I purchased this module half an hour before I ran it on our regular Game Night when we couldn't play our regular campaign. It's a fun multi-path adventure with one of my favorite gimmicks: the evil rival party!
There were two major complaints I had:
1. I hate typical woodland creature fighting like dogs, bears, and wolves. There are a few interesting creatures in here but not many.
2. I hate hate hate it when an adventure points me to the monster manual. Just give me the stat blocks in the adventure, don't make me look up a freaking dog on page 277 of the monster manual.
I love 16 page one-night stand alone adventures. I think there is a huge market for them. However, these adventures should be built to play with almost no prep time. Include all monster stats, outline the main points of the adventure, the chapter, and the encounter quickly so I can skim read it and be ready.
Spoiler Alert: Stop reading if you want to play this one.
In our run of the module, the sheriff, who is portrayed as sort of a tough guy, ended up being more of an idiot.
At the end of the adventure, my players decided they wanted to keep the trinkets for themselves and go steal back the blade. The rogue broke in to the sheriff's house, rolled some horrible sneaking rolls, grabbed the dagger from the woken sheriff, and fled out of town on horseback with all of the artifacts with a naked sheriff running after them. It was a great improv ending to the adventure. The players had a lot of fun.
I really hope Paizo prints more 16 page mini-adventures of level 3 to level 8 with simple dungeon designs, brief outlines of the plot, and all required statistics. I think there is a huge market for one-night adventures for the working folk.
Thanks for a great night!