[Interjection Games] The Big Book of Bloodlines Kickstarter!


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Expanded Planar Bloodlines to thing outside the usual "genies."

Expand the nanomachine bloodline?

Expand Destined to include more kind of Destiny. Maybe even Destined to Fail as a Bloodline?

Metallic Bloodline? Could be a subset of Earth Elemental or even Deity related (think Gorum)

Explosive Bloodline

Chrono Bloodline

Attraction Bloodline (Based on the idea that your magic works in conjunction with your goals in subtle ways to bring about your goals. To an observer it would be seen as luck. ) Maybe as an extension of Destined as a sort of "manifest Destiny"

Some bloodline involving sonic effects? Echolocation, reduced dmg to get sonic energy dmg, enhanced hearing, ect.


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what parent bloodlines are looking for the most right now?
edit:ooh aberrant plus destined equals great old one bloodline!!!


Did you already work on a Kyton bloodline for sorcerers? There is already one for bloodragers. Conversely, I'd love to see a Oni bloodline for bloodragers.

Also, element/dragon bloodlines for the primal dragons could be cool.

And Christos Gurd! I love the idea of a Great Old One bloodline! Top tier!


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I'll post counts tomorrow :)


Why not virtue and Sin as Parent Bloodlines, with patience, envy and so on as 'childs'?

Also a quippoth-bloodline would be nice :-)


See, I want to do that, but since I only have 50 bloodlines for sorcerer and 50 bloodlines for bloodrager, that effectively forces me to double or triple up on the subbloodlines for each. Honestly, it rather feels like the Sins and Virtues need to be bloodlines 101-128, but, again, I can't bet on pulling down $4,800 to justify the expansion and the idea really seems like a headliner for the book itself.

Here's the calculation, by the by!

Aberrant: II
Abyssal: I
Aquatic: III
Arcane: III
Celestial: I
Deep Earth: I
Destined: I
Dragon: I
Dreamspun: I
Elemental: I
Fey: IIII
Maestro: I
Nanite: I
Pestilence: II
Starchild: IIII
Undead: IIII
Verdant: I

Subbloodlines not included in calculation: finished components of Sins and Virtues series


Alright, immediately slotfillers come to mind.

Terraformer - nanite, verdant
Muse - dreamspun, maestro

@Christos

So, a specific great old one or would you rather see the MiGo, the Great Race of Yith, or some other aspect of Lovecraft? To be perfectly frank, Cthulhu is overdone, but, say, our good friend the King in Yellow could make for a delightful "Unspeakable" bloodline.

@Oliver

...Hoo boy. Have you also realized just how easy it is to make the Qlippoth the source of the tiny punctures in the multiverse that makes Ethermagic possible?

Given, that, I daresay I already have a Qlippoth bloodline in tow, and it's one of the "complex" ones. You'll like.


Interjection Games wrote:

Alright, immediately slotfillers come to mind.

Terraformer - nanite, verdant
Muse - dreamspun, maestro

Oooo, both of those sound awesome.


Pathfinder Starfinder Roleplaying Game Subscriber

Some I'd be interested in seeing...

Aboleth: Aberrant/Aquatic (Arcane? Starsoul?)
Alraune: Verdant (Fey?)
Asura: Accursed? Celestial? Infernal?
Brijidine: Celestial/Deep Earth (Elemental? Maestro?)
Couatl: Celestial/Serpentine (Harrowed?)
Draconal: Celestial/Draconic (Fey? Verdant?)
Gremlin: Accursed/Fey (Impossible?)
Lillend: Celestial/Maestro/Serpentine
Linnorm: Accursed/Draconic/Fey (Boreal?)
Naga: Aberrant/Serpentine (Arcane? Perhaps celestial for guardian, starsoul for lunar, imperious for royal, aquatic for water?)
Nightmare: Accursed/Dreamspun
Nightshade: Shadow/Undead
Outer Dragon: Draconic/Starsoul (Aberrant?)
Psychopomp: Destined/Martyred (Pestilence?)
Ravener: Draconic/Shadow/Undead

Hastur could be cool. Aberrant/Dreamspun/Impossible? (Maestro?)


Alright, lads, the first batch of art, the ones that will be used for the campaign and for advertising, is in progress! Miguel Santos is on it, so I honestly expect him to get in a time machine and send me the images yesterday.

Publishers, if you need good art blindingly fast, talk to him!

Art for The Big Book of Bloodlines will be variations on a single iconic character: a very average human. Your progress through the book will show his body shaped and twisted by his heritage in dozens of different ways. The first bloodlines to get art are:

Constellations
Fungus
Lycanthrope


Luthorne wrote:

Some I'd be interested in seeing...

