orian |
What is the difference between a group of first levels adventurers exploring caves and slaughtering the tribe of kobolds that live inside, and a group of epic levels adventurers wandering the no man lands of the 666 layers of the Abyss slaughtering demonic red dragons resting there? It’s the same thing, well, for the epic group it means more specials effects, more maths and more time to conclude an encounter. But it’s really boring to do the same thing from level 1 to level 30 & more.
I really don’t like the concept of epic levels of the third edition. I would rather like what we could find in the od&d and ad&d rules. To me epic characters are not Superman, Batman or Thor, but are like Washington or Alexander the Great. Those ones able to federate and lead their community against strong adversary. Those ones able to be examples, paragons for their community.
I think that the current material in the Epic Handbook and Gods & Half-gods can be merged together for those who like to play Superman, Hercules and other Gandalf. And some completely new rules much more like in the old ad&d system for those characters who reach "name level", some rules where the increase of power is no more a linear progression (like today) but a logarithmical progression like in old ad&d. I would like epic rules that look like Birthright rules (without the bloodlines of course).