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GypsyMischief wrote:
I recently began running a cute little homebrew campaign for my gaming group, the party consists of a Samurai, Alchemist, Mysterious Stranger Gunslinger, and a druid, all of which are second level.

Can the druid use wild empathy on the dinosaur to save the samurai?


Patrick Harris @ MU wrote:
panos71 wrote:
Lamontius wrote:

All of us in Cheliax, it is so good to be bad

Darklight Sisterhood? I vaguely remember someone said they got dropped from the game though, which is too bad. An organization from Cheliax made up of women + access to summoned devils = awesome.

That would be awesome! And they do exist as a direct response to the existence of the PFS.

James Jacobs mentions the Darklight Sisterhood here: link

They're still good for home games I suppose.


Lamontius wrote:

All of us in Cheliax, it is so good to be bad

Darklight Sisterhood? I vaguely remember someone said they got dropped from the game though, which is too bad. An organization from Cheliax made up of women + access to summoned devils = awesome.


Oreofox wrote:
Isn't there a feat that allows a wizard to cast one or more spells without preparation? *goes to look it up* Hmm... Apparently there is not, but then again I could have missed it.

Feat

Spell Mastery
You have mastered a small handful of spells, and can prepare these spells without referencing your spellbooks at all.

Prerequisite: 1st-level wizard

Benefit: Each time you take this feat, choose a number of spells that you already know equal to your Intelligence modifier. From that point on, you can prepare these spells without referring to a spellbook.

Normal: Without this feat, you must use a spellbook to prepare all your spells, except read magic.


Maese RoD wrote:
My question is: Could an alchemist use a bomb as a sling´s missile?

You might want to check out this article on the Kobold Quarterly webpage. Sling Flask

Hopefully, that's helpful.


Just to point out that obvious, bracers of armor provide an armor bonus that does not stack with other armor bonuses. I'm not sure what class the PC is. If he wears lots of armor (or magical armor), the bracers might not help much.

What would I, as the GM, do in this situtaion?

Hmm...

So, the PC wants to steal... Yes, and...

Let the player have the bracers. Maybe the person that owns the magic shop thought, "No one is dumb enough to steal from someone that has access to this much magic..." Enter the PC...

After the bracers are stolen, have the shop owner question the other PCs in the group. Start with the obvious: "What is the name of the guy that just teleported out of here without paying for the merchandise he just stole?" Are the other PCs cooperative or not? More on that later...

After a few adventures, make sure to point out that there are posters of the thieving PC in many places, including all other magic shops. These magic shops refuse to do business with the PC. They won't buy or sell from him. He should be immediately escorted out of any magic shop. Better yet, he shouldn't be allowed inside any magic shop.

Oh, the posters are not wanted posters. There's no reward offered for the apprehension of the PC. The posters have an image of the PC and mention the theft of magical bracers worth 36,000 gp. The poster also mentions that the PC has boots of teleportation.

So now, everyone who has seen the poster knows that the PC is walking around with "phat loot". Other people might be interested in stealing the bracers and boots now. Also, there's a good chance that any of the PC's enemies might have also seen these posters and are now aware of the PC's magical capabilities. "Oh, he can teleport and he has bracers give him armor... I see!"

If the other PCs in the group refused to answer questions after the initial theft, their descriptions should be on all the posters as well, but it should specify that they are friends of the thief and not accomplices. Some other magic shop owners may or may not allow these other PCs inside their shops. I probably wouldn't punish the other PCs too badly... probably...


Ravingdork wrote:
Kids cannot be seen because they are kept hidden in the dark, behind a tree line. The heroes CAN be seen because they are standing in the light. Line of sight is not always two-way.
Ravingdork wrote:
At the center of the bridge are the dozen or so children, all surrounded by vicious, bloodthirsty gnoll infantry. With them, also, are a number of near-wild hyenas, a quartet of dire hyenas bearing heavily armed and armored elite gnoll cavaliers, a pair of barbed devils, and the sorcerer at the back.

I understand what you're getting at from a realist perspective rather than a strictly by the rules interpretation. But it seems that the kids' line of sight to the light source was also blocked (by gnolls and hyenas and gnolls on dire hyenas and devils and a sorcerer). If the PCs had no chance of seeing the kids in the treeline, I don't think the kids could see the PCs through the horde that stood at the center of the bridge.


Ravingdork wrote:

Sure they could. The PCs brought a light source onto the bridge. Just because they were in darkness themselves doesn't mean they couldn't see into the light a short distance away.

The bridge was 90 feet long. The party was on one side, Paegin was on the other, with the illusion and war party in the middle.

During the game I finished running... oh... about four hours ago, one of my players pointed out that light ain't that bright.

"Torch: A torch burns for 1 hour, shedding normal light in a 20-foot radius and increasing the light level by one step for an additional 20 feet beyond that area (darkness becomes dim light and dim light becomes normal light). A torch does not increase the light level in normal light or bright light."
"Everburning Torch: This otherwise normal torch has a continual flame spell cast on it. This causes it to shed light like an ordinary torch, but it does not emit heat or deal fire damage if used as a weapon."

If the light source was at one end of the bridge, it wouldn't even illuminate half the bridge.


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Ravingdork wrote:

I feel like they should be punished for their behavior.

What do you think? Do you think this is a good way to set an example of what to do/what not to do? What would you do in this bizzare situation?

It's not evil to blow up illusions.

To summarize what the PCs accomplished: The PCs saved all of the children including the NPCs favorite nephew. They also killed a group of gnolls that previously had been trying to destroy a town. And lastly, they killed a named enemy of the empire.

None of the PCs should be punished. They should be rewarded.

The military characters should be given medals, commendations and a promotion in rank. The non-military paladin, should be offered an equal rank to the other players. If the paladin turns it down, he should be given a civilian-equivalent medal.

