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Neither one "sets" the DC for the check; instead, the two checks are opposed, meaning they each roll skill checks normally, and the one with the higher result succeeds.

Basically, androids get a +2 to their bluff attempts, and get a -2 to their attempts to detect other people's bluffs.


My android has a posh British accent. No, I can't present any in-game reason why that would be.

Ultimately, what it came down to was that I just didn't like the stereotypical "monotone" android voice.


The relevant info is given in the text for the appropriate system: "(for the purpose of this calculation, Tiny = 1, Small = 2, Medium = 3, Large = 4, etc.)" (p. 297/298).


I seriously thought this was going to be about players/GMs getting drunk. Now I'm wondering if it's a bad thing that I immediately associate roleplaying with drinking.


As far as what the effects do, I'd refer to Conditions on 273-277, and ability damage on 252.


Just to clear up any potential confusion about what I was getting at, as others have said, the very existence of the surprise round precludes anyone readying actions outside of combat in order to get the jump on enemies. That is literally what the surprise round is, and why it's in the rules.


I assumed as much. You know what they say about assuming, though. Just thought I'd throw it out there in case I was actually missing something.


So...to flip things around, as food for thought:

Say your party is waltzing along, being generally observant, but unaware of any potential threats, and suddenly you get blasted by three rifle shots, taking a good chunk of damage.

Your response (and a reasonable one, I'd say) would probably be something like, "What the hell, GM?"

GM: "Oh, there were three enemies there, and each of them had readied an action to shoot as soon as they spotted someone."

You: "But we're not even in combat!"

GM: "Doesn't matter. They readied their actions."

You'd be right to call that BS, and any GM who tried to pull something like that, I'd say, is just being an ass. PCs readying actions outside of combat breaks things in exactly the same way, so I don't see how anyone thinks it's defensible.


Unless I'm missing something, the CRB gives no item levels for food or drink. Life Science allows you to craft food and drink, but...how many ranks are needed given that item levels aren't stated?