Kolyarut

mechagremlin's page

1 post (10 including aliases). No reviews. No lists. No wishlists. 1 alias.



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Road Block's eyes sweep back and forth from the vis screen to the instruments arrayed around the cockpit. A few seconds pass and his assessment of the situation is complete.

We're rusty.

"Everyone, we're taking a lot of fire. I'm going to dull the edge of their attack." He reaches forward and grabs a thick red handle on the face of a large cylinder and gives it a pull then a twist. A new element to the UI on screen pops up.

ACTIVATE CORE SYSTEM? PLEASE CONFIRM.

With a grunt he thrusts the handle back into the cylinder. Two large armored plates forming the chest of the Broken Wing slide to reveal a bright yellow glow which promptly takes off as a stream into the sky. It flies vertically for about 200 feet, for a moment resembling a heraldric knight's banner from ancient Earth, before bursting in seven distinct directions. As each stream nears it's target, it becomes apparent that the glow is a dense cloud of nanobots which knit themselves into a protective shield surrounding Thunder Walker, Falcon, Elegance, Voskos, and the three VIPs.

For my first action I'm activating my core system "Raise the Banner." All allied characters in line of sight of my mech when I do this gain RESISTANCE to all damage and heat and gain +1 Accuracy on all checks and saves. These effects last until the end of my next turn. My core energy is exhausted.

I'll never get tired of seeing that. The Broken Wing hoists its assault rifle high and fires off a short burst across the abyss at the hive still trailing behind him.

Assault Rifle: 1d20 ⇒ 201d6 ⇒ 2 Reliable 2

Skirmish action to fire my assault rifle at Hive 4. I receive one difficulty from being impaired and one accuracy from my Bonded I talent (I'm bonded with Athena) these cancel each other out, so it will be a raw roll. Current range is 8 hexes.

Smoke from the barrel of the rifle can be seen wafting away as the Broken Wing advances towards the extraction zone.

Move 2 to be on the edge of the purple hexes. I would rotate my token here to avoid overlapping the blue hex, but I'm not sure how to make that happen.


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Hi all! I'm excited to be playing with everyone.

I'd be comfortable with Roth acting as the CO as it fits my character concept for him pretty well. He's ex-albatross so he would have some experience leading a lance.

Loving the character introductions from everyone, btw!