Reading that Witchwarper and Precog are potentially being blended is very interesting! It does seem pretty fitting, and both mechanically and thematically inspiring. Of course I can’t not think about other classes the same way now, even as just a fun thought experiment. A Technomancer + Mechanic that combines the spell cache with exocortex tracking/multitasking, to simulcast a spell while hacking, quick crafting, or piloting? Solarian with a Vanguard-based entropy/vitality option, instead of photons/gravitons (sounds like a page count nightmare lol)?
I’m excited to see where it all leads, and what things change (or don't!) over the coming months. Mystic and Operative are sounding just as intriguing, even this early on. And the Soldier field test was real promising. None of those seem to be so directly mixed with other classes, so I can only imagine what kind of fun bolt of inspiration struck and led to it being considered with two of the non-SF1e Core Rulebook ones.
Also, as much as I loved Witchwarper as a class name in 1st edition; I do wanna echo the folks who wonder if it might be renamed. Though for seemingly different reasons?
I still think it has some extremely fun flavour to it, and I don't think it feels out of place for fantasy sci-fi or anything. But in a setting where a Witch can technically also exist as a pretty different concept, it feels a little less uniquely defining to be the lowercase witch? The increased system compatibility for PF/SF2e compared to 1e means folks might see them both at their table occasionally, or at least more frequently than in 1e. It could be a tiny bit confusing, especially when longer names are more prone to being shortened for convenience. Having strong, individual class identity and terminology feels pretty important, even if the systems are still very much separate?
If the class does end up taking Precog into itself, and if we think about space/time/alternate dimensions and timelines with the flavour from the description of the Witchwarper in SF1e (cloth, tapestry, veils etc). A class that manipulates concepts related to the fabric of reality, or disrupts the weave/existing pattern of things? Weavewarper? Warpweaver? Eh, I dunno. So many good, descriptive terms like “locus” are already part of the PF/SF2e system. It'd also be a real shame to lose the fun alliteration of Witchwarper, haha.
As enjoyable as speculating on this stuff myself is, I’m definitely much more interested in just following along with what the team comes up with over the next few years. Y’all must be practically overflowing with ideas and putting endless amounts of thought into everything as it is. Especially when so much isn’t anywhere near pinned down yet!