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Pathfinder Adventure Path Subscriber
Thank you all for for the feedbacks, I now have a template for venomous snake's animal companion. I was thinking of maybe play with the stats mod but math seem too tight for it ( all template have +8 total or +4 with the penalty to int. ) I prefer not to touch it too much even if a venomous snake should have more dex than con. Here's the template for anyone wanting to have something like this. Venomous Snake Your animal companion is a venomous snake, such as a cobra or a rattlesnake. Size: Small Melee: ‘’1 action’’ Fangs (Finesse) 1d6 plus poison Str: +3, Dex: +3, Con: +1, Int: -4, Wis: +1, Cha: +0 Speed: 20ft, climb 20ftt, swim 20ft Hit points: 6 Skill: Stealth Senses: Low-light vision, scent (imprecise, 30ft) Special: Venomous snake’s Fangs attack deal an additional 1d4 poison damage or 2d4 poison damage if the venomous snake is a specialized companion. Support Benefit: Your venomous snake drips poisons from its fangs when you create an opening. Until the start of your next turn, your strikes that damage a creature in your venomous snake’s reach also deal 1d6 persistent poison damage. If your venomous snake is nimble or savage, the persistent poison damage increase to 2d6. Advanced maneuver: Darting attack Darting attack (1 action, Flourish)
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Pathfinder Adventure Path Subscriber
Hi, My daughter is about to make her first character soon and she want to play a Human/elf Ranger with a venomous snake animal companion. I search on Archive of Nethys to find something that can match and I found out that there is no template for venomous snake animal companion. I'm somewhatish confident in making one by mixing the snake/Scorpion together but I would like some advice.
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Pathfinder Adventure Path Subscriber
Wrong John Silver wrote:
A wand of enlarge person could be useful on a tank or a melee class in general. A wand of Ray of enfeeblement; even if its fortitude DC 11 it deal half damage. A wand of silent image if you have some imagination is really good ( A save is allowed only if the enemies interact with it ); create illusory wall to obstruct vision or separate group of enemies. ![]()
Pathfinder Adventure Path Subscriber
Nord wrote:
Thank you for all your advices. I begin mummy's mask tommorrow. I'm glad to have a better idea for my alchemist build ![]()
Pathfinder Adventure Path Subscriber
Nargemn wrote:
Thanks for the advices. I'm also struggling for my feats progression and I want to avoid two-weapon fighting if possible. ![]()
Pathfinder Adventure Path Subscriber
Secret Wizard wrote: Not sure Rogue does much for you here. A minimum damage output in melee and a good debuff at lvl 4? More importantly it give me a way to disable magic traps and spot them. Also the sneak attack to splash weapons sort of compensate the low damage my bomb would do with multiclassing. Any suggestions? ![]()
Pathfinder Adventure Path Subscriber
Hi, I want some help with a build I'm trying to make. An alchemist support who will also gonna be the trap spotter of the group
I just fear that my concept and build will not do well in combat situation. I don't wanna destroy all the encounters either. If you have some advices for me that would be great. Race: Human
(20 pts build)
Feats: Iron will, (?)
1: alchemist 1 ( Breath mastery, bomb, mutagen, alchemy,brew potion)
What do you think? Maybe I just want to do too much stuff with my character? |