Aboleth: Aberrant/Aquatic (Arcane? Starsoul?)
Alraune: Verdant (Fey?)
Asura: Accursed? Celestial? Infernal?
Brijidine: Celestial/Deep Earth (Elemental? Maestro?)
Couatl: Celestial/Serpentine (Harrowed?)
Draconal: Celestial/Draconic (Fey? Verdant?)
Gremlin: Accursed/Fey (Impossible?)
Lillend: Celestial/Maestro/Serpentine
Linnorm: Accursed/Draconic/Fey (Boreal?)
Naga: Aberrant/Serpentine (Arcane? Perhaps celestial for guardian, starsoul for lunar, imperious for royal, aquatic for water?)
Nightmare: Accursed/Dreamspun
Nightshade: Shadow/Undead
Outer Dragon: Draconic/Starsoul (Aberrant?)
Psychopomp: Destined/Martyred (Pestilence?)
Ravener: Draconic/Shadow/Undead

Hastur could be cool. Aberrant/Dreamspun/Impossible? (Maestro?)

Some good stuff in there, and alarune could be funny as hell if you need to plant yourself to get the best stuff to start working.


Interjection Games wrote:

Alright, immediately slotfillers come to mind.

Terraformer - nanite, verdant
Muse - dreamspun, maestro

@Christos

So, a specific great old one or would you rather see the MiGo, the Great Race of Yith, or some other aspect of Lovecraft? To be perfectly frank, Cthulhu is overdone, but, say, our good friend the King in Yellow could make for a delightful "Unspeakable" bloodline.

@Oliver

...Hoo boy. Have you also realized just how easy it is to make the Qlippoth the source of the tiny punctures in the multiverse that makes Ethermagic possible?

Given, that, I daresay I already have a Qlippoth bloodline in tow, and it's one of the "complex" ones. You'll like.

wellll seeing the subtype and unifying theme for the three how about one the abilities granted be based on which great old one affected you, and the rest abilities inspired by the subtype itself. everyone wins.


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christos gurd wrote:
wellll seeing the subtype and unifying theme for the three how about one the abilities granted be based on which great old one affected you, and the rest abilities inspired by the subtype itself. everyone wins.

Chain me to my desk, why don't you? :P


ok how about
Xorn(deepearth/starsoul)
if you didnt' have so much fey, i would recommend bogeyman(fey,dreamspun)
behemoth(destined,verdant)
Kaiju(destined,pestilence)
mi-go(starsoul,verdant)
Transcendance(martyred, destined)
soul-sold the contract demon bloodline(efreeti/djinni/shaitan/marid, infernal)
thats just off the top of my head. now there is your chains.


Finished Bloodlines

Sloth
Temperance
Fungus [complex]

Working on

Muse
What Master Gurd wants


Ooh Fungus! I will be happy to use that. I am a big fan of those fun guys.


Basically, you run around poofing out clouds of spores in an ever-increasing radius. Some of them can get nasty enough to be your primary attack action against large masses of enemies.


Interjection Games wrote:
Basically, you run around poofing out clouds of spores in an ever-increasing radius. Some of them can get nasty enough to be your primary attack action against large masses of enemies.

This is sounding more and more fun for me. I better give all my friends gas masks!


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Best have them take them off when you fire off haste for 2 rounds.

Also, be sure you have plenty of hit points when you go incendiary. Though you automatically make your saving throw, evasion, improved evasion, and fire resistance don't exactly help when you're flaming out of your pores.

Also this bad boy.

Clodhopper (Su)
Duration: 1 round/2 levels

This varietal hangs in the air, leaving a persistent cloud of spores. If this plume of spores touches a sufficient quantity of earth or unworked stone, the spores dig deep into it and wrench forth an earth elemental whose size is dictated by the table below. You treat this earth elemental as though it were a summoned creature under your command; however, since it was not actually summoned, it has no home plane to which it can be sent back, nor can your control over the elemental be subverted by spells that specifically subvert the link between summoner and summonee. If the earth elemental moves beyond the bounds of the plume of spores that created it, it immediately falls apart and a new elemental does not take its place. By the same token, once the duration of the plume ends, the elemental falls apart and is effectively destroyed.


Finished Bloodlines

Muse - Somehow became hardcore item creation. I don't even...


Stop it! My mind is too far blown to recover! I expected poisonous spores. You gave me magic mushrooms full of hopes and dreams.


