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Hey,

I am working on my Barb build and trying to figure out some interesting Rage Powers and Feats that would make him fun to play.

I am going for a reach intimidating barb. He attempts to intimidate, rushes into combat performing a knockback on his victim, waits for the guy to step in for an AoO and then either 5' steps to keep target at distance or swaps to his big bad great axe to smash in heads.

I don't want to go down the stereotypical superstitious route. I want something with a little more flavour.

Below are my stats and rage/feat progression. Please send me your thoughts. I want to have a clear idea going ahead at what will work and what won't.

Human Barbarian, FCB: HP, No traits allowed for this game.
STR: 20, Dex: 16, CON: 15, INT: 12, WIS: 13, CHR: 11

F 1st Power Attack + Combat Reflexes

RP 2nd Knockback

F 3rd Intimidating Prowess

RP 4th intimidating Glare

F 5th Cornugon Smash or hurtful

RP 6th savage dirty trick

F 7th Vital Stike
R
P 8th Terrifying howl

F 9th Furious Finish
R
P 10th unexpected Strike 

F 11th Improved Vital Strike
R
P 12th Come and Get Me


After 12th I'm not sure. Any suggestions appreciated.

Thanks


Hi everyone. I need some advice on this as there is so much info and my brain is starting to get jumbled

I am current playing a game running a Invulnerable Rager Barbarian build. I was going down the superstitious route but want more out of my Barb then just hitting things for more flavour.

Since the GM doesn't like power gaming and I am not keen on the optimised build route anyways I was thinking of an intimidating build for flavour.

Basically I was thinking he would spiked bullrush into battle and intimidate the hell out of his victims and start smashing heads as they flee with a reach weapon.

Build thus far is:
Human Barbarian, FCB: HP, No traits allowed for this game.
STR: 20, Dex: 16, CON: 15, INT: 12, WIS: 13, CHR: 11 (I rolled these as well. Best rolls to date!)

Feat and RP progressions
1st Feats: Power Attach and Combat reflexes
R
P 2nd intimidating Glare

F 3rd Knockback
R
P 4th Lesser Beast Totem

F 5th Spiked Destroyer
R
P 6th Beast Totem

F 7th Cornugon Smash
R
P 8th Terrifying howl

F 9th ?
R
P 10th Greater Beast Totem

F 11th ? 

RP 12th Come and Get Me

F 13th ?
R
P 14th ?

F 15th ?

As you can see I am all over the place so any guidance would be greatly appreciated.

Thanks,
David


Ok Great. Thats a lot of info there but I will try and wrap my head around. Great suggestions. Thanks


I don't think my GM will let me take the Dual Talent. As I have already rolled some pretty high stats this seems to be a bit power gamery which my GM is opposed to.

I do like the balance of the
STR 18, DEX 16, CON 13+2

This seems like a nice healthy balance of Damage, Protection (AC, Saves, Init) as well as a boost to HP

As I am not taking the FCB to HP and possibly not Toughness Feat (although I do see this as a perk to HP) Would you recommend another feat?

Possibly Combat Reflexes?

I see my Feat going more to rage powers then building feat trees. I could be wrong in this route so if you could suggest some good feet trees that lineup with my selected Powers that would be great.

And what does everyone think of animal fury. Additional attack albeit a small one. Worth the investment?


ok now I am getting confused a bit.

If I was to go for the high dex route then surely I should have Toughness and FCB to HP to balance out the lack of HP from CON?

Also since my CON is lower I am not going to hap a mass amount of TEMP HP anyways so Raging vitality doesn't really matter as I could just drop my rage if things get messy?

Also, I think Raging Vitality is more beneficial for those that don't take Superstitious as you can't heal when raging and if you are using RV then as soon as you drop Rage you are definitely dead. Seems like a Kamikaze approach to a lose lose situation.

Any thoughts?


Thanks.

It seems that I am dropping a lot of HP with the advice. Going without toughness, FCB to HP and a lower CON. basically will remove about 5-6HP of the bat. And with a lower AC this could be a problem. or do you think not so much?

What are your thoughts on this?


Thanks for the input. Yeah they were rolled! Prob the best I have ever done.

Any other thoughts on tactics or build would be sweat?

Thanks


Hi,

I am new to pathfinder and just wanted to get your advice on my Barbarian build. I know this had been discussed before in various formats but I would like your guidance as to whats best.

My build is:

Human Barbarian Invulnerable Rager lvl 1
STR 18, DEX 13, CON 16, INT 12, WIS 13, CHA 12
I am still to add my +2 which I was thinking to add to CON for additional HP. Or would it be better added to strength?
TRAITS: GM is not allowing these
FEATS: Power Attack and Toughness
FCB: HP or Superstition?

As for Rage power progression, I will probably go with Superstitious, Raging Vitality, Beast Totem, CaGM route. Would Animal Fury be of benefit to me?

As well I am not sure what other feats to take that are any good for such a build.

I would like my character to basically Range attack if applicable, charge into battle with big axe and do some big damage and then possibly get into grappling with the big bad boys or switch to reach weapons if need be to take them out the game in a different way. Not sure if this is a good tactic.

I usually play a conjurer or summoner in D&D and this will be my first tank since I was a kid. Granted I haven't played much in the last 15 years and just getting back into gaming.

Any combat tactic advice would also be helpful and might help determine my build as well.

Thanks in advance.