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Several Knacks and Faculties require a Nanite Surge when forming an Array; Cloud and Sheath already have benefits for being Surged. Does the Surge spent on a Knack or Faculty also count as a Surge for the base Array? If not, is it replacing the benefit completely or can you use multiple Surges when forming an Array? Is there a limit to the amount of Surges that can be spent on a single Array?


In a Mech with multiple Operators, who determines the Mech's actions? Operators can take a full action to grant the Mech actions, but I didn't notice anywhere that stated how the use of those actions is determined. Is there one Operator who is in control? Do Operators get to decide on how their contributed action is used? Do all Operators have to agree on a course of action?
No matter what way I cut it, I can't see a way for more than one player to operate a Mech without drastically slowing down the game or creating inter-player conflict.


Rereading the description Malignant Mist, I've noticed it lacks what seems to be an obvious synergy with the Sheath Array. As is stands, it is purely a reactive defense mechanism, but unarmed strikes (Swarm Strike in particular) and/or natural weapons seem like they should be vectors for the infection. Sheath Array is already lacking in Faculty support and offensive options, expanding its use with Infestation seems like a step towards remedying that problem.


As written, Nanite Investment is only equal to the price (+ optional 10%) of the last item broken down. Mechanically, this seems odd, as I can theoretically reduce my Nanite Investment by breaking down an item of lesser value; there is no reason to reduce one's Nanite Investment, so the ability to do so is bizarre.
From a less strictly mechanical standpoint, it seems like breaking down an object should add to one's Nanite Investment rather than replace it, as the process is described as breaking down the item into UPBs to add to be used as raw material.

Making it so that breaking down items adds to Nanite Investment instead of replacing it seems like it would make more sense from a mechanical and flavor standpoint. This would also help keep Gear Array forms at an equal level as the Nanocyte levels up by allowing the Nanite Investment to reach a point that it is possible for the Nanocyte to select forms equal to its new level. There is already a maximum item level for forms (Nanocyte level+1), so already having a high Nanite Investment at selection would not allow players to acquire unreasonably leveled items for their Gear Array forms.