Adam B. 135 wrote:
Stop it! My mind is too far blown to recover! I expected poisonous spores. You gave me magic mushrooms full of hopes and dreams.

Poison spores! I forgot those! The bloodline could use three more options. Keep the ideas coming! :D


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Interjection Games wrote:
Adam B. 135 wrote:
Stop it! My mind is too far blown to recover! I expected poisonous spores. You gave me magic mushrooms full of hopes and dreams.
Poison spores! I forgot those! The bloodline could use three more options. Keep the ideas coming! :D

Edible mushrooms (counts as goodberries)?

Extra damage against plants and wooden objects/constructs due to fungal rot?
Creating a few "mirror images" by quickly growing some fungal body doubles?
Obscuring mist from a thick but harmless cloud of spores?


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Pathfinder LO Special Edition Subscriber

Oh man, so seconding Kaiju. That could be awesome.


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Adam B. 135 wrote:
Interjection Games wrote:
Adam B. 135 wrote:
Stop it! My mind is too far blown to recover! I expected poisonous spores. You gave me magic mushrooms full of hopes and dreams.
Poison spores! I forgot those! The bloodline could use three more options. Keep the ideas coming! :D

Edible mushrooms (counts as goodberries)?

Extra damage against plants and wooden objects/constructs due to fungal rot?
Creating a few "mirror images" by quickly growing some fungal body doubles?
Obscuring mist from a thick but harmless cloud of spores?

Had something close to two of those. Picking up one of them. Thanks!


I am glad to be of any help!


Adam B. 135 wrote:
I am glad to be of any help!

Since you're invested in this one, would you like to weigh in on balance? Fungus is the first bloodline that gives me very real misgivings regarding power.

By the by, Fungus replaces terraformer. Spores were cleaner than nanites for design purposes.

Finished Bloodlines

Unspeakable - Hastur likes necromancy and mental domination. It's pretty much "Mad Evangelist: the bloodline", but different.

Forever in the King's Service (Su): At 20th level, whenever you are slain, you are raised as a fast zombie under Hastur's control. Unlike a normal zombie, you retain knowledge of all feats, weapon proficiencies, and armor proficiencies you had while you were alive. As one of Hastur's most valuable minions, he is quite upset at losing you and will use your remains to deal as much damage to your killers as possible. This ability lasts for minutes equal to the number of rounds of the bloodrage class feature you had remaining when you were slain, at which point the King in Yellow's grip loosens and you become a standard corpse once more. Creatures raised in this fashion can be raised again by more pedestrian means, such as the animate dead spell.


Very flavorful and fun, though you should probably specify that it has as many HD as you have levels, otherwise you will have a very VERY mean 1HD zombie.

I like it because it lets the player get some revenge if they go down. A lot of people dislike abilities that require you to fail, but at level 20 randomly dying is a lot more likely than most people consider so it will get a lot of unexpected use. Altogether I approve.


Yes, Hit Dice. Right. I remembered that in the bloodline's core ability. Thank you!

Going for 25 Hit Dice for the capstone zombie. You need to be a MEAN mamba jamba.

Drafted into the King's Service (Su): At 4th level, whenever you are bloodraging, you may raise the corpse of a touched humanoid creature that has died in the last hour as a zombie under your control. This is a standard action Whenever you stop bloodraging, all zombies raised in this fashion become standard corpses once more. Creatures raised in this fashion can be raised again by more pedestrian means, such as the animate dead spell. At 8th level and every four bloodrager levels thereafter, zombies raised in this fashion have +1 Hit Dice. At 16th level, you may use this ability as a move action.

Next Up:

Alloyed - Riffing off of the requested metallic bloodline. Yes, brass balls are making an appearance. They, of course, make you permanently immune to fear.

Edit: Easy enough. Alloyed done.

Current counts:

Aberrant: III
Abyssal: I
Aquatic: III
Arcane: III
Celestial: I
Deep Earth: II
Destined: II
Dragon: I
Dreamspun: I
Elemental: II
Fey: IIII
Impossible: I
Maestro: I
Nanite: II
Pestilence: III
Starchild: IIII
Undead: IIII
Verdant: II


Dreamspun could be used for Hypnos's children if you want more Greek mythology. Base Dreamspun is already Hypnos, but Phantasos and Phobetor could work greatly as variants on Dreamspun.

I still think primal dragons could be easily represented by dragon/elemental. It also lets two of the most popular bloodrager bloodlines coexist.

And I love Drafted into the King's service! Not what I expected, but its nice to see that a princely bloodrager can acquire goons on short notice.


