed druid, your wild shape ability is calculated as though your druid level were four higher, to a maximum level equal to your character level.

Special: This feat has no effect if you are not a multiclassed druid.

So if I have a Wizard 3, Druid 4, and I take 10 levels of Mystic Theurge, do I get Wildshape like a Druid 8, or Druid 17?


Has anyone seen this Discovery?

Forest's Blessing
Prerequisite(s): Wizard 5

Benefit: You cast any spells that appear on both the wizard and druid spell lists at +1 caster level and with +1 to the save DC. In addition, you may replace the material component of any arcane spell with gems of the same value.

This comes from the Champions of Purity, and I don't know if its missing something, because it reads being way too awesome.

Anyways, if anyone has some insight as too if this is too good to be true I would appreciate it.


Just curious, when you wildshape as a druid can you still use your own Feats?

For example, my druid is built for tripping. So he has Combat Expertise, Improved Trip, Greater Trip, Dodge, and Disorienting Maneuver. So his tripping is his Combat Maneuver, but I still want to take advantage of that when I wildshape into an animal. Does my animal form inherit my Feats or am I stuck with the animal feats? And if I choose an animal that can trip, can I use my own Feats, since I'm already proficient in them?


Just out of curiosity, would Disorienting Maneuver + Greater Trip feats give you +8 to Trip Combat Maneuver?

Because Greater Trip gives you a +4 and Disorienting Maneuver gives you a +4 Circumstance Bonus.


I was curious if a character can get Two Weapon Fighting Feats, but use one weapon? Not two handed fighting, but taking a one handed weapon and switching from primary hand to off hand to gain multiple attacks.

Let say I have a fighter with two weapon fighting feats and the off handed weapons gets sundered or disarmed. Can I use up all my full attack actions with my primary hand and then switch my weapon to my off hand to continue gaining extra attacks per round?