Halfling Mom

rainzax's page

Organized Play Member. 5,582 posts (19,669 including aliases). No reviews. 1 list. 2 wishlists. 34 Organized Play characters. 67 aliases.


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Verdant Wheel

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See you all after the Gap


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Tan Sugi Monastery | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑☑☑☑), Kazuki (☘️□□□☑☑☑☑☑☑), Lan (☘️□□□□☑☑☑☑☑☑), Sigurd (☘️□□☑☑☑☑☑☑☑), Vekka (☘️□□☑☑☑☑☑☑☑) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

Got a situation tonite - try for tomorrow!


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Dotty Smee, "First Mate" Hireling to Don Jurri | Survival +10, Sailing Lore +10

Smee shrugs and hands the Red Mantis his provision potion.

And says... nothing.

But he does turn to Jinglemane, takes the hug, and nods.

Grand Archive

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CN Taldan Human Final Blade Survivor Swashbuckling Fencer and Firebrand Agent Provocateur 6 | ◆◇↺ | Explore: Defend | ⛨ 24 or 26 dueling | ♥️ 80| Saves @ 12**/14**/12** | Perception @ 12** | Speed 30 or 35 panache | ☘️ □□ | ✋ Rapier | Luck □ | Reactions (↺): Charmed Life, Opportune Riposte, Pristine Epaulet

"Smee - hand this petty assassin my potion - I shan't be needing it with the level of profesionalism displayed here"


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Tan Sugi Monastery | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑☑☑☑), Kazuki (☘️□□□☑☑☑☑☑☑), Lan (☘️□□□□☑☑☑☑☑☑), Sigurd (☘️□□☑☑☑☑☑☑☑), Vekka (☘️□□☑☑☑☑☑☑☑) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

Auntie Wu's weed brain is fully activated by the gateway drug Sagebane - she forgets how to cast all spells. (Chewer @ -43)

Sigurd blasts it with a piece of heaven (Chewer @ -74), bloodying and nearly taking it out. Lan's glass goes wide, but he heals himself (50/62 hit points), and Vekka prepares for the long descent.

Chewer tries to finish the job...

...but first, Kazuki is up!

Can he inflict 16 damage!?

Grand Archive

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CN Taldan Human Final Blade Survivor Swashbuckling Fencer and Firebrand Agent Provocateur 6 | ◆◇↺ | Explore: Defend | ⛨ 24 or 26 dueling | ♥️ 80| Saves @ 12**/14**/12** | Perception @ 12** | Speed 30 or 35 panache | ☘️ □□ | ✋ Rapier | Luck □ | Reactions (↺): Charmed Life, Opportune Riposte, Pristine Epaulet

@Players: You guys missed the free ◇ Perception check upthread - which DJ succeeded!

cmlobue wrote:

The ghostly influences are angry at the undead as

well as the living. With a Diplomacy or Religion check, you can convince the ghost to stand aside and not take part in the combat at all.

"You had taken your part in History. Now all that remains is the Shadow of your Memory. Go forth into your next Chapter, and leave this place behind"

Diplomacy (T): 1d20 + 12 ⇒ (13) + 12 = 25

◆◆◆) ?

Verdant Wheel

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Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Ooh #1-02 is a good scenario!

Verdant Wheel

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Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

You guys are great.

I caught a free moment, and weekends are generally better for me (oddly enough), so...

Verdant Wheel

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Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

RL good, extra busy at work lately, but I'm managing.

My 2nd kid is due to be born within the next few weeks, but I have taken time off from work (down to working 2 days a weeks for several weeks) so I'll be able to prioritize early bonding and still keep up with games. Might disappear for between two to six days depending on how the birth goes (we are driving to a hospital further away this time), however, I haven't "officially" told my other games yet.

Should probably do that sooner than later...

=)

Verdant Wheel

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Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
DM rainzax wrote:
Long day, exhausted, going to tackle this tomorrow

Two, back to back - should be back on the horse tonight!

Verdant Wheel

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Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Long work day and have live PFS game in an hour - maybe tonite else tomorrow!

Verdant Wheel

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Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

That was me - fixed now!


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Gravelands Survivors | ☘️ @ Barlespin (☑□□□□/□), Malendyl (☑☑□□□/☑), Marius (☑☑☑□□), Red (☑☑☑□□/□), Squishy (☑□□□□/□) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

In terms of time, I’m going to cut the “10 minutes + a couple rounds tops” scenario the following ways.

Since it is technically over 10 minutes, it will not count as zero time.
But since it’s only a few actions above 10 minutes, it’ll count as 10 minutes (instead of rounding up to 20).

Sound fair?

