HP 59/59; AC 20 (t 13, ff 17); Fort +8, Ref +0, Will +5; Dwarven Ranger (Dungeon Rover) 7
Between jobs, the golden-maned dwarf patrols the market, looking for collectors of unique objects and artifacts. Grizz's clothing seems a little worn and everything he has appears to have a fine layer of dirt or grime on it. With a look of contentment on his face, accentuated with a smile, the friendly dwarf makes pleasant conversation with anyone who greets him.
HP 59/59; AC 20 (t 13, ff 17); Fort +8, Ref +0, Will +5; Dwarven Ranger (Dungeon Rover) 7
I'm fine with whatever. I really don't think we need 2 alchemists though, so I might recommend putting out a recruitment call to fill his slot. Maybe just make it a 1-2 day call, and if no one replies, then just use Grith?
HP 59/59; AC 20 (t 13, ff 17); Fort +8, Ref +0, Will +5; Dwarven Ranger (Dungeon Rover) 7
Grizz is still lurking around in the shadows. "Ah'v heard we're down an alchy already. Well, no matter. We still gots one. I be understand'n that she brews a mean heal'n draught, and that's good enough fer me! Well, I s'pose if she could make it a heal'n ale that would be a far cry better!"
HP 59/59; AC 20 (t 13, ff 17); Fort +8, Ref +0, Will +5; Dwarven Ranger (Dungeon Rover) 7
Thanks for picking me GM. I'll get the character all ready to go later today. Here's my HP rolls: 1 10
Well, thankfully the half HP rule has played into my favor. Here's hoping those rolls are out of my system now :) |