Pathfinder Adventure Path Subscriber
Thank you all for for the feedbacks, I now have a template for venomous snake's animal companion. I was thinking of maybe play with the stats mod but math seem too tight for it ( all template have +8 total or +4 with the penalty to int. ) I prefer not to touch it too much even if a venomous snake should have more dex than con. Here's the template for anyone wanting to have something like this. Venomous Snake Your animal companion is a venomous snake, such as a cobra or a rattlesnake. Size: Small Melee: ‘’1 action’’ Fangs (Finesse) 1d6 plus poison Str: +3, Dex: +3, Con: +1, Int: -4, Wis: +1, Cha: +0 Speed: 20ft, climb 20ftt, swim 20ft Hit points: 6 Skill: Stealth Senses: Low-light vision, scent (imprecise, 30ft) Special: Venomous snake’s Fangs attack deal an additional 1d4 poison damage or 2d4 poison damage if the venomous snake is a specialized companion. Support Benefit: Your venomous snake drips poisons from its fangs when you create an opening. Until the start of your next turn, your strikes that damage a creature in your venomous snake’s reach also deal 1d6 persistent poison damage. If your venomous snake is nimble or savage, the persistent poison damage increase to 2d6. Advanced maneuver: Darting attack Darting attack (1 action, Flourish)
Pathfinder Adventure Path Subscriber
Hi, My daughter is about to make her first character soon and she want to play a Human/elf Ranger with a venomous snake animal companion. I search on Archive of Nethys to find something that can match and I found out that there is no template for venomous snake animal companion. I'm somewhatish confident in making one by mixing the snake/Scorpion together but I would like some advice.
Pathfinder Adventure Path Subscriber
Wrong John Silver wrote:
A wand of enlarge person could be useful on a tank or a melee class in general. A wand of Ray of enfeeblement; even if its fortitude DC 11 it deal half damage. A wand of silent image if you have some imagination is really good ( A save is allowed only if the enemies interact with it ); create illusory wall to obstruct vision or separate group of enemies.
Pathfinder Adventure Path Subscriber
Nord wrote:
Thank you for all your advices. I begin mummy's mask tommorrow. I'm glad to have a better idea for my alchemist build
Pathfinder Adventure Path Subscriber
Nargemn wrote:
Thanks for the advices. I'm also struggling for my feats progression and I want to avoid two-weapon fighting if possible.
Pathfinder Adventure Path Subscriber
Secret Wizard wrote: Not sure Rogue does much for you here. A minimum damage output in melee and a good debuff at lvl 4? More importantly it give me a way to disable magic traps and spot them. Also the sneak attack to splash weapons sort of compensate the low damage my bomb would do with multiclassing. Any suggestions?
Pathfinder Adventure Path Subscriber
Hi, I want some help with a build I'm trying to make. An alchemist support who will also gonna be the trap spotter of the group
I just fear that my concept and build will not do well in combat situation. I don't wanna destroy all the encounters either. If you have some advices for me that would be great. Race: Human
(20 pts build)
Feats: Iron will, (?)
1: alchemist 1 ( Breath mastery, bomb, mutagen, alchemy,brew potion)
What do you think? Maybe I just want to do too much stuff with my character? |