Envoy's Alliance

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CG Goblin (Unbreakable, Rasp) Child of the Puddles Investigator (Science!) / Inventor (Weapon) 5 | ◆◇↺ | Exploration ➤ Investigate w/ Twitchy and That's Odd | ⛨ 20 or 25 w/ drakeheart | ♥️ 70 | Saves @ 8*/10**/9** w/ Twitchy | Perception @ 9** w/ Darkvision | ☘️ ☑□□ | ✋✋ Alchemical Crossbow | Tinctures (☑□□□) | Leads: "Pizza for 11?"

Briney gravitates towards Khione, finding agreement in his suspicion of Lady Hesla Embersplitter.

Redirected to the rest station, he pulls out his crayons and starts doodling his report...

Envoy's Alliance

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CG Goblin (Unbreakable, Rasp) Child of the Puddles Investigator (Science!) / Inventor (Weapon) 5 | ◆◇↺ | Exploration ➤ Investigate w/ Twitchy and That's Odd | ⛨ 20 or 25 w/ drakeheart | ♥️ 70 | Saves @ 8*/10**/9** w/ Twitchy | Perception @ 9** w/ Darkvision | ☘️ ☑□□ | ✋✋ Alchemical Crossbow | Tinctures (☑□□□) | Leads: "Pizza for 11?"

Curioser still, and while the longshanks dither, Briney goes over and kicks her with his bare foot.

"Hey Lady Fake Nice Party - you awake?"

Verdant Wheel

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Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Reduced presence here, but still having fun, while other PCs get to shine a little.

Jakoby is hyper-focused on a few skills which haven't been called (outdoorsy type in electric castle) and mediocre in the rest, which you all have covered. Not much of a talker anyhow.

Happy to "plan B" as a frontliner when needed, archer and tracker when possible, and trying to be mindful of party's many area-of-effect spells too.

=)

Verdant Wheel

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Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
Doc Bloodshanks wrote:
So, I stand corrected ... the vials created this way only last until the end of my current turn so other people can't grab and drink them ... I would have to Quick Alchemy and Interact to apply it ... so the fastest I can heal in this manner is 2d6 every 6 seconds (with an action left over every 6 seconds). Still, I think, faster than Treat Wounds (which, frankly, means I need to reconsider retraining some of my Treat Wounds-based feats that I didn't know to change during my Remaster rebuild).

Coagulant

Healing alchemical items with the coagulant trait lose effectiveness when many are applied in a short period of time. If a creature heals Hit Points from an item with the coagulant trait, that creature is temporarily immune to healing Hit Points from subsequent items with the coagulant trait for 10 minutes (but not immune to any other effects of those items).

Vigilant Seal

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Lough, King of Mitflits, Cunning Bastard Child of Lamashtu, of Verse Unbroken | CG Changeling (Human) Fogfen Tale-Teller Exemplar / Witch / Sterling Dynamo 9 | ◆◇↺
Stats:
AC 27 or initiative 29 vs melee / 31 vs ranged | ♥️ 107 + 68 shield (hard 9) | Saves (15**/15**/18***) | Perception (15**) w/ Lowlight | Class DC 27, Spell DC 22
☘️ 23☑, 1□ | ✋✋ Spellguard Shield + Rowing Claw | ☀️ □ |⚕ none | Explore: Defend
Kvit the Ruin Delver wrote:
"She's a real-"

"Bub!"

Envoy's Alliance

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CG Goblin (Unbreakable, Rasp) Child of the Puddles Investigator (Science!) / Inventor (Weapon) 5 | ◆◇↺ | Exploration ➤ Investigate w/ Twitchy and That's Odd | ⛨ 20 or 25 w/ drakeheart | ♥️ 70 | Saves @ 8*/10**/9** w/ Twitchy | Perception @ 9** w/ Darkvision | ☘️ ☑□□ | ✋✋ Alchemical Crossbow | Tinctures (☑□□□) | Leads: "Pizza for 11?"

"Hey!" Briney pulls his extrahard head out of the bear's maw "Briney not like that!" To be fair, though, he had shot him, and so...

Devise a Strategy vs Paddington with the Yellow fur: 1d20 ⇒ 6

Nope. Realizing his own disorientation, Briney instead tries to roll between the bear's legs to uncrowd the area!

Tumble Through (Acrobatics, T) vs Paddington (Reflex DC): 1d20 + 10 ⇒ (9) + 10 = 19

◇) Devise a Strategy
◆) Tumble Through
◇) Release one hand
◆) Quick Tincture (☑□□□) ➤ Moderate Drakeheart Mutagen
◆) Inbibe (to AC 25)

Dropping part of his oversized alchemical crossbow and whipping up a pink bottle of goo with the free hand, Briney downs it immediately and begins to transform: His green skin begins to sparkle, and little scales spontaneously develope along the backside of his forearms, the front side of his shins, along his shoulders, head, and brow. His eyes narrow into reddish slits, and his nostrils widen into tranguloid ovals. He flexes his tiny body under the mutation, breathing in and out through lungs that increase the temperature of his breath. His voice has a slightly lower pitch:

"BRINEY LIKE BEAR NOW!!!"