Given they level of success, I'd probably go over the top and give the PCs a parade in the capital city and a brief meeting with the emperor. Maybe even a grand banquet in the palace. Though, I wouldn't seat them near the emperor himself. There are other people higher in station than the PCs after all.

The only thing that people in that campaign can really frown upon is the destruction of the bridge, but given their success, I think everyone would just laugh at such a trivial lose. [Given that the bridge was described somewhere as old and wooden and in a remote area, I'm guessing it wasn't on a major trade route.]


Happy Thanksgiving!

I figured 50 people would have snapped this up by now.

Thanks. I hope things get better for you soon.


Jandrem wrote:

I made a character based off of this idea a few months ago, using a Ranger/Totemist build and making an item form Weapons of Legacy, basically a mask that gave invisibility, darkvision, hide and move silent bonuses. The character actually died before I got to get very far into the Legacy item, but overall felt pretty solid.

As far as Pathfinder goes, just something that grants substantial Track bonuses, Stealth bonuses, Invisibility, etc.

If you don't mind sharing, I'd like to see what you had in mind for your Ranger/Totemist and the mask.


Well, I just found the other one too...

http://web.archive.org/web/20061209225405/www.superunicorn.com/erik/2005/08 /brief-history-of-multiverse.html

Good luck with your campaign.


Katerek wrote:

Hi.

I have desperately been trying to track down a couple of old articles that Erik did concerning the World of Greyhawk.

Specifically "Ancient Cultures of Eastern Oerik" and "Brief history of the Multiverse".

Does anyone have these, or know of a site hosting them? I would like to reread them for a project in my campaign I am working on and I dont seem to have them on my current PC.

Any help or assistance would be GREATLY appreciated.

Thanks

I am only able to find the first one:

http://web.archive.org/web/20061209225855/http://www.superunicorn.com/erik/ 2005/02/ancient-cultures-of-eastern-oerik.html

Hopefully someone will come up with the other one for you.


Cpt_kirstov wrote:
panos71 wrote:
And when I first saw the stats, I thought that evil and healing seemed like an odd (but interesting) combination. Is there a deity in Golarion that has those domains? The domain combo looked a bit cherrypicked to me.

There are 2, both are actually infernal dukes and not true dieties, but they can be worshiped, but very few people actually know about them:

Lorcan
and
Jiraviddain

Ah. Thanks. I didn't think to look in the Princes of Darkness book.


James Jacobs wrote:

For clerics, my take is this: You pick a deity because that's what a cleric does. Just cherrypicking the domains is, in my opinion, kinda boring and bland. Actually having a cleric worship a deity adds a HUGE amount of flavor to the game and the character.

In Golarion, in any event, if you're a cleric you pretty much HAVE to pick a deity. You can't be a cleric of a philosophy or a pantheon or something like that. Oracles are pretty much the divine casters who don't actually serve a single deity.

I saw the GameMastery Guide recently and noticed that the write ups for the Cultist and Cult Leader have the evil and healing domains. I'm not familiar will all of the Golarion deities. And when I first saw the stats, I thought that evil and healing seemed like an odd (but interesting) combination. Is there a deity in Golarion that has those domains? The domain combo looked a bit cherrypicked to me.


What? I just thought one of you might know what this place charges for a shave.


DeadDMWalking wrote:

For example, if I were to run Rise of the Runelords again, I would break out the timeline to cover something like 5 years of time. There would be the awakening of the Runelord (start), about 3 years later would be the beginning of attacks by giants (and clues to what was going on in the AP from the beginning), a year or so to gather enough clues to get to Runeforge, and then almost another year to 'finish up' in the Kodar mountains. I think that if that were the 'timeline', I would have no trouble 'filling the holes' with plenty of great adventures that would make the characters more 'complete'.

And of course, that's just my preference.

This would be my preference too.

After my current campaign winds down, I think I'll run RotR AP using a long timeline and much reduced XP awards.

DeadDMWalking wrote:
...but there could be some possible 'hooks' that tie into the AP. Just brainstorming here, but there are geographical locations that could be used as another adventure. For example, near Sandpoint ther is the Devil's Platter and the Brinestump Swamp that are never really used as part of the adventure. Those two could be used as a basis for a 'stand-alone' adventure that could be easily tied in to the AP. For example, in Devil's Platter a group of hobgoblin warriors have been making a play to take over the goblin tribes in the area, except for the Thistletop goblins. Any number of possible reasons and consequences follow, so the PCs 'clean out' the area. Or new undead have been leaving the Brinestump Swamp. After encountering Aldern Foxglove, the PCs suspect that something in the swamp was turning people into undead. It turns out that Aldern wasn't one of theirs, but a secret cabal of death worshippers are raising an army of undead - and that is but the beginning of their plan as they will soon march on Magnimar...

These are also great ideas. And that's all I'd be interested in seeing. Just some one sentence to one paragraph of ideas that I could expand into adventures of my own making.

Of course, what I really want is the Rise of the Runelords AP collected into a hardback book. That would be sweet!


wrote:


Just to tease you guys a little more, we have a new employee coming onboard in a few weeks. A press release should be out in a week or so, but I am going to give you a hint. This employee worked with me at WotC. It kind of feels like I'm putting the band back together...the band.

::exit to the Peter Gunn theme song::

My guess is: Sean K Reynolds!

Sean is also waiting for a public announcement before he can talk about his new job...

link

But I assume that no one can confirm or deny that at the moment. :D


If I remember correctly, there's a prestige class called "Demonbonder" in the Drow of the Underdark book. The prestige class allows a warlock to take on the traits of demons. Starting with weaker demons of course. If you have access to that book, you might want to use it for inspiration.