Barmaid

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What about flying or swimming creatures? This is a concern that I have. Would the flying creature not fall or the swimming creature not fall, immunity to tripping aside.


I have a Vital Strike question that I can't find an answer to, and would love an answer from a Dev. (so if there is a link, I would love to see the link)

Premise:
While riding a mount, you can make a DC 5 Ride check as a free action to control your mount. Your mount moves on your initiative. If you make the free action to control your mount, to have your mount charge an opponent, you still have a swift, immediate, free (always), move action, and a standard action. This is assuming that the mount has combat training.

Attack action is a standard action.

Under mounted combat:
"Combat while Mounted

With a DC 5 Ride check, you can guide your mount with your knees so as to use both hands to attack or defend yourself. This is a free action.

When you attack a creature smaller than your mount that is on foot, you get the +1 bonus on melee attacks for being on higher ground. If your mount moves more than 5 feet, you can only make a single melee attack. Essentially, you have to wait until the mount gets to your enemy before attacking, so you can't make a full attack. Even at your mount's full speed, you don't take any penalty on melee attacks while mounted.

If your mount charges, you also take the AC penalty associated with a charge. If you make an attack at the end of the charge, you receive the bonus gained from the charge. When charging on horseback, you deal double damage with a lance (see Charge).

You can use ranged weapons while your mount is taking a double move, but at a –4 penalty on the attack roll. You can use ranged weapons while your mount is running (quadruple speed) at a –8 penalty. In either case, you make the attack roll when your mount has completed half its movement. You can make a full attack with a ranged weapon while your mount is moving. Likewise, you can take move actions normally."

So since you are allowed to take one single melee attack, is this an Attack Action, like used in Vital Strike?

Thoughts: If you have a combat trained mount you can use Vital Strike with an Attack Action as your standard action, since it isn't the player charging, but the mount. Controlling a combat trained mount is only a Free Action, and even though you are not using a full-round action to Charge, your mount is. Leaving you free to choose which standard action you want to use.

Summary:

First Question:
Using a free action to control a mount with combat training, the rider can use Vital Strike while mounted as their Attack Action (Standard Action)?

Second Question:
Also under mounted combat it states that you receive the bonus gained from the charge. Meaning you would get +2 on attack rolls, and if using a lance double damage.


I am trying to go with a theme for my character, and I don't want to use crafted weapons. I personally feel rules as written are vague. It hints that this is something that you could do. In the TWF description it goes on to say that unarmed strikes are light weapons. IUS makes you "armed". As if you had a weapon. Feral Combat says 2 things:

"Benefit: Choose one of your natural weapons. While using the selected natural weapon, you can apply the effects of feats that have Improved Unarmed Strike as a prerequisite, as well as effects that augment an unarmed strike."

AS WELL AS EFFECTS THAT AUGMENT AN UNARMED STRIKE.

From Weapon Finesse: "Special: Natural weapons are considered light weapons."

The section you are quoting about Natural Attacks is from the Universal Monster Rules. Catfolk are not monsters, it is a playable race. Do playable races follow the same rules as monsters?

If you look at http://www.d20pfsrd.com/gamemastering/combat#TOC-Attack Unarmed Attacks towards the end it references unarmed attacks being augmented by TWF.

TWF augments your unarmed strikes by giving you an extra one. So wouldn't this then work with the claws? Since you can apply feats that require IUS AND effects that augment unarmed strikes.

I feel that the spirit of the rules, though it may be unclear, is that TWF and ITWF work with Natural Weapons if you have Feral Combat Training. It also specifically points out that it works with flurry of blows, which is like a unarmed combat version of TWF.


Why would the Claw only be 1?


Tarantula wrote:

No. Natural weapons are not manufactured weapons. They never are.

You cannot use TWF/ITWF with natural weapons.

Options are: Attack with natural weapons only. Secondary nat weapons are at -5.

Attack with manufactured weapons, TWF/ITWF as normal.

Attack with manufactured and natural weapons. TWF/ITWF can work on manufactured. Nat weapons are all treated as secondary (-5 and 1/2 str) assuming you didn't use the limb it is on for a manufactured weapon attack.

Feral Combat Training allows effects that would be added to your unarmed strikes to be added to your natural weapons. TWF and ITWF affect unarmed strikes. Unarmed strikes are treated as light weapons.

From Two-Weapon Fighting:
"Benefit: Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6. See Two-Weapon Fighting.

Normal: If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon. When fighting in this way you suffer a –6 penalty with your regular attack or attacks with your primary hand and a –10 penalty to the attack with your off hand. If your off-hand weapon is light, the penalties are reduced by 2 each. An unarmed strike is always considered light."

An unarmed strike is considered a light weapon. With improved Unarmed strike, I am treated as having weapons in hand.

Edit: I am treated as being armed even when unarmed to use exact terms.


I did try to find something about this combination of feats, but most of the discussions are talking about monks and flurry of blows. My question does not pertain to flurry of blows, and just the normal number of attacks.

Here are my Feats:
Improved Unarmed Strike
Feral Combat Training
Two-Weapon Fighting
Catfolk Exemplar: 1d6 claws
Improved Two-weapon fighting

I obtained Weapon Focus as a class feature.

Does Feral Combat Training allow Two-Weapon Fighting and Improved Two-Weapon Fighting to be applied to Natural Weapons?


I am mostly done as well. I have a name to decide, some combat stats to calculate, and some gold to spend.