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I'm in a SoT game currently. It has six players, so I know there's inherently going to be issues with carving a niche and stepping on toes, but I just need thoughts on what direction I could possibly ly take my character. We have a laughing shadow magus, a bones oracle, a metal kineticist, an archer fighter, and a staff wizard. I'm playing a warprieat of Baalzebuul (so, harm and smite based, spear and shield). We just have a lot of strikers, I guess (not to mention the fighter who is absolutely loving free save-based damage spells and high attack rolls), but I don't really know what else to do with my guy to give him any sort of role at the table. I built him to be focused mainly on channel smite. It might just be a case where I have to retire the character, as pe4soanlity wise he's an evil, selfish guy, and I can't see him being a support build, but I'm open to ideas on what to bring to the party. ![]()
Name: Edgar Bercut
I offered a one time mulligan, since we were still level 1, but the player was cool with dying. ![]()
In our Extinction Curse campaign, we came into a fight waaay early in one of the books (we were underlevelled for the fight). My witch basically negated the threat of one of the enemies by casting Resist Fire on our two front liners. The opening session of our Kingmaker Campaign, my summoner cast command on an enemy, who failed. He had to spend his first action next round fleeing, which triggered a reactive strike form our fighter, and killed him. ![]()
Hello! I'm running a group through Mummy's Mask, and they've just discovered Chisisek's Tomb. We've been using milestone leveling, and I've been debating when I should level them up next. They are currently level 9. The guide for milestone leveling just says "they should reach level 10 by the end of the book". I guess I just don't really know when would be appropriate. Part of me wants it to be after the Seps battle, but idk how challenging that fight will be for this party. Then part of me wants to make them wait until after they face Jamirah, but I also don't want that fight to seem too challenging (Jamirah's statblock is pretty crazy, so a level bump might help). But I also don't want it to be underwhelming. They also tend to be kind of completionists, so we spent a lot of time in the dessert, hitting most encounters except for the Roc's nest, so part of me wants to do it sooner to represent how much they uncovered on the way to the tomb. They will probably have Tetisurah with them, because they are all high-charisma and all good-good boys. Party comp wise, no one's really that "optimized", but they are competently built and smart players. We have a swashbuckler, a casting/buffing shaman, a paladin (who is the least optimized and kind of under-equipped), and a melee oracle (who focuses more on tanking than damage). ![]()
Hello! I am a first time GM currently running Mummy's Mask. The party has just finished book 2 and will be starting book 3 soon. So far, I think I've done a pretty good job of integrating character backstories with the story. Our changling oracle has been receiving dreams form her mother, who I'm setting up to be a mute hag that lives in the desert that the party will encounter in the end of book 3 or 4, the paladin has been receiving care packages from her family in Katapesh and getting perks from the church in Sarenrae, and the halfling shaman has discovered some clues about his long-lost family members. The only one I've been neglecting has been the swashbuckler, who is a Taldan nobleman named Constantine. He is adventuring to earn money to help keep his family out of debt, and his backstory also involved the exile of his uncle, which was party his fault, and the arrest (basically house arrest) of Constantine's love interest, Irene. I'd had plans for the uncle to be in Tephu, coincidentally one of the party goers on the "pleasure barge", but then I had inspiration to make it a more orchestrated meeting, with his uncle meeting with him to ask for aid in escorting the recently-escaped Irene further south, and protecting her from her husband's goon squad. I like this plan a lot, especially since so little of Constantine's past have come up in the adventure so far. The problem is, I had originally planned for the shaman to be reunited with his long-lost brother in Tephu during this event, the idea being that his brother is working at the Old God's temple there. I feel like all of these things, especially with the library research and the cult being after them and the religious order being after them and them having to entertain Mumiofrah is just a lot of different plot lines. I wouldn't mind having the reunion of the brothers take place at a different time or location, but I just have no idea when or where would make sense, especially since the rest of this book and the next book are big desert exploration segments. Sorry if this is just a big wall of nonsense, but the only friends I've got to discuss this with to hammer out ideas are all players in my game, so I've got to try and bounce ideas off the internet. ![]()
Name: Saralota
I let her retroactively activate her Cloak of Heavenly Fire. I had forgotten what it did, exactly, so I thought she was just going to be hurting the guy a bit on her way out, but she got 22 damage on this guy, so her death was averted by "divine providence". ![]()
The group I'm GMing for is the Varrus Vanguard. One of the party members is a wealthy Taldan nobleman named Constantine Varrus. He took the rich parents trait and the idea is he's funding the expedition and has hired/ recruited the other members. (Which in and of itself is pretty funny, as the group consists of an incredibly cursed teenaged oracle, a teenaged paladin who is saving up for her future wedding, and an elderly halfling shaman. He's not good at finding typical adventurers.) |