I feel like I'm cheating people when I make a "hit things" bloodrager bloodline. A number of these bloodlines are a series of stupidly powerful abilities in an area that bloodragers are typically very weak to make you change the way you play your character because it's suddenly viable.

By the same token, expect a bunch of "hit things" sorcerer bloodlines for the exact same reason.

Could you define primal dragons? It sounds like a good topic.

From Muse (Which, honestly, needs renamed)

Read it in a Book Once (Sp): At 8th level and every bloodrager level thereafter, select a spell from any spell list whose spell level is equal to or less than the highest bloodrager spell level you can cast. You are treated as though you can cast that spell for the purpose of meeting the construction requirements of items that require the Craft Magic Arms and Armor or Craft Wondrous Item feats to construct.

Wand Whipper (Su): At 12th level, you gain a wand pool, a measure of your knowledge of the art of wandmaking. The number of points in your wand pool is equal to half your bloodrager level, rounded down. By expending a number of wand points equal to the spell level of the spell contained in a wand you are wielding, you may activate that wand without expending a charge.

The wand pool is replenished each morning after 8 hours of rest or meditation; these hours do not need to be consecutive.


christos gurd wrote:

ok how about

Xorn(deepearth/starsoul)
if you didnt' have so much fey, i would recommend bogeyman(fey,dreamspun)
behemoth(destined,verdant)
Kaiju(destined,pestilence)
mi-go(starsoul,verdant)
Transcendance(martyred, destined)
soul-sold the contract demon bloodline(efreeti/djinni/shaitan/marid, infernal)
thats just off the top of my head. now there is your chains.

I think bogeyman might make it in just because I need dreamspun.


I am in love with wand pool. You can get a LOT of mileage out of it! I definitely love the approach you are making with these bloodlines then. Bloodrager can hit plenty with the strength bonus from bloodrage, so getting utility is very desirable.

Primal dragons were introduced in bestiary 2. They are the Cloud (electricity), Brine (acid), Magma (fire), Crystal (sonic), and Umbral (negative energy) dragons.


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...Yeah, I could probably knock the entire lineup out in a light day. Elemental ability. Quirky breath ability. Defensive ability. Then be creative with the other half to differentiate.

@The Kaiju people

I'm looking at it and loving the idea, though I'm thinking a couple of things here.

1: Are we sure we want kaiju and not kaijin?
2: Godzilla is no pestilence. If anything, he's impossible :P


Pathfinder LO Special Edition Subscriber

If arcane wasn't so overpopulated at the moment I'd recommend Nanite/Arcane for Magitek.

Don't mind that change either for Kaiju. Just think those creatures are really cool.


Wonder what a nanite/holy combo could produce or be called...


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robert best 549 wrote:
Wonder what a nanite/holy combo could produce or be called...

I want to say Axiomite, but they are neutral.


Interjection Games wrote:

...Yeah, I could probably knock the entire lineup out in a light day. Elemental ability. Quirky breath ability. Defensive ability. Then be creative with the other half to differentiate.

@The Kaiju people

I'm looking at it and loving the idea, though I'm thinking a couple of things here.

1: Are we sure we want kaiju and not kaijin?
2: Godzilla is no pestilence. If anything, he's impossible :P

my reasons for pestilence are twofold

a.Radiation or poisonous effects are shared by all, and c'mon godzilla and radiation kinda go hand in hand.
b.straight from the bestiary
Quote:
Societies that are frequently plagued by kaiju attacks often build special magical siege engines designed to drive off the monster, or even seek to recruit the aid of other kaiju to battle the intruder. Unfortunately, the collateral damage caused by multiple kaiju is significant, and fighting fire with fire in this way may leave behind nothing but rubble.

Advocates

Pathfinder Adventure, Adventure Path, Maps, Starfinder Roleplaying Game Subscriber

Hey Bradley, I have a Malik (Efreeti) bloodline in the works for bloodragers. Sound fun?


Sounds fun. I'll hit up the dragons and start to do content for Accursed. The whole "destined to fail" thing sounds particularly amusing, but I need to find a way to turn it into something useful.


Given I've already done and RELEASED a Clouds and a Magma bloodline, there's some fairly heavy reorientation work going on here for the primal dragons.

First and foremost, I'm appending -born to the end of each dragon type to come up with a distinct name. Second, I'm making a conscious effort to make Clouds and Cloudborn and Magma and Magmaborn very distinct from each other. Clouds was initially about dreams, so a flying, fogspamming charger is very different from my original. Magma was all about acid/fire offense, so Magmaborn is going to have to be some sort of damage-heavy area denial bloodline, like the black Scottish cyclops that is the Demoman.

