Fizzban wrote:
How would the Barbarian getting Toughness be any different from any other class getting bonus feats? The Wizard gets five free feats, the rogue gets feats from his class ability, the ranger gets Track. I won't even go into the fighter. I think giving them a d10 and the Toughness feat would make their resiliency more pronounced. Even with a d12 you could roll a 1 every level, that just doesn't seem Barbaric.
Does anyone think that the rogue should have the option of not being "the trapfinder"? They should have more options available to them. Something social or combat related. I think they should get a choice of their archetype. Maybe they get a few choices: dungeoncrawler, fast talker, thug (just as a few). The dungeoncrawler gets the trapfinding, the fast talker gets special abilities with social skills and the thug gets bonuses during combat.
Archade wrote:
A familiar doesn't gain HD. It gains virtual HD, meaning you use the spellcaster's HD in appropriate circumstances. This means the familiar doesn't gain HD of its own. Which means no HD = no feats. Though I think giving the familiar a number of feats equivalent to half of the master's HD would be nice or at least giving the familiar full access to it's master's feats.
The Arcane Bond ability of the wizard. What exactly does it mean when it says:
Pathfinder RPG Alpha Test 1; pg 16 Arcane Bond wrote: A bonded object can be used once per day to cast any one spell that the wizard knows, just as if the wizard had cast it. I never understood what a Wizard's "known" spells were. Does this allow him to recall a spell he has already cast? Does it allow him to cast any spell in his spell book? What exactly is a spell "known" for a Wizard? If someone could clarify both this ability and in general what it means to be a spell "known" in terms of a Wizard, that would be greatly appreciated. Also, does this mean that the Wizard who takes an item get a free casting of a spell or does this casting from the item use the Wizard's own spell slot?
I don't know if this was intentional or not, but reading through the domains section in the first alpha test it appears that Druids might be gaining domain abilities.
Pathfinder RPG Alpha Test 1; pg 50 Domains wrote: The cleric’s (or druid’s) level is used when determining the caster level of these effects. It's not a major glimpse, but it's something interesting.
I think the best current example of this is the Combat Feats system. Instead of completely removing the idea behind the system they could have just changed some of the feats. They could have split the system into Offensive and Defensive or at least changed specific feat trees. I liked the idea of the system, it just needed a few tweaks.
This seems like a stretch, but here is a proposal. Instead of each weapon dealing its own amount of damage. Why not have weapons classified and each classification deals a set amount of damage. This would allow characters to go for something that would be more character oriented instead of just using the biggest baddest weapon to deal more damage.
I think one of the reasons Elves are considered wizardly, as opposed to sorcerous is because they have the TIME to learn wizard magic. Being so long lived, they have plenty of time to study and hone their magic. Being a sorcerer takes very little effort, since they are innately magical and require no study.
I think they are going to leave Climb and Swim alone. Mainly because they are very specific modes of movement. My fish has a high athletics skill, which means he can climb really well? What? I realize they could have a disclaimer stating that fish can't climb and blah, blah, blah. But I think that is their intention in leaving those skills by themselves.
I think the way this needs to be approached is by checking out the class dynamics and see what needs to be filled in, for example:
Obviously some of these are hybrid classes or specialize in other more streamline areas, such as Ranger and Druid focusing on wilderness related things. Rogues are also useful in martial situations, but that isn't meant to be a large focus of the class. These are the four party dynamics and I guess using this table means we need some sort of hybrid Divine/Arcane spellcaster? Well, maybe it's not perfect, but if you broke it down farther, maybe added something such as wilderness or social to the list of general features. From there you could come up with a combination of features/party roles you want to fill and build a class around that. Basically, that is how each class was conceptualized to begin with anyways.
Hello all. I love the ranger, I have never played a paladin, but I think I could enjoy it from a role-playing and roll-playing perspective. There is just one thing that bothers me, the spells. Now, I have nothing against spellcasters, just these classes as such. I don't know where WotC came up with them having spells at all. Maybe spell-like abilities, but not spells outright.
DracoDruid wrote:
I don't think moving all other spell levels up the list is the answer. I think placing your first bonus 0th level spell at the same point as 1st level (12-13) and just give you your second 0th level bonus spell one step earlier (18-19).
I think that 0th level spells should be added to the table of bonus spells based on ability scores. Even with the new system of infinite Cantrips (and Orisons) it's not that big of a deal. I never understood why they weren't on the table in the first place. For some reason my Wizard can cast plenty of extra spells 1st level and up, but still only 4 0th level spells.
I think that people are missing the point of skills like Bluff, Diplomacy and Intimidate. You can still have your character say whatever you want, the training in the skills represents how your character handles themselves socially. Whether they make the correct gestures or facial expressions.
In the Pathfinder Player's Guide in the first paragraph of the Feats of Varisia (pg 13) section, it states, "Subject to your GM's approval, you may choose any of the following feats as a bonus feat during character creation." Does this mean you can take one of these feats in addition to your normal feat at first level (or two for a human)? Or are they using the phrase "bonus feat" as in "these feats are bonus ideas from the campaign's writers."
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