Verdant Wheel

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Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Can’t all be bangers.

Also “the goblins outran the pathfinders with the shiny” is a fun story to tell!

Horizon Hunters

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LN Hobgoblin (Smokeworker) Hounded Thief Commander / Archer 3 | ◆◇↺ | Explore: Scout w/ Warfare Expertise
Stats:
AC 20 or 21 buckler (hard 3, HP 6) | ♥️ 32 | Saves @ 5*/10**/8** | Fire Resistance [1] | Perception (**) +8 or +9 w/ Motion-Seeking; Darkvision | Speed 30
☘️ ☑☑ | ✋ Hornbow | ⚕ none

"Perhaps she is bound by a weakness that her enemy has iron grip over" Hisaki speculates to Artemios "In either case, she will have to choose. You will share her whereabouts, and we will do what we can. And you get to keep your lives"


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Anchor Post

Rules:
➤ There will be 4 Rounds
➤ You can post as much as you like, but do not roll for the next round until everyone has rolled for the current round
➤ Each Round, you can make 2 checks at any time
➤ So, 8 checks total over the course of this Encounter
➤ Questions about the mechanics are welcome in Discussion tab (not Gameplay!)

☠☠☠ ☠☠☠ ☠☠☠

The Dwarf Smith, Rokvel Hardbrow (1)
(contemplative dwarf blacksmith)
Discovery Skills: Lastwall Lore, Perception, Society (all DC 15)
Thresholds: Basic Trust (1), Survivor Boon (4)
Survivor Boon: Cobble Together
Archetype Access: Scrounger, Snare Crafter, Weapon Improvisor

If you succeed at a Discovery check, you may open one spoiler below (or two w/ CS)!

Influence Skills:

Crafting (DC 13), Iomadae Lore (DC 13), Diplomacy (15),

Resistances:

Rokvel is a no-nonsense kind of person.
Appeals to emotion raise DCs by 2.

Weaknesses:

Children.
Malendyl, who effectively saved Jystolo, has a +1 to Influence her.
Barlespin, who beheaded Marko Blighteneder, has a -1 Influence her.

☠☠☠ ☠☠☠ ☠☠☠

The Reformed Raider, Garaag Sunbrand (1)
(standoffish orc laborer)
Discovery Skills: Orc Lore (DC 13), Diplomacy or Perception (both DC 15)
Thresholds: Basic Trust (1), Survivor Boon (4)
Survivor Boon: Hunger Crasher
Archetype Access: Bounty Hunter, Guerilla, Monk

If you succeed at a Discovery check, you may open one spoiler below (or two w/ CS)!

Influence Skills:

Orc Lore (DC 13), Diplomacy (DC 15), Intimidation (DC 17)

Resistances:

Proud orc, his heritage is his identity.
Suggesting he "leave it behind" or similar bids raise DCs by 2.

Weaknesses:

Distrustful of other ancestries.
Dromaars and Orcs enjoys a DC reduction to Influence him by 4!

☠☠☠ ☠☠☠ ☠☠☠

The Fox Scouts (4)
Jono Brushpaw (aloof kitsune ranger), Yiluva Brushpaw (fierce kitsune ranger), Retsnav and Retsnov (shy and rambunctious kitsune kits)
Discovery Skills: Survival (DC 13), Perception and Society (both DC 17)
Thresholds: Basic Trust (3), Survivor Boon (6)
Survivor Boon: Fox Forage
Archetype Access: Ranger, Scout, Horizon Walker

If you succeed at a Discovery check, you may open one spoiler below (or two w/ CS)!

Influence Skills:

Hunting Lore (DC 13), Survival (DC 13), Diplomacy (DC 17)

Resistances:

The family unit is strong, and they are capable foragers and scouts.
Trying to convince them that they couldn't make it alone raises their DCs by 4!

Weaknesses:

Remaining in fox form (to reduce food consumption) for the majority of the six years has taken it's toll.
Pointing this out - that their capabilities may be limited due to this - lowers DCs by 2.

