Can a simulacrum of say, a vampire, create spawn? I am aware that simulacrum per the spell cannot be healed save with a laboratory. They have half the HD and the stats/abilities appropriate to that HD. However things like wish SLAs, spawn creation and many other very powerful abilities are not touched on.
Lady Asharah wrote:
Interesting way to produce cheap meat and or fertilizer. Still if it is meat, there is no such thing as "generic" meat. All meat comes from a living thing. Though I suppose you could just say that this flesh is made up of unique "stone flesh."
avr wrote: Inert flesh means it's like a sculpture made of meat rather than an actual body IMO. Whether that meat is more like beef or pork or chicken isn't really covered anywhere. Sorry, I had meant what does the flesh or meat of the statue count as. As in what creature. I figured it wouldn't be covered but stranger things have been commented on by the devs and I was wondering if any of them had in the past or if there was any consensus on the forums or just interesting ideas to determine the flesh's origin.
MrCharisma wrote:
In the past I've received a lot of replies that are mostly opinion. It tends to cause pointless arguments that bog down the thread while providing nothing of substance. That said, I didn't mean to be passive aggressive but I see your point.
What does mystic theurge actually provide? I was under the impression that it only gives you bonus caster levels to both divine and arcane classes as well as spell slots for those classes. For example;
One of my players insists that it gives access to higher level spell slots as though you were leveling in your original classes in addition to what was stated above. So a cleric3/wizard3/Mystic Theurge10 would have access to 7th level spells. In its description it doesn't say that you gain access to higher level spells, only spellslots and/or spells known if you're a spontaneous caster. If anyone can provide clarity on just what the Mystic Theurge actually provides, I would greatly appreciate it. Something official like a FAQ or Errata quote would be awesome.
The Divine Paragon, Cleric archetype, allows you to take boons but which ones specifically? For example
Or progression style like below
Or do you pick one specific category of boons (evangelist/exalted/sentinel) and you may only select from the one you have chosen? An official ruling would be great but I'll take any advice.
Do the creatures mentioned in the subject line actually take the -20 penalty to CMB checks if they only use their mouths to make & maintain the grapple? It makes no sense to me whatsoever that a croc or t-rex would have a tough time holding onto something with their jaws. Most creatures with only a bite attack or no limbs (snakes) have some kind of feature, typically strong jaws and or teeth that are angled inward, that allow them to hold onto their prey. Is there some kind of exception for creatures like this? Or do I have to go with it as a house-rule that certain creatures are exempt from the -20 penalty while using grab with only one body part?
My Life Is In Ruins wrote:
With regards to it being evil, I was referring to a pc forcing an npc to sacrifice ability damage via possession in place of the pc. Modifying death knell seems appropriate, provided the gp value per HD is low enough to not be overpowered.
I'm running a game for my pathfinder group and I'm hoping for them to stumble upon a large sized rail gun with only a few rounds of ammunition. They might be able to use this against a very powerful enemy later. The problem is I'm uncertain what the damage dice for a large sized rail gun would be. Medium sized is 3d10 |