Quote: “When you make this substitution, you can add your Intelligence modifier to your attack roll instead of your Strength or Dexterity modifier. If you Strike with a melee weapon, melee unarmed attack, or thrown weapon, it must have the agile or finesse trait to benefit from the substitution.” The new wording applies to the same weapons as before, but also works on ranged unarmed attacks like the leshy’s seedpod. This is false in every way. "The new wording applies to the same weapons as before"
"also works on ranged unarmed attacks like the leshy’s seedpod"
Now I am wondering when an Errata comes to the Errata.
Lucerious wrote: As I see it, the only classes that may not be good choices for an animal companion would be any class that requires all three actions to perform. An example of that would be a Magus due to its spellstrike feature. Otherwise, it may not be the best option, but it is a viable option for nearly every class. I have a Magus riding an AC, the free Stride from Mature Animal Companion is great for action economy. I would say an AC is best for classes that need all 3 actions AND want to move.
As far as I have seen, arcane casters of 10th level and higher fill their 1st level slots with True Strikes. Primal casters use Lose the Path for the same reason. Occults can use both. However, I have not found anything on the divine list that is good enough to be worth the actions in combat. The range of Bless cripples it even in low levels, Command is lingustic and has no effect on a success, Magic Weapon is useless after level 3. Heal and Harm produce ridiculous numbers compared to the usual HPs on level 10, the summons have similar problems.
Have I missed something, is are all options very situational if not downright useless? |