☠☠☠ ☠☠☠ ☠☠☠

The Unlucky Chef's Grieving Son (1)
Jystolo (curious human youngster)
Discovery Skills: Society (DC 13), Diplomacy and Perception (both DC 15)
Thresholds: Basic Trust (2), Survivor Boon (8) - Jystolo is particularly hard to influence due to his crushing grief...
Survivor Boon: A Chef's Touch
Archetype Access: Alchemist, Herbalist, Talisman Dabbler

If you succeed at a Discovery check, you may open one spoiler below (or two w/ CS)!

Influence Skills:

Cooking Lore or Deception (DC 15), Diplomacy or Religion (DC 17)

Resistances:

Don't mention his mother - automatic failure.
Even good-hearted attempts to explain that "it'll be okay" see their DC raise by +4

Weaknesses:

Distractions.
Talking about anything but what just happened in the crypts gives the first player to do it a one-time +1 bonus to one check.

☠☠☠ ☠☠☠ ☠☠☠

The Performers (4)
Alyzo Shardhelm (vain human singer-songwriter), Crasian Pattertap (uncaring halfling vocalist), Kleb and Bicky (mischevous and impulsive goblin banjoist and percussionist)

All Together
Thresholds: Getting all of the band Querulous Quartet on board (Alyzo 4, Bicky and Cleb 3, Crasian 4 = 11 total)
Survivor Boon: Marching Song
Archetype Access: Bard, Campfire Chronicler, Scroll Trickster

☠☠☠ ☠☠☠ ☠☠☠

Alyzo Shardhelm
Discovery Skills: Performance (DC 13), Perception or Society (DC 14)
Thresholds: Basic Trust (2)

If you succeed at a Discovery check, you may open one spoiler below (or two w/ CS)!

Influence Skills:

Performance (DC 13), Intimidation (DC 15), Diplomacy (17)

Resistances:

Alyzo doesn't care about his life so much as his legacy.
Reminding him of his fragile mortality increases DCs by 2.

Weaknesses:

Alyzo doesn't care about his life so much as his legacy.
Pointing out that his bold actions might influence others lowers DCs by 2.

☠☠☠ ☠☠☠ ☠☠☠

Bicky and Cleb
Discovery Skills: Perception (DC 13), Society (DC 15), Performance (DC 17)
Thresholds: Basic Trust (1)

If you succeed at a Discovery check, you may open one spoiler below (or two w/ CS)!

Influence Skills:

Crafting (DC 13), Performance or Religion (both DC 15)

Resistances:

In song, the heroes always wins, leading them into foolishly believing that "hero's fate" will give them "plot armor"!
Warning them of legitimate danger raises their DCs by 2.

Weaknesses:

Motivated by hunger.
Pointing out that better-than-gruel food will be possible to find lowers DCs by 2.

☠☠☠ ☠☠☠ ☠☠☠

Crasian Pattertap
Discovery Skills: Society (DC 13), Performance or Perception (DC 15)
Thresholds: Basic Trust (2)

If you succeed at a Discovery check, you may open one spoiler below (or two w/ CS)!

Influence Skills:

Gambling Lore or Society (DC 13), Performance (DC 17)

Resistances:

Crasian is equal parts craven and cautious.
Trying to downplay the dangers of undead raises DCs by 2.

Weaknesses:

Formerly a wino, offering a sip of any (somehow) discovered wine lowers DCs by 2.

☠☠☠ ☠☠☠ ☠☠☠


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Gravelands Survivors | ☘️ @ Barlespin (☑□□□□/□), Malendyl (☑☑□□□/☑), Marius (☑☑☑□□), Red (☑☑☑□□/□), Squishy (☑□□□□/□) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

A note about Diverse Lore in the Influence subsystem, before I loose you unto the upcoming post:

Discovery checks and Influence checks are inherently social are not consistent with Recall Knowledge checks, and so, may not be substituted for various Lores in these circumstances.

Let me know if you have any questions about this?

=)


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Dotty Smee, "First Mate" Hireling to Don Jurri | Survival +10, Sailing Lore +10

Smee puts down his copy of the "Venture-Gossip -- M.E. Edition" without even so much as a second thought that it's presence on the ship ought reveal the identity of it's anonymous ghost writer. Nope. He becomes swept up in the drama instead.

His master in some sort of mood, our halfling hero enjoys his "break" by walking around the ship, doing his best to propogate the grapevine.

Gossiping that "I think they would make a fine pair, those two" and "What could that archivist possibly have done to draw the ire of fake assassins?" and "Shame about those children; someone should do something - golly!"

After having hung his master's clothes out to dry for 1 hour, Smee fetches the still-damp clothes and helps Don Jurri re-dress into them - the latter's face bratty and displeasured at having to don clothes that are not fully dry...

...before they depart, he also cleans his master's shirt-pistol, pours in fresh gunpowder, and clears the chamber. "Fit as a fiddle!" trying to cheer him up, he tucks it into his breast pocket "You look ready, sir" he smiles.

