pence |
Just writing this out since I haven't seen it here, and the players and I spent the evening tracking it down while we were talking about our game...
According to the adventure:
"Characters without the Technologist feat take the normal -5 penalty on technology related checks
As noted on the sidebar (referring to the above), unless a character has an e-pick or the Technologist feat, technological locks impose a -5 penalty on Disable Device checks
According to the player's guide/Technology Guide/PRD:
Technologist
Benefit: You are considered to be trained in any skill used against a technology-based subject. If the skill in question requires training to use even against non-technological subjects, you must still have ranks in that skill in order to gain the benefit of Technologist.
Normal: You treat all skill checks made against technology as if they were untrained skill checks. This may mean that you cannot attempt certain skill checks, even if you possess ranks in the skill in question.
Disable Device is Trained Only (Along with Knowledge (engineering); no guessing about the nature of lost technology, I suppose)! It's easy enough to house rule if you want to allow for some lucky rolls, but RAW it doesn't seem like anyone would be able to disable technological traps or pick technological locks at all without the Technologist feat. The player's guide mentions a -5 penalty, but only in the context of attempting Disable Device without an e-pick.
Assuming I understand the feat correctly, you would not necessarily receive a "-5 penalty to technology related checks" without it, you would lose your ranks and possibly your class skill bonus. Notably there is an exception allowing the very last skill check in the adventure to be attempted untrained. You can even take 20, assuming you can spend 200 minutes on it. :P