Finished:

Cloudborn (Draconic, Elemental(electric)
Magmaborn (Draconic, Elemental(fire) - complete with four nasty fire AoEs that can stack

On Deck:

Crystalborn (Draconic, Elemental(acid)

Later Today:

Brineborn (Draconic, Elemental(cold)
DoooooOoOooOooOOomed (Accursed, Destined)
Umbraborn (Draconic, ???)


The deeper I dig into these, the more I realize that they're just the paraelements and I've done every single one of these before. Crystal, for its part, is a direct copy of Facets, and it'll be very difficult to cook up another way to do up that theme without getting really quirky.

How's this for quirky?

Catch and Release (Su): At 8th level, you may ready an action to catch an incoming ray with your mouth. Make a melee touch attack opposing the ranged touch attack used to deliver the ray. If you beat the ranged touch attack by four or more, you catch the ray in your mouth, where it bounces about between your crystalline teeth. You may spit this ray as a standard action, making a ranged touch attack as though you had cast the spell yourself. If you do not spit this ray by the end of your next turn, the spell eventually contacts flesh instead of mineral and you are struck by the ray. You may only hold one ray in your mouth at any one time and you cannot speak or use your bite attack while holding a ray in this manner.


That is actually really really fun sounding. I am a fan of denial abilities like that, and catch arrows.


Idea - Vampire is presently "Undead" only. How does Accursed and Undead roll off the tongue?


Accursed works well! Vampirism is popularly portrayed as a curse, so it would be quite hard to contest.


Finished:

Crystalborn (Deep Earth, Draconic)

On Deck:

Umbraborn (Draconic, Elemental (cold))

To do:

Brineborn (Draconic, Elemental (acid))
GOJIRA!
Dewmed


Cool stuff from Magmaborn

Magma Spikes (Su): At 8th level, you may call superheated spires of rock up out of the earth as a standard action whenever you are bloodraging. Nominate a 20-foot square whose center is within 60 feet of your position, then roll 2d4 (Be sure you can distinguish between the two) four times and consult the table below. This table corresponds to the individual 5-foot squares of the 20-foot square nominated. For each 5-foot square rolled, if there is earth or stone beneath it and if that square is not already impassible terrain, a spike of superheated rock bursts out of the ground to a height of ten feet. Creatures in that space are subject to an attack with an attack modifier equal to your bloodrager level + your Charisma modifier, dealing 1d6 fire damage for every two bloodrager levels you possess on a successful hit. All creatures occupying a square that gets "spiked" move to their choice of any non-occupied, non-impossible adjacent space. This movement provokes attacks of opportunity. If there is no adjacent space to which a creature can move, then that magma spike crumbles immediately and is lost. For as long as they persist, treat a magma spike as impassible terrain.

Creatures that begin their turn within 5 feet of a magma spike take 1d6 points of fire damage with a Fortitude save to negate. If within 5 feet of multiple magma spikes, this damage stacks and is treated as a single source of damage with a single Fortitude save to negate all of it. Whenever you stop bloodraging, all of your magma spikes crumble and are lost.

This ability may be used once per day, plus an additional time per day at 16th level.

1,1 | 1,2 | 1,3 | 1,4
2,1 | 2,2 | 2,3 | 2,4
3,1 | 3,2 | 3,3 | 3,4
4,1 | 4,2 | 4,3 | 4,4


Getting to create random rough terrain? Going to be perfect for making those bottlenecks!


A big Interjection Games book without a class? Is that even possible?
How about a 3/4 BAB six level arcane caster with bloodlines, to complete a trio with the bloodrager and sorcerer?
Maybe his schtick can be getting several bloodlines but only having one or two active at a time? Gets extra spells known from sorcerer bloodlines and bonus feats from the bloodrager ones. Maybe the capstone can allow picking and choosing abilities from his known bloodlines to make his own favored bloodline.


VM mercenario wrote:

A big Interjection Games book without a class? Is that even possible?

How about a 3/4 BAB six level arcane caster with bloodlines, to complete a trio with the bloodrager and sorcerer?
Maybe his schtick can be getting several bloodlines but only having one or two active at a time? Gets extra spells known from sorcerer bloodlines and bonus feats from the bloodrager ones. Maybe the capstone can allow picking and choosing abilities from his known bloodlines to make his own favored bloodline.

I'm broadening my horizons, man! As for a bloodline-spam base class, how would you react to that being a stretch goal? I'm too far along to change tracks now, what with $160 invested in art for the Kickstarter campaign.

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