Verdant Wheel

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Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Most spells have a Legacy version cross-linked in Nethys to their Remastered versions (those that do and don't share names!) - that probably solves 90% of your problems right there.

Envoy's Alliance

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CG Goblin (Unbreakable, Rasp) Child of the Puddles Investigator (Science!) / Inventor (Weapon) 5 | ◆◇↺ | Exploration ➤ Investigate w/ Twitchy and That's Odd | ⛨ 20 or 25 w/ drakeheart | ♥️ 70 | Saves @ 8*/10**/9** w/ Twitchy | Perception @ 9** w/ Darkvision | ☘️ ☑□□ | ✋✋ Alchemical Crossbow | Tinctures (☑□□□) | Leads: "Pizza for 11?"

Briney watches Nice Air Elf Lady dance. He becomes apprehensive at the quiet flutes, his mouth curled into an "ooh" shape, hoping that she will be able to sneak away (from what!?), then startles and screams anxiously when the drums and horns sound, punching his fists to fight "with" her as she mimes the battle, and finally, his whole demeanor changes when the melancholy string coda pierces the scene, as he worries for the falling protagonist, placing his hands on his head wondering what he can do to help!

And then it is over. He goes over and hugs her leg "Briney not think you Make It... but then you Did!" relieved it was just a dance-story.

Um.

He turns to Lady Fake Nice Party and says "Briney from Puddles. You in Briney Home. You give Money to Puddles - and No Tricks! - and Briney happy!" meeting her "vicious glimmer" with a "dare" of sorts to "pounce on any tactless or embarrassing remarks" from his vantage point of short-even-for-a-goblin, coutering her glare with a "I know you done something just can't figure out exactly what yet" kinda look.

Crossing his arms over his chest. Stern.

Absalom Lore (T) w/ Pursue a Lead (+1) vs Lady Fake Nice Party: 1d20 + 11 + 1 ⇒ (12) + 11 + 1 = 24

↺) Clue In (Next one/two players to post; up to "once/10-min" limit)

Verdant Wheel

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Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

In like, a span of a couple years too!

Grand Archive

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CN Taldan Human Final Blade Survivor Swashbuckling Fencer and Firebrand Agent Provocateur 6 | ◆◇↺ | Explore: Defend | ⛨ 24 or 26 dueling | ♥️ 80| Saves @ 12**/14**/12** | Perception @ 12** | Speed 30 or 35 panache | ☘️ □□ | ✋ Rapier | Luck □ | Reactions (↺): Charmed Life, Opportune Riposte, Pristine Epaulet

Holding his breath, and shivering in his undergarments, Don Jurri steels his brave, and tries to wrestle open the crates to obtain the treasures therein.

Thievery (T): 1d20 + 12 ⇒ (18) + 12 = 30

Vigilant Seal

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Lough, King of Mitflits, Cunning Bastard Child of Lamashtu, of Verse Unbroken | CG Changeling (Human) Fogfen Tale-Teller Exemplar / Witch / Sterling Dynamo 9 | ◆◇↺
Stats:
AC 27 or initiative 29 vs melee / 31 vs ranged | ♥️ 107 + 68 shield (hard 9) | Saves (15**/15**/18***) | Perception (15**) w/ Lowlight | Class DC 27, Spell DC 22
☘️ 23☑, 1□ | ✋✋ Spellguard Shield + Rowing Claw | ☀️ □ |⚕ none | Explore: Defend

Lough awakens after 1 hour - or does he! An arachnid-rodentia beast spinning him into a web of sawdust while he turns over unable to move his limbs - talking to him while he spins as like on a spit.

"So, here we are again"
"I thought you'd move on"

"Move on? We are almost at the end!"
"Of what?"

"It doesn't matter. What matters is that we are together"
"We are not together - I just can't move"

"Can't you?"
"No - the spider-rat has me!"

"Is that what you see? Interesting..."
"..."

"And am I that creature you imagine? The one before you?"
"Go away"

"Very well... until next time..."
"..."


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Tan Sugi Monastery | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑☑☑☑), Kazuki (☘️□□□☑☑☑☑☑☑), Lan (☘️□□□□☑☑☑☑☑☑), Sigurd (☘️□□☑☑☑☑☑☑☑), Vekka (☘️□□☑☑☑☑☑☑☑) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

I think I got it - thanks guys!

Grand Archive

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CN Taldan Human Final Blade Survivor Swashbuckling Fencer and Firebrand Agent Provocateur 6 | ◆◇↺ | Explore: Defend | ⛨ 24 or 26 dueling | ♥️ 80| Saves @ 12**/14**/12** | Perception @ 12** | Speed 30 or 35 panache | ☘️ □□ | ✋ Rapier | Luck □ | Reactions (↺): Charmed Life, Opportune Riposte, Pristine Epaulet

Ever the diplomat, Don Jurri arrives precisely in time to save the negotiation. Undoubtedly.

