The number of skills that can be used is small and unbalanced, and the difficulty level is a little high.
The number of battles is fluid, and there are too many or too few.
Battles take a long time, there is no tension, and the enemies are often weak.
The final battle is really crap and it lowers your spirits, it's weak, it just takes a long time.
It would have been more interesting if Chase had compressed the Skill Check and increased the description of the environment.
I would have liked to see more diverse and unique strange creatures in the battles.
I'll give it 2 stars because the ingredients were good, but it could have been a better scenario.
So the game master looked like he was having a hard time.
There were a lot of role-play parts, which was fun.
I thought it was a good scenario to enjoy by taking your time with the role-play, rather than rushing through it.
The battles were light except for the final battle, but I thought that was fine because role-playing takes time.
On the other hand, the final battle was hard
because the tactics had a nasty and troublesome ability.
I think the character images don't match the world view and the description, so the illustrator should reconsider them.
I played this tonight at the lower tier.
The probability of the character dying in the final battle is too high.
You should be able to tell how much HP a character of level 3-4 has.
Can scenario writers not even do simple addition?
Too much information, cluttered.
It's generally what everyone says it is.
I don't need two subsystems, we only need 1-2 herbs.
Four person 4R in a social encounter is too short and the DC is too high.
The battles are few and weak.
But I think it could be interesting if organised properly.
Compared to other low-rated scenarios, I think it could be more interesting if fixed.
Not a bad scenario, just time consuming, boring and too much information.
☆1 is an exaggeration, but ☆3 is a lot, maybe ☆2.5.