I will say this. Yes I have seen a few successful evil characters. Some being chaotic evil even. Usually this is the case of the character is so well built and has trends of terrorizing even the party. Case and point, CE barbarian actually waltz through the paladin guards of a minor city because they decided to try and take his vampiric long sword. The only thing keeping him from killing the party was the threat of what in essence was a magical autoinjector of the strongest paralytic poison the party could get their hands on.
Kharzai wrote:
Interesting. I would say take the charm and make it a number of times equal to your cha mod a day. Also maybe take the energy vulnerability and make them either have a greater negative from the charm if it fails or have them be weak to demonic magics.
rungok wrote:
Very nice.
Can't think of anything I ban, although I do find brutal and cruel(mostly nonlethal) things to do to players who use cheap combos till they get the hint. For when I need to correct a character who just don't get it, or if I catch them cheating, a necklace of fireballs usually is hot enough to burn the impurity from my game... Nah I really don't do this unless the player is just terrible.
thegreenteagamer wrote:
Agreed friendzone is terrible.
Doomed Hero wrote:
Now that is disturbingly awesome world building around an odd situation.
Rynjin wrote:
They were also eidolons in 9 iirc.
Rabbiteconomist wrote:
Awesome. They are actually going to make an appearance as a side story in the current PF campaign I am playing in, the DM loved them once he had lain eyes on them. That kinda makes me concerned though lol.
Update Galerider Sliver- Slivers gain 60 ft Fly Speed. Only one instance is applied. +CR2 Burrowing Sliver- Slivers gain a burrow speed equal to their base speed. Only one instance is applied. +CR1 Megantic Sliver- Slivers increase their size by one category. Only two instances applied. +CR3 Siphon Sliver- Slivers can use drain HP from 1 successful melee attack per round, as per the spell Vampiric Touch. +CR1 Virulent Sliver- Slivers gain a poison special attack. Only one instance is applied. +CR1 Crypt Sliver- Slivers can raise 1 dead Sliver as a Zombie, once per day, under their control, as per animate dead , minus material costs. Only one instance is applied. +CR2 Swift Sliver- Slivers gain the effects of the haste spell. Only one instance is applied. +CR2 Sentinel Sliver- Slivers gain the Improved Uncanny Dodge ability. Only one instance is applied. +CR1 Basal Sliver- Slivers gain an explosive death ability, causes half their hit dice (round down, minimum 1 hit die) of negative energy damage in a 15 ft radious. Only one instance is applied. +CR2 Battle Sliver- Slivers gain a +4 bonus to their CMB and CMD. Only one instance is applied. +CR1 Spinneret Sliver- Slivers gain a Web attack, with power appropriate to their HD. Only one instance is applied. +CR1 Bonescythe Sliver- Slivers have a threat range of (19-20)/x2 on their natural attacks instead of (20)/x2. Only two instances applied. +CR1 Thorncaster Sliver- Slivers gain a Thorns attack, dealing claw damage appropriate for a creature one size smaller than the Sliver. Only one instance is applied. +CR1 Might Sliver- Slivers gain +3 insight to Melee attack rolls, +3 Natural Armor, +1 HP per hit dice. Only one instance is applied. +Cr2 Groundshaker Sliver- Slivers gain a +4 on charges instead of +2, gain the effects of the Trample feat, even if they do not meet the prerequisites. Only one instance is applied. +CR2 Illusion Weaver Sliver - Sliver may use the spell silent image at will as a spell like ability. Only one instance is applied. +CR1/2 Stalker Sliver - Slivers may use invisibility 3/Day as a spell-like ability. Only one instance is applied. +CR1 Dragon Sliver - Slivers gain an 40 ft line or 20 ft cone elemental breath weapon (fire, cold, electricity, acid, sonic) that deals damage equal to their # of hit dice in d6s (so 3d8 does 3d6), reflex save dc (10 + 1/2 hd + Con mod) for half. Recharges 1/minute. Only one instance is applied. +CR2 Arcane Sliver - Slivers may use magic missile for 1d4+1 damage 3/Day. Only one instance is applied. +CR1 Siren Sliver - Slivers may fascinate targets as the Bard ability for (4 + Cha Mod) rounds/Day. Only one instance is applied. +CR1 Cave Sliver - Slivers have tremorsense 30 ft. Only two instances applied. +CR1/2 Bloody Sliver - Slivers' melee attacks cause 1d4 bleeding damage per round that does not stop until a Dc 20 heal check or magical healing. Only one instance is applied. +CR1 Bulwark sliver- bodyguard and in harms way +4 shield bonus to AC, claw damage reduced by 50%. Only one instance is applied. +CR1 Spine Shot Sliver- Slivers gain a ranged attack that deals equal damage to their primary attack. Range increments of 100 ft. Only one instance is applied. +CR1
This is my my system persistent tavern/hotel/mall. Here is what I have but I am trying to come up with a few other set piece characters for this place and the stores or other features that connect them. Here is what I have so far. Inn of the Buxom Dryad Style Keep Run by 5 neutral succubi In the middle of the inn is an ancient oak tree which contains a dryad the owner named Korisar Ruokashen meaning Black quest from dreams of fate in autumn. Rooms are extradimensional with the building itself containing the kitchen, common room, and bath house with masseures. the second floor contains several shops, and the basement has a smithy run by a magma elemental. The inn has been in business for over 300 years. Food and drink in the common room is served via teleportation once ready.
Mayolin- Eldest sister appears as a drow. Name means silver ascension Gaewen- 2nd sister appears as a woodelf. Name means coppery red maiden Hisuime- Middle sister appears as a tiefling. Name means jade eye Mahzarin- 2nd youngest sister appears as a Aasimar. Name means golden moon Gekkani- Youngest sister appears as a halfling. Name means in the moonlight The whole theme for this place is that when it is first established on a world it seems pretty typical aside from the fact that it is always built around a yard with a large oak tree. The dryad in the tree is not always there at the establishment of it but soon after a woman comes along and falls in love with the owner and it turns out she is of fey decent and eventually joins the tree. The sisters when the inn first appears in a new world show up as a set of siblings that play off as adoption cases that stay together. As time goes by the connections to the other versions of the tavern slowly grows and eventually visitors from other worlds(or game settings lol) appear. I would love any help for ideas that you can give me, and thank you in advanced.
rungok wrote:
Love that idea.
CrimsonVixen wrote:
I haven't the faintest idea, but I bet they are going to be awesome in some amusing way.
Dragonchess Player wrote:
You are missing you what i mean by the question. It is if there are power armor suits aside from the greasemonkey power armor that are made to perform salvage and repair operations. |