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The Curse of the Crimson Throne update for Hero Lab has added the Guided weapon property.
It was used on the weapon of a NPC whose class has been changed (as he used a 3.5 prestige class) from what I have read. So it could easily have been dropped or revised, but the text in Hero lab matches the 3.5 version. Shouldn't it have at least been restricted to melee attack as James Jacob wrote was the intention?
In my copy of Ultimate Equipment the price of folding plate is given as 12,650 and the cost as 7,650.
Is the cost or the price wrong or have I misunderstood something?
After a TPK I am creating a new character for Mummy's Mask.
I have been considering whether to give her Craft Wondrous Item and have been trying to work out how magic item creation works, but the various different versions have made that tricky. I think I understand now, largely thanks to http://paizo.com/threads/rzs2k74y&page=1?Magic-Item-Creation-and-Caster -Level To check this is what I am thinking of having her make. Handy Haversack - requires a 5th level spell so has a minimum CL of 10 - ignoring the spell prerequiste makes the DC 20, which she can just get when taking 10. Mnemonic Vestment - requires 4th level spell but might as well also create at CL 10 by taking 10. She will then buy a spellbook and talk some wizards into writing spells into it for her. Whilst she could very likely talk the archetypal apprentice wizard into doing this for free for WBL purposes I assume such spells wpuld cost double what it costs to write them, e.g. 20gp for a 1st level spell. Cloak of Resistance +1 = minimum CL 3 can be done at 15, getting the spell from the spellbook using the vestment. Headband of Alluring Charisma +2 - minimum CL 4, Spellbook and vestment for spell, done at 15. Page of Spell Knowledge - Shield - minimum CL 1, spelbook and either vestment or Ring of Spell Knowledge I - done at 15. Ditto for Feather Fall Other spells which probably wouldn't be needed in such a hurry could just go in the spellbook. Could the resistance bonus be added to the vestment? There is a precedent for a body slot item with that bonus. Whilst she is willing to dress like a traditional sorceress at times sometimes she would want to dress differently, and anyway it would seem cheap to always dress the same. So what would it cost to add a glamour like effect to the vestment? A continuous Disguise Self effect would cost 4,500 gp according to Table 15-29 which seems a bit high when she just wants it to affect her dress.
We started yesterday, and the chracters had just made 2nd level at the end. They are: A human would be hippogriff riding marine - started as a Scout and has now added a level of urban ranger.
I ran them each through a normal day to help anchor them in the city.
They searched and found Gaedren's loot. The fighter thinke some pieces are too good to sell (the scrimshaw and the succubi statue). The cleric recognized the broach. They loaded up Gardren body on a handcart to take him to the guard to claim the reward there had to be for him. On the way back they heard about the King's death - which all the players had been expecting. They were attacked by imps and were unable to put up any effective defense and two were poisoned, before psudodragons drove them off. Then they met Grau. The Beguiller chramed him and persuaded him to go back to the Guard. They are now resting and plan to go see the Queen to collect the reward on the broach tomorrow. Whilst fighting crimelords in Korvosa could an interesting campaign that does not seem to be what this AP is about, so I didn't extended the Gaedren story. I could see that being a good way to bind other players into a group. I suspect the lure of rewards will do that for my players. If I were to run it again I think I would extend it a little. Zellara would be alive at the first meeting, scared of Lamm but determined to get revenge. Instead of sending them directly after Lamm she sends them first to retieve her harrow deck. Perhaps she wil mention that Lamm is protected from most forms of magical divination (a deal made with an Acadamae wizard many years ago - the players would probably not have a way to find out the details), but that if he has handle the harrow deck or even just had it in hos lair Zellara will be able to locate him. It must be done before before he moves again. She has tried to get offical help but the Guard won't take the word of a Varisian mystic. Regb a snall encunter with the fence in another area (Old Korvosa?) to add a bit of a time delay. Lamm has given the deck to, and the party return to Zellara's shop, but in the meantime Lamm has kidnapped and kiled her. Using the harrow deck the party has retrieved Zellara appaers to the party and sends them to the Old Fishery, If this patch gets reprinted the descriptions of the rooms of the Old Fishery, especially the relative heights need to be improved. Perhaps a small diagram showing the various levels from the side. When the party goes to the field-marshal she will thank them for bringing Grau back and mention that when sober he is one of the finest swordsmen in the Guard. Hopefully that should be enough to make them suspect that he is Blackjack.
I am about to start running COCT.