"Tesparisod - pretty please!" an assured confidence possesses our chivalric hero, who has learned through his charmed life that he becomes as irresistable to ladies as gentlemen even or especially when he begs. And the reward? More fleeting attention from a very well-dressed and classically-handsome Taldan man of "good" birth.

Diplomacy (T) w/ High Fashion Clothing (+1): 1d20 + 12 + 1 ⇒ (19) + 12 + 1 = 32

He winks at Jinglemane, a "will you capture this moment for your next style article?" kind of wink.

Verdant Wheel

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Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

I will work to catch up soon!

So many aliases!


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Dotty Smee, "First Mate" Hireling to Don Jurri | Survival +10, Sailing Lore +10

>>walks cautiously up to mis master and the master assassin<<

"Yessir, right away sir" somewhat nervously, he deposits the dusting feather into a pocket vat of ink, and transcribes:

"1) Dhrami Blakros (contract vacated)
2) Kassi (has immunity, contract served)
3) Teacher from the Magaambya (special instructions, contract served)
4) Zarta Dralneen (has immunity, contract underway)"

"Anything else, sir?"

Verdant Wheel

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Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
Ulvard wrote:

Ulvard is wanting to learn to be a solider. He is happy totake most orders. I suggest if you want to issue and order to him, you make the action on my behalf. Attack bonuses and such are in my profile.

I'll try to indicate in my posts in battle if Ulvard is likely to ignore any orders. I assume there is nothing in the class that stops a raging barbarian from following orders?

One thing to remember with the move related ones is that with Furious Feet, Ulvard has a base move of 30 and 35 if raging, so he can cover a lot of distance.

This looks like explicit permission to lauch Ulvard into action - if GM allows reactions at start of turn, I have an arrow placing your token one 30-ft Stride away from starting position.

Artemios wrote:
久紀 Hisaki, Errant Ninja wrote:
On the flip side, if you are totally down, and willing to let me move your token or roll a strike for you, let me know as well, and I will read and follow any specifications round by round!

Oh, that's a good idea. Exemplars are kind of wobbly, though. Unless we're fighting constructs, Artemios tries to have his Gleaming Blade active whenever he attacks--but it'll only be active when it's not his turn about half the time.

He still has a decent attack, it just won't get the extra spirit damage.

This is maybe permission?

If affirmative, I have done the same for Artemios as for Ulvard.

For the rest, you never responded to this post (and I took your silence for non-consent): LINK


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"Auntie Ladle" hireling to Briney | Athletics (**) +9, Cooking Lore (**) +9

"You hear that?" Auntie Ladle bops Briney on his Unbreakable head "He said 'try not to to leave our society with a worsened reputation' that means to behave yourself and not cause property damage" she carries a "bopping" cane with her, which she uses for walking 95% of the time.

"And make sure your brothers and sisters take turns on the rides" shaking the implement at him after watching him Scuttle out of his reach...

Verdant Wheel

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Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

That looks great.

TBH, if GM chose first mission for us, I would be just as happy, if not more.


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Gravelands Survivors | ☘️ @ Barlespin (☑□□□□/□), Malendyl (☑☑□□□/☑), Marius (☑☑☑□□), Red (☑☑☑□□/□), Squishy (☑□□□□/□) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Barlespin, since your reaction isn't blanket effect, and only affects your current Exploit target, if you would kindly remind me who your most recent Exploit target is in your posts, that would help me craft those GM posts.

Dame Talia this time, yes.

Envoy's Alliance

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CG Goblin (Unbreakable, Rasp) Child of the Puddles Investigator (Science!) / Inventor (Weapon) 5 | ◆◇↺ | Exploration ➤ Investigate w/ Twitchy and That's Odd | ⛨ 20 or 25 w/ drakeheart | ♥️ 70 | Saves @ 8*/10**/9** w/ Twitchy | Perception @ 9** w/ Darkvision | ☘️ ☑□□ | ✋✋ Alchemical Crossbow | Tinctures (☑□□□) | Leads: "Pizza for 11?"

Rolling over in bed, Briney was taking a vacation from adventuring, wanting to spend time at home with his family in the Puddles, drawing funny pictures of silly-longshanks "from away" with his brothers, and throwing dogslicers at neighborhood mutts with his sisters.

His auntie - taking over for his mom, who passed some years ago - was always extra harsh on Briney "Set an example for your siblings!" she would pound his head while also explaining that it was not okay to hit - a hypocracy that only the most analytical mind could accept, taking her good-natured intentions, and using those to "cancel out" her parental tactics.

