Initiate of Flame

Grizz Yellowbeard's page

10 posts. Alias of Kor - Orc Scrollkeeper.


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HP 59/59; AC 20 (t 13, ff 17); Fort +8, Ref +0, Will +5; Dwarven Ranger (Dungeon Rover) 7

Welcome back :)


HP 59/59; AC 20 (t 13, ff 17); Fort +8, Ref +0, Will +5; Dwarven Ranger (Dungeon Rover) 7

Grizz hears the commotion and then sees a couple people slip into the alley. Being the curious type, the dwarf moves into the alley entrance to see what is going on.


HP 59/59; AC 20 (t 13, ff 17); Fort +8, Ref +0, Will +5; Dwarven Ranger (Dungeon Rover) 7

Between jobs, the golden-maned dwarf patrols the market, looking for collectors of unique objects and artifacts. Grizz's clothing seems a little worn and everything he has appears to have a fine layer of dirt or grime on it. With a look of contentment on his face, accentuated with a smile, the friendly dwarf makes pleasant conversation with anyone who greets him.


HP 59/59; AC 20 (t 13, ff 17); Fort +8, Ref +0, Will +5; Dwarven Ranger (Dungeon Rover) 7

I'm fine with whatever. I really don't think we need 2 alchemists though, so I might recommend putting out a recruitment call to fill his slot. Maybe just make it a 1-2 day call, and if no one replies, then just use Grith?


HP 59/59; AC 20 (t 13, ff 17); Fort +8, Ref +0, Will +5; Dwarven Ranger (Dungeon Rover) 7

Grizz is still lurking around in the shadows.

"Ah'v heard we're down an alchy already. Well, no matter. We still gots one. I be understand'n that she brews a mean heal'n draught, and that's good enough fer me! Well, I s'pose if she could make it a heal'n ale that would be a far cry better!"


HP 59/59; AC 20 (t 13, ff 17); Fort +8, Ref +0, Will +5; Dwarven Ranger (Dungeon Rover) 7
GM Watcher of Golarion wrote:
So, does that mean everyone's ready? :)

Aye


HP 59/59; AC 20 (t 13, ff 17); Fort +8, Ref +0, Will +5; Dwarven Ranger (Dungeon Rover) 7

Reporting for duty.


HP 59/59; AC 20 (t 13, ff 17); Fort +8, Ref +0, Will +5; Dwarven Ranger (Dungeon Rover) 7
GM Watcher of Golarion wrote:
Grizz, same technique.

Thanks. Here are the rolls for "Skits" the Giant Scorpion :)

1 (8)
2 1d8 ⇒ 6 (6)
3 1d8 ⇒ 7 (7)
4 1d8 ⇒ 2 (4)
5 1d8 ⇒ 1 (4)
6 1d8 ⇒ 8 (8)


HP 59/59; AC 20 (t 13, ff 17); Fort +8, Ref +0, Will +5; Dwarven Ranger (Dungeon Rover) 7

GM: How should I calculate my animal companion's HP?


HP 59/59; AC 20 (t 13, ff 17); Fort +8, Ref +0, Will +5; Dwarven Ranger (Dungeon Rover) 7

Thanks for picking me GM. I'll get the character all ready to go later today. Here's my HP rolls:

1 10
2 1d10 ⇒ 1
3 1d10 ⇒ 10
4 1d10 ⇒ 2
5 1d10 ⇒ 4
6 1d10 ⇒ 1
7 1d10 ⇒ 4

Well, thankfully the half HP rule has played into my favor. Here's hoping those rolls are out of my system now :)