One player has not indicated what type of character he wants
One player analyzes the spread of diseases (in animals) for a living so I am going to have to be careful with 7DttG I have been sending out emails with bits of background information, and dropping hints. For example to the would be Sable Comapny member: For example. if the city were attacked by pirates the Sable Company would fly over and drop tanglefoot bags with rock chippings in them on to the ships. Then the guard would use trebuchets enchanted with a version of Locate Object to fire the rocks the chippings were taken from at the ships. The rocks home in on the chippings if close enough. Her idea for a grudge with Gaedren Lann was that he had killed her best friend when he was investigating Lamm. That did not seem strong enough to me so I suggested: You best friend disappeared when following up on a lead to Lamm a few months after getting married.. The Guard put a lot of effort into investigating the loss of one of their own. A few days later a parcel was delivered to his wife - containing your friend's head. She had a miscarriage. A priest use speak with dead to question the head and learnt where Lamm was, but when the Guard raided the place he had left. When asked where the rest of his body was the head replied "Eaten". I read a suggestion of using Taxfest as a time when the Bank hands out money as an way to explain how the disease spreads so fast amongst the lower classes and went with a modified version. Taxfest is the Church of Abadars most important annual festival when they celebrate the collection of the years taxes, Then the church hosts an enormous feast at which people make speaches suggesting how the money should be spent. There is also a handout of money 1gp to everyone who employs others and 1sp to everyone in honest employment. Since the city is too large of everyone to be accomadated at the Bank secondary feats are hosted by various nobles where priests perform the handouts. Offically the church would not describe this as a handout - rather as a reverse tax on the church. I gave them a description of each of the major noble houses, emphazing Glorio Arkonas good works to try to bias them towards trusting him. I plan to run each character through a normal day to help bind them to the city before starting the AP proper. Any other suggestions would be welcome.
I just noticed this in the Pathfinder SRD
Maybe a few paladins close to falling could hold that attitude, but as a general statement it makes no sense to me.
It is contradicted in the following sentence by the phrase about "asking only that they may protect the innocent", though that also contains an attitude that I would expect to only apply to a minority paladins - "with her last breath a paladin can take comfort in a life of absolute righteousness." That sounds like Miko from Order of the Stick, an example of how not to play a paladin, and who rightfully fell before she died.
I noted that the Gamemastery guide does not list Three Hearts and Three Lions amongst its recommended books. The paladin class in its original form was clearly designed to allow you to play a character like the hero of that book (just as the Ranger class was designed to allow you to play Aragon). The class has moved on but the book remains one of the best inspirations for how to play a paladin. Other good ones are Due South, and the Order of the Stick with O-Chul Hinjo and Lien (and even Thanh) with Miko as a counter-example.
My players are in the Runeforge
Spoiler: Specifically in the the Halls of Wrath about to face High Lady Athroxis. The have not been to area K4. The description says that the warriors of wrath there will attack with glee and fight to the death. But that does not look like it would be interesting. Coming after the fight with the High Lady it would be anti-climatic and also somewhat of a repatition of the fight in K3 Since if the players defeat the high lady one of them will have the Mark of Wrath it would make sense to me if on seeing the Mark the warriors woulf kneel and aalute their new lord or lady. They are Lawful. That gives an opportunity for a peaceful interaction with some inhabitants of the Runeforge, for the story of the Halls of Wrath to be presented, and for some possibly interesting character interactions.
I am think of reducing the number of warriors down to 5 or 6.
So does anyone have any suggstions as to how ro run this?
The party's introduction to Rukus is when they hear him singing in the distance.
I's huntin bear
Gonna catch bear
Gonna eat bear
I am trying to plan for this weeks session and would welcome second opinions. Spoiler: My player's characters seem to be paranoid about getting involved with the authorities in Magnimar. Two are CN and one CG. They burned down the sawmill to destroy any evidence of their being there. They did take the masks to the temple of Desna (who the CG character worships) and were given a reward. They also left Ironbriar's coded journal there. They have just fought Xanesha, going up the outside where they could be seen and with part of the fight being in the open. I am a little worried that they might not pass the list on and so will miss out on the reward and not come to the mayor's attention so will be harder to lead into the next module. Since there is a law against climbing the tower (which they started by doing) I think I will have someone who saw them report it to the Hellknights in hope of a rewards, and have a couple turn up to questions the party, and pray that the barbarian will behave himself. Maybe have a mounted squad turn up shortly afterwards, and try to take charge. Then have to ask the party's help in dealing with the golem. I will try to bring the list to the Hellkinght's notice. Their commander would instantly recognize it and take the party to the mayor. I think I will also have them find a letter from Xanesha's sister, to give them a hint that they may face more like her and should be prepared.
I am thinking about how to introduce the Scarnetti family to the party.
my idea:
I am thinking of having the Scarnetti's spread rumours that Lonjiko(sp?) caused the "recent unpleasentness" by opening up the smuggler tunnels and disturbing the evil temple and it's demon guardian. They will say that Kendra covered it up to protect a political ally and bind him to her. They will also say that Tsuko had discovered this and was blackmailing his "father". Tsuko has hung himself whilst in custody and the Scarnetti's will say he was murdered to stop him revealing the mayor's involvement. The Scarnetti's will make an offer to the party for help in supporting these stories, or at least not trying to disprove them.
What do you think?
I do a little archaeology as a hobby (and would be digging now if not for a cold).
My players are currently in the catacombs of wrath.
Has anyone dealt with this? |