Hi, I want some help with a build I'm trying to make. An alchemist support who will also gonna be the trap spotter of the group
(Mummy's mask adventure path ).
I just fear that my concept and build will not do well in combat situation. I don't wanna destroy all the encounters either. If you have some advices for me that would be great.
Race: Human
Classes: Alchemist (chirurgeon/internal alchemist)/unchained rogue (underground chemist)
(20 pts build)
str:10
dex:15
con:14
int:17
wis:12
cha:9
Feats: Iron will, (?)
Traits: scholar of philosophy, (?) (?)
drawback: meticulous
1: alchemist 1 ( Breath mastery, bomb, mutagen, alchemy,brew potion)
2: rogue 1 ( finesse weapon, trapfinding, sneak attack )
3: alchemist 2 ( infused healing discovery (?) )
4: rogue 2 (rogue talent trap spotter, add int to all splash weapon)
5: rogue 3 ( sneak 2d6, danger sense +1 and finesse training aka dex to damage with 1 weapon )
6: rogue 4 (Uncanny dodge, debilitating ability, precise splash weapon aka add sneak attack dam to splash weapon)
7+: alchemist
What do you think? Maybe I just want to do too much stuff with my character?