rafebelmont |
LazarX wrote:
rafebelmont wrote:We, in our game, are testing a house-rule system that spells have a cost in constitution(inspired in Merlin's magic on the movie Excalibur...), this loss in CON the wizard recovers in the rate of 1 per week. Not all spells have a CON loss, just the most powerful. This way we altered some of the spells to not be a joke, and then we can have real magic, not the mechanics-based 3.5 magic.Real magic? Arst thou conjuring pizza on thy gaming table? Last I checked you're still using rules mechanics in your magic, unless something really weird is going on at your house. Your con loss rule IS a gaming mechanic by definition.
I'm sorry, i just didn't express myself correctly, my english is a little rusted. What i was saying is that the magic in 3.5 is totally guided by balance and mechanics, so doesn't look like the wizard is making magic, just a bunch of modifiers and effects guided by mechanics ONLY, not imagination which i think is the greater inspiration for a roleplaying game. So with the CON loss, the magic can get out of control in effects and other things(which is her function per se), but the wizard has to pay a price, measured in a cooler thing(vital energy) than money.