After a couple days, he always feels restless. So. Taking his "gun gun" along with him so that nobody at home steals it, he decides to go pick up some groceries with all of his hard-earned pathfinder money.

~) Pursue a Lead: How to make 11 goblins share a single large pizza when everyone likes different toppings!

On his way there, he bumps into 1d4 ⇒ 1 Fiery Fran, and immediately spots the Wayfinder.

"What you doing in Briney 'hood?" he demands of her, momentarily accosted at having his work / life balance disturbed!

Horizon Hunters

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LN Hobgoblin (Smokeworker) Hounded Thief Commander / Archer 3 | ◆◇↺ | Explore: Scout w/ Warfare Expertise
Stats:
AC 20 or 21 buckler (hard 3, HP 6) | ♥️ 32 | Saves @ 5*/10**/8** | Fire Resistance [1] | Perception (**) +8 or +9 w/ Motion-Seeking; Darkvision | Speed 30
☘️ ☑☑ | ✋ Hornbow | ⚕ none

"Civilian"

It's a diss, but only in Hisaki's secret code, wherein he relates all activities in life to war. He presses his senses and sensibilities against the next vessel.

Warfare Lore (E): 1d20 + 11 ⇒ (16) + 11 = 27


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Dotty Smee, "First Mate" Hireling to Don Jurri | Survival +10, Sailing Lore +10

>>swallows<<

Casting a hesitant glance at the Red Mantis Assassin, Smee meekly supports "Ah, on fashion advice, sir, I find that you are infrequently wrong, sir"

Sufficing with vagueness, he keeps his eyes wearily in the direction of the subject of conversation...


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Tan Sugi Monastery | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑☑☑☑), Kazuki (☘️□□□☑☑☑☑☑☑), Lan (☘️□□□□☑☑☑☑☑☑), Sigurd (☘️□□☑☑☑☑☑☑☑), Vekka (☘️□□☑☑☑☑☑☑☑) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

Thank you for that.

Since the trigger is "A creature targets you" and not "After they have rolled" this is one of those reactions you will have to "call" on your turn before using it.

Ex: "↺) Unexpected Dodge (If Purple zombie target me, he must roll twice)"


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Loyal Yzobu Mount and Banner-Bearer to Hisaki | ⛨ 20| ♥️ 32 | Saves @ 7*/7*/6* | Perception @ 6* | ◆◇↺

Quqotengir snuffles "PBHPBHPBHHHHK!" and straigtens with excitement as Hisaki approaches.

"Good soldier" and a pat on his head are the praise he seeks. He kneels down to allow mounting.

Horizon Hunters

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LN Hobgoblin (Smokeworker) Hounded Thief Commander / Archer 3 | ◆◇↺ | Explore: Scout w/ Warfare Expertise
Stats:
AC 20 or 21 buckler (hard 3, HP 6) | ♥️ 32 | Saves @ 5*/10**/8** | Fire Resistance [1] | Perception (**) +8 or +9 w/ Motion-Seeking; Darkvision | Speed 30
☘️ ☑☑ | ✋ Hornbow | ⚕ none

Considering the party, Hisaki grabs an extra Lesser Oil of Unlife as his provision, bowing to Kitsch.

He heads to the stable to mount his beast for the journey...


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Gravelands Survivors | ☘️ @ Barlespin (☑□□□□/□), Malendyl (☑☑□□□/☑), Marius (☑☑☑□□), Red (☑☑☑□□/□), Squishy (☑□□□□/□) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

I like to think of it like you are (re)-teaching me and the other players (and yourself?) how your character works.

Horizon Hunters

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TN Human (Ulfen) Herbalist Outwit Ranger / Cleric of Erastil w/ Nimble Bird Companion 10 | ◆◇↺ | Explore: Search or Track
Stats:
AC 28 or 29 vs prey |♥️ 148 | Saves @ 18**/22**/19** w/ Evasion | Perception (+20 or +21 visual); +2 vs prey | Speed 30
| ☘️ ☑☑ | Prey: none | ✋✋ Spiritbreaker (Astral Katana) | ⚕ none

Late again.

Or so it would seem.

Early in the morning, well before the sun is up and the sky is slowly shifting it's shade of black to yellow-blue, the ground is muddy and the smell of rain lingers - aftermath of last night's stormy weather - but nevertheless Gunda "Jakoby" Kolkind rises from her makeshift hut, and whistles into the trees for her eagle companion - "Ro" - to join her for her morning routine.

