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So...something like this can work?

Race: Tiefling
Racial Traits: Beguiling Liar (+4 Bluff); Prehensile Tail (retrieve small objects "potions and extract" as swift action)

Traits: Student of Philosophy; Bruising Intellect.
Class: Sawashbuckler (Inspired blade)1/Investigator(Empiricist) 19

Abilities (25 point buy): Str 18, Dex 19, Con 12, Int 20, Wis 8, Cha 5

Skills: Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (local) (Int), Knowledge (nobility) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Sleight of Hand (Dex), and Swim (Str). Skill Ranks per Level: 4 + Int modifier= 9 at first level.

and

Acrobatics (Dex), Appraise (Int), Bluff (Int), Climb (Str), Craft (Int), Diplomacy (Int), Disable Device (Dex), Disguise (Cha), Escape Artist (Dex), Heal (Wis), Intimidate (Cha), Knowledge (all) (Int), Linguistics (Int), Perception (Int), Perform (Cha), Profession (Int), Sense Motive (Int), Sleight of Hand (Dex), Spellcraft (Int), Stealth (Dex), and Use Magic Device (Int). Skill Ranks per Level: 6 + Int modifier= 11 for any other level. (plus Derring-Do at Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim check from the first level; Plus Inspiration from the second level; Plus Int at Disable Device, Perception, Sense Motive, and Use Magic Device checks at third level.

languages: common + 5

PROGRESSION:

1- Swashbuckler: Inspired Panache (6 points), Inspired Finesse, Deeds
Feat: Fencing Grace

2- Investigator: Alchemy, Inspiration, Trapfinding

3- Investigator: Ceaseless Observation
Feat: Toughness

4- Investigator: keen recollection, trap sense +1
Investigator Talent: Expanded Inspiration

5- Investigator: Studied combat, Unfailing Logic, studied strike +1d6
Feat: Extra Investigator Talent - Mutagen

6- Investigator:
Investigator Talent: Quick Study

7- Investigator: trap sense +2, studied strike +2d6
Feat: Two-Weapon Fighting

8- Investigator:
Investigator Talent: Sickening Offensive

9- Investigator: studied strike +3d6
Feat: Improved Two-Weapon Fighting

10- Investigator: trap sense +3
Investigator Talent: Combat Inspiration

11- Investigator: studied strike +4d6
Feat: Double Slice

12- Investigator:
Investigator Talent: Underworld Inspiration

13- Investigator: trap sense +4, studied strike +5d6
Feat:Potion Glutton

14- Investigator:
Investigator Talent: Tenacious Inspiration

15- Investigator: studied strike +6d6
Feat: Greater Two-Weapon Fighting

16- Investigator: trap sense +5
Investigator Talent:

17- Investigator: studied strike +7d6
Feat:

18- Investigator:
Investigator Talent:

19- Investigator: trap sense +6, studied strike +8d6
Feat:

20- Investigator:
Investigator Talent:

I liked the suggestion about the Effortless laces; and i'm planing to use a Handy Haversack bag as soon as possible for the encumbrance issues.


hi, everyone,

I'm trying to build an int/dex based investigator.

A tiefling Investigator Empiricist that dump completely (or almost) Char and Str and maximizing Int and Dex, one level dip in Inspired Blade Swashbuckler class and, of course, a Fencing Grace feat from the very first level, in order to obtain a pretty effective face,a good skill monkey and a decent backup melee fighter.

The base idea it's to dump char and use Int for skill like Disable Device, Perception, Sense Motive, and Use Magic Device thanks to the Empiricist's Ceaseless Observation; and also use Int for Bluff, Diplomacy and Intimidate, thanks to traits like Student of Philosophy and Bruising Intellect. Considering the Beguiling Liar alternative racial traits that grant a +4 bonus to any bluff check, should be a good face.

For the skill monkey side, the swashbuckler's derring-do deed allow to spend one panache point in order to add 1d6 bonus in Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim check; while the Investigator class, of course, give the Inspiration class feature. Assuming a 20 Int with a 25 point buy and a 6 + Int skill points, i feel confident in that aspect of the build too.

From the melee side, in the other hand, i have some strong concern about the fact that the character would use just a rapier as a weapon; and about the fact that studied combat and studied strike could (somehow) be not enough to be incisive in combat in late levels, even considering starting with a 18 or 20 dex. i was thinking to push-in something like Kiriin Style or something else to make the fighting side more effective.

Can someone think something about that?

Thanks