Having collected and cured different herbs across the frozen tundras of the Realm of the Mammoth Lords, she minces the collected buds with her fingers, and licking a dried bruorsivi pine leaf, twists the stack into a finely blended skinny roll "I'd enough to share if'n you could peck at it" teasing her onlooking feathered friend and life companion, as he watches with his typical sideways rotated neck, and makes a gentle screeching sound of affection, to which the elder Ulfen woman responds by curling her nose into a playful smile "We head to the big city soon" and, striking a spark with her flint and steel, Jakoby intakes a long draw, and is soon lost in thought, which after a few moments, she seems to interrupt herself from "Some archivist's mysterious box needs transport - and something about a magic key" briefing her companion once again, adding "Still got half a mind to just retire here" she looks at Ro who squaks in agreement, and reaches her hand back to clutch the familiar grip of her longbow, and smiles again "Me too. Far too old to retire!"

Hiking down from the wilderness, the duo swiftly begin their descent into the metropolis below "Never liked confined spaces - let's see where our journey takes us?" the only trace left of their passage through the wilds a trail of sweet smelling smoke...


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Tan Sugi Monastery | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑☑☑☑), Kazuki (☘️□□□☑☑☑☑☑☑), Lan (☘️□□□□☑☑☑☑☑☑), Sigurd (☘️□□☑☑☑☑☑☑☑), Vekka (☘️□□☑☑☑☑☑☑☑) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

Sorry I missed that Vekka.

Moving us forward as we speak - New Map!

Also, there has been a positive development in my irl work life - I will be signing up for rural 2G internet tomorrow distrubuted by fibre optic cables. Possible interruptions, but, if all goes well, I'll be able to step up my GM game by reducing my post time, etc.

=)


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Gravelands Survivors | ☘️ @ Barlespin (☑□□□□/□), Malendyl (☑☑□□□/☑), Marius (☑☑☑□□), Red (☑☑☑□□/□), Squishy (☑□□□□/□) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Do you one better!

I'll supply the ID skills upon encountering a creature in my Combat Tracker. On good days, I'll also include a Success Spoiler as well. If you don't see a Success Spoiler, go ahead and include a Question about the monster in question ("special attacks" or "weaknesses" etc). Most of the time (but not all of the time), I will provide the DC as well. If I do, please roll your own Recall Knowledge check. If I don't include the DC, please roll your own Recall Knowledge check but lock it behind a spoiler (to preserve Secret trait). In this latter case, as long as your Sneak Attack damage is clearly labeled, it should be easy enough to apply or remove.

I had a GM do this for me for my level 8 mastermind, basically everything I described above, and it allowed me to make complete strategic decisions on my turns. Super fun! Hoping to replicate that experience for you here.

Lastly, we need to discuss repeated DCs for re-identifying a creature during the same encounter, for the purposes of triggering your Racket repeatedly. I'm currently stewing on that, and will get back to you with a proposal soon.

=)


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>ducks snarky rants<

Interesting.

I am a skills nut myself, and may consider trying this out in a game...


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Gravelands Survivors | ☘️ @ Barlespin (☑□□□□/□), Malendyl (☑☑□□□/☑), Marius (☑☑☑□□), Red (☑☑☑□□/□), Squishy (☑□□□□/□) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition
QM rainzax wrote:
To aid character creation, themes this adventure entails are inclusive of “battling zombies“ and “wasteland survival”.
Malendyl Sarmaris wrote:
I'm a Mastermind Rogue and I have the Forager feat from my Scout background. If that's game-breaking feel free to say so, and I'll choose something else. Or I'll just "forget" that I have it.

No nope, the reason I am telegraphing what Themes the campaign will have is so that we can tell the story of "the Ones who (Didn't?) Survive".

Forager is an excellent skill feat for “wasteland survival” - working as intended! - we welcome Malendyl Sarmaris, Rogue Scout, into the fold.

Grand Archive

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CN Taldan Human Final Blade Survivor Swashbuckling Fencer and Firebrand Agent Provocateur 6 | ◆◇↺ | Explore: Defend | ⛨ 24 or 26 dueling | ♥️ 80| Saves @ 12**/14**/12** | Perception @ 12** | Speed 30 or 35 panache | ☘️ □□ | ✋ Rapier | Luck □ | Reactions (↺): Charmed Life, Opportune Riposte, Pristine Epaulet

"SMEEE!!!"

Outbursts a Taldan man of medium height, whose slight build finds itself cleverly buried beneath layers of "piratey" ruffles in a gauche display of avante-garde fashions of yesteryear. Carrying a rakishly thin rapier at his side, a modest pistol concealed in a breast pocket, he walks with the distinct air of overimportance, not unlike a petulant child whining in tempermental query:

"